So, basically, Yahtzee would have found the game nigh on perfect had SP named the two extremes on their moral choice system differently? Maybe, had they gone for "complete twat Cole" and "butter wouldn't sodding melt Cole" he'd have been happy with it all round?
The thing is, they can't(not AND have a decent sandbox as the writing and mission making would get mental and the dev cycle would just grow and grow-and SP aren't a massive team despite a decent legacy with Sly)do all the shades of grey and might have been best ignoring the first game and just having a few choices and an unfairly misunderstood Cole in a world where people just see the worst in you and especially mistrust you if you're an outsider with amazing powers who, they say, managed to destroy his own town. Nearly twice. ?wouldn't have been that hard to make two or three endings and just save all the good power ups for a set XP or whatever. I realise the first had it so they felt they needed it and the inclusion of a level editor speaks volumes to me as this game cannot have MP so they want ANY reason for replay value and for that you gotta, partly, blame the critics of this world who create when there's no MP in a strong SP package-WTF is that about?
I really liked the first inFAMOUS despite finding the choice system a bit weak myself and thought the star was the under rated writing and couldn't, for the life of me, understand how anyone found ,much of a similarity with it and Hulk UD2(or Prototype)at the time as P'tye was the worst written and unconvincingly put together game of it's year. Hopefully they've done as much with that as SP seem to have managed with what looks just about the best sequel inFAMOUS was ever going to get. It's never going to please everyone(sandboxes minus the R* mark rarely seem to for some reason)but SP always, for me, make well put together games and never get to hog the limelight and they really deserve a bit more than that. also hoping for a better show from P2 later this year as, even with a poor first game, there's something worth saving in there.