Fortunately Inti Creates is also helping out with Bloodstained, the Castlevania spiritual successor that saw an even bigger Kickstarter support than MNo.9. I like them, especially since the Mega Man Zero series was probably my favorite in the entire franchise.T-Shirt Turtle said:Gunvolt wasn't made by Comcept, but rather Inti Creates. They were responsible for the Megaman Zero series, Megaman ZX and its sequel, Megaman 9 & 10, and are helping with numerous other indie projects including Shantae Half-Genie Hero and Bloodstained. They even helped with Mighty No. 9, though the blame for that game's failure is still on the shoulders of Inafune and Comcept.LordTerminal said:Sad thing is, Comcept actually did give us a good Mega Man throwback series before MN9 and without the need of a Kickstarter to fund it: It's called Azure Striker Gunvolt.
OT: Ya know, I can't figure out why this game is so ball difficult. The dashing sets you up for failure and enemy placement is utter bullshit. Am I one of the few people that doesn't associate Mega Man with difficulty or something? The originals could be tough but they weren't THAT tough... I mean sure, the first one was hard, but if you ask people about which Mega Man was their favorite of the classic series, most people will tell you it's Mega Man 2, which is funny because even on Hard difficulty, it was probably the easiest of the originals until 5 came out.