Well, I might as well chime in with my thoughts on the game, since I did sink 46 hours into it...
Now this is entirely subjective, so you may disagree if you wish. Also, I AM a Mass Effect-fan, so take that into account...
PROS:
Gunplay - When it comes to the gunplay, ME:A is better than any other Mass Effect-game. That might not say much, but there you go. The Soldier archetype actually has stuff to do besides applying different ammo types, you can combo different powers for more devastating effects (the exact effectiveness of which didn't become apparent to me until towards the end when I respecced a bit and actually started triggering them), and though some enemies can be chores to fight the combat overall flows very well and doesn't drag on for too long. And you can JUMP!
The Nomad - Once again you can traverse planets in a space buggy, this time called the Nomad. And while it lacks the satisfying cannon of the Mako, it more than makes up for it by feeling more like an actual car rather than an RC-toy filled with helium. There's one planet in particular where gravity is far lower that it becomes fun just to drive around for a while.
Sidequests - I like the sidequests. Most of them, anyway. Let it not be said that this is a game lacking content, for that is not particulary accurate. The main story is kind of short, but if you go out of your way to do some sidequests you'll extend the playtime with a couple of hours.
Characters - I like the characters. Well, most of them. Sure, Cora was boring, but Peebee, Vetra and Drack are all fun to have with you, and I even liked Liam simply because of his optimism and attempts to actually do stuff. And the party banter is still fun. I even had trouble deciding who to romance, which is a first for me.
No Paragon vs Renegade - Thank christ for that, I was so sick of going all one way because there is no reason not to...
The premise - The basic premise is exciting, at least for me. Exploring a new and undiscovered galaxy with new wonders around every corner, trying to establish a solid foothold so that your colonies can thrive, while being assailed by a hostile race of aliens? Heck yeah! Unfortunately...
CONS:
Fumbled premise - After establishing that you're in uncharted territory and you don't know what you'll find and the neccessity for establishing colonies, the game then just kind of forgets about it and just turns into Mass Effect++. You almost immediately run into some non-hostile aliens which kind of ruins the whole "stuck in hostile space"-thing. After that you just run around and find quests to solve, rather than trying to, you know, desperately survive in an environment that will give you a swift kick in the crack for deigning to not have evolved there.
Boring colonialism - After all the talk of how important colonies are they don't exactly contribute much, at least not that you can percieve. At the first colony you have to establish it for military or academic purposes, but the choice doesn't seem to matter. This could have been expanded on quite a bit, have your choices influence the actual shape of the small empire you're establishing.
No krogan romance - Seriously, the krogan's tend to be some of the best characters in the entire series, so why can we still not romance them? Bioware, please. Or at least let us play as something other than human...
The angaran - So, those non-hostile aliens I mentioned? They're called angarans. And this being a new galaxy, what do they look like? They're... humanoids. Like every other race in the Milky Way galaxy. Why not make them quadrupeds, or natural robots, or give them six arms, or SOMETHING?! Hell, the enemy aliens, the kett, are more interesting, if only because they've got this whole "you will be assimilated"-angle going on.
Planet zooming - Let... me... SKIP!
The story - And here's the biggest problem with the entire game. The story just isn't interesting. The villain is just trying to commit boring old murder and subjugation all over the place, with no kind of nuance or personality. Sure, The Reaper's whole deal was killing every sentient being in the Milky Way, but at least they were built up over the course of three games as this massive threat that would end all life as we know it, and they at least had a motive beyond "because we're dicks". There's maybe one small twist in the whole story, and beyond that there's really no big surprise. And of course it leaves off with plenty of unanswered questions just for the sequels that undoubtedly lie in the eventual future...
Overall, I enjoyed my time with Mass Effect: Andromeda... but I can definitely see why some people don't enjoy it or even outright hate it. It's a Mass Effect-game, warts and all, which means of course it's going to have wooden animations and blank expressions, so that doesn't bother me, and I did like having a new Bioware-game to play, but at the same time Mass Effect hasn't changed significantly enough in 5 years to make me feel like the wait was neccessarily worth it. I also can't say how well this works as a start for new players, seeing as I've played all the other games twice each, and if you don't like Mass Effect this game is not going to turn you over.
If you like Mass Effect, check it out. If not, skip. If you're on the fence, wait until the price drops a bit if you decide to give it a chance.