It was the first game to pioneer the (still potentially) excellent genre of first-person parkour. The problem was, it didn't know what it had and limited its mechanics with obtuse level design with unintuitive (or worse, unfun) pathing. I actually didn't mind the combat at all. In fact, I liked it. Almost every enemy encounter provided opportunities for unique takedowns if you were paying attention.Thanatos2k said:It always baffles me whenever someone starts extolling the virtues of the first Mirror's Edge like it was some kind of secret masterpiece. Uh, no it wasn't. First person platforming sucks, the story was bad, the characters were bad, and the combat was bad.
I'm not sure if people actually know what they really want in a Mirror's Edge game, and judging by this game - neither does EA.
Pointer for the underlined: it's subjective... so it's perfectly logical and understandable for some to see the first game as a bit of a gem.Thanatos2k said:It always baffles me whenever someone starts extolling the virtues of the first Mirror's Edge like it was some kind of secret masterpiece. Uh, no it wasn't. First person platforming sucks, the story was bad, the characters were bad, and the combat was bad.
I'm not sure if people actually know what they really want in a Mirror's Edge game, and judging by this game - neither does EA.
Strangely enough, those are the parts I actually liked. Having to find some way to evade the authorities (And not get shot at too much) was a lot more fun than the rest of the game were you can leisurely climb and jump from stuff ala Assassin's Creed.Silk_Sk said:It was the first game to pioneer the (still potentially) excellent genre of first-person parkour. The problem was, it didn't know what it had and limited its mechanics with obtuse level design with unintuitive (or worse, unfun) pathing. I actually didn't mind the combat at all. In fact, I liked it. Almost every enemy encounter provided opportunities for unique takedowns if you were paying attention.Thanatos2k said:It always baffles me whenever someone starts extolling the virtues of the first Mirror's Edge like it was some kind of secret masterpiece. Uh, no it wasn't. First person platforming sucks, the story was bad, the characters were bad, and the combat was bad.
I'm not sure if people actually know what they really want in a Mirror's Edge game, and judging by this game - neither does EA.
The parts I hated were the entirely too frequent sections where you just ran in a straight line jumping across the occasional gap or over a boxes for 5 straight minutes. Not to mention getting piss-lost in office buildings and alleyways while getting shot at from all directions so you have no time to find the ONE obscure corner to wall jump off of into some vents you get to slowly explore for the rest of the mission.
Yet, I still remember the game fondly. When it worked, it worked exceedingly well, giving thrills like no other. No game has surpassed it in the kind of experience it invented, and that is exceedingly unfortunate.
I get the impression the first one was more of a proof of concept for the first person parkour than anything else so they didn't have the time or budget to do what they wanted with it. I'm not that surprise they just rebooted it.Rawbeard said:wait... reboot? what? how even... what? I can't...
On the contrary, it could have a great story about little people making huge rocks to move, in reverse-Orwellian style, but FUCK IT CHILDREN ARE TOO DUMB TO UNDERSTAND WE'RE EA LOVE US!Steve the Pocket said:I'd like to throw something out there: Maybe the ideal Mirror's Edge game doesn't need to have a story, as such? Maybe it can be one of those games that takes an old-school approach of being all about gameplay. You start out as a newbie courier and take on progressively more challenging delivery missions, but that's all you actually ever do. But then, I'm not sure how you would justify giving the game an ending if there's literally no sense of progression beyond difficulty; the original Sonic the Hedgehog wasn't trying to tell some epic story either but it still ended with you beating up Robotnik and bringing peace to the land. And as the resistance's delivery service, there's not a whole lot of room for you to be the big hero and save the day in the end. Hmm.
Well, guess it's a good thing I don't work at EA then. Fixing this crap can be somebody else's problem.
Yeah, most of the time the combat is fairly straightforward, and it's a lot better than in the previous game. Never had any trouble in the open world; the only time I struggled a bit was when they lock you in a small room with three of the elite enemies. (Had to resort to abusing the AI in that one -- climbed up onto a ledge and kicked them off whenever they tried to follow.)Zhukov said:I agree with most of what was said here, or at least can see where he's coming from.
Except with the combat apparently being too hard.
It... really isn't. So long as you pick your targets well, use the environment for the more potent attacks and make use of the dodge move then it's actually pretty easy. I died in combat a total of four times. (And died by falling dozens if not hundreds of times.)
I've seen a bunch of let's plays and such with people struggling and most of them were just plain shit at it. Not building up their "focus shield" thingy then charging straight at enemies with guns and wondering why it didn't work out.
No, it's definitely a reboot. Faith's sister is completely different from the original game.Johnny Novgorod said:I thought this was supposed to be a prequel?