Darth Rosenberg said:
Silentpony said:
Y'mean social commentary you probably don't agree with?
Oh the horrors of war! Oh the terrors of innocent bystanders! Oh the tragedy of the human condition! Oh all life is sacred!
Next week I'll be playing GTA V online running over innocents I can with a bulldozer, then its off to PUPG to snipe people, then off to Shadow of War to enslave entire tribes of Orcs and use them as battle fodder in my personal vendetta!
But I still feel bad about those people killed in that one game that one time
I refused to buy or play GTAV because of its misogyny/spitefulness/commodified violence, I don't play PUBG (good for Eurogamer streams, though), and I despise Shadow Of War for glorifying the kind of ego puffing masculinist violence that absolutely contradicts everything Tolkien seemed to care about or stand for. Sooo, yeah.
Aside from all that: must a unique work of art in a given medium change society or the world to be lauded and discussed? Isn't the purpose of art to provoke questions? Questions pop-culture/society isn't asking itself nearly often enough about?
Honestly Spec Ops never pushed any envelopes. It had nothing unique or interesting to say. Everything is said about horror and war and oh my has been done a dozen times over.
I mean here's the entirety of Spec Ops summed up in with Conker at the end of Its War!
And that game at least had a drunk scarecrow in it!
Functionally Spec Ops is a fine game, but some classic? Some genre defying majesty that'll make the Top 10s in 20 years? Hardly. Its kinda' relevant now because Call of Duties are still being made, in the same way Monkey's Island was relevant when point/clicks were a thing.
Once the CoD trend gets eaten by a bear Spec Ops will be forgotten. It was a cute little distraction while it lasted, sure, but it's not the ground-breaking epic finger-to-the-eye of modern 'toxic masculinity gunho warfare CHARGE!' society you're making it out to be. Its a standard war-game with a few extra scenes of slow violins and corpses.