That was kinder than I was expecting, frankly kinder than the game, and especially devs, deserve.
Live by the Hype Train, die by the Hype Train.
I'd like to think people would learn a good lesson from this debacle, but I doubt it.
In too many people's minds the perfect game is one that hasn't been released yet. That in potentia state where it can be anything you can and will imagine. You have to have it, even before it's released, have to be the first among your neckbearded clan to experience such perfection. When it turns out to not be the nerdvana you'd imagined, or even very good or at all like what was sold as, you check to see what the rest of the gaming herd is bleating, bleat similarly, and move on to the next bit of unreleased game that you're absolutely sure will this time be perfection personified.
Sean Murray rode that wave, encouraged it with vague blather, when he should have, had he any brains at all, have dampened it some rather than risk his and his company's name for that sweet, sweet pre-order luchre. I hope it, and whatever mountains of cash Sony heaved his way, was worth it, because I doubt he'll get away with the whole "Aww shucks, I'm just a gamer like y'all!" act again. At least I hope not, then again I didn't get why anyone fell for that in the first place, or why so many failed to recall just how many wall hacking, aimbotting, corpse camping, lying, cheating, rage screaming twits are among the gamer fraternity.