Interesting. So instead of emulating old console games on the Xbone/PS4, they can do a negligible amount of work on the PC versions of those same old games and run them on the new consoles.QUINTIX said:Mostly, though outside of DosBox 386 [http://en.wikipedia.org/wiki/Intel_80386] semi-emulation I am actually not talking about emulation. At all.commasplice said:What I'm getting from this is "backwards compatibility and emulation is actually a lot more feasible than we've been led to believe." Is that accurate?
Let me put it this way: The "uncore" parts responsible for input/output, video compositing/recording and system memory interface are custom, but the central and graphics processors [http://en.wikipedia.org/wiki/Jaguar_(microarchitecture)] are parts (technically die masks) straight from AMD's catalogue. In fact, they are available in ordinary desktops and laptops right now. When Sony said "super charged PC architecture" they meant it. Well, maybe not so much the super-charged part... anyways
Essentially, if any of [a href=http://www.newegg.com/Product/ProductList.aspx?Submit=Property&Subcategory=32&N=100006740 600165139 600451679 600451669&IsNodeId=1&IsPowerSearch=1]these laptops[/a] can run an old game, be it directly in Windows or running under DosBox, there is very little stopping Microsoft from allowing the game to run on Xbox One. A little more is stopping Sony from running old windows games because the OS they made for the PS4 has the same foundation (BSD Unix) as Apple, but iirc there should already be a DosBox port to BSD Unix.
I like where this is going.
I've always wanted game companies to tastefully remaster their best old games and update them for newer systems for a fair price. They never seem to have the foresight or the direct, shareholder-friendly financial incentive to do so, but as things converge it seems more hopeful.
I've been frustrated with the lack of quality games from the games industry for a few years now. When I look back at games I used to play, there's usually some great, unique experience they had that games just don't have today. There are so many great old games that just need a little bit of work on the UI and tech side to get them current again.
While the increase in technology has done a lot for games, the ultimate factor of quality comes from the artists making the game and the environment they made it in. It seems outrageous to me that the most valuable, lighting-in-a-bottle gems are being left behind.