So Yahtzee reviewed them 2.5D games and said (in his column) that 2D games will always win out graphically if they are beautiful because 3D games will always become outdated graphically. His logic is that art will always be beautiful if its not wrapped around some shitty polygon (that's it in a nutshell anyways). 3D games will always have more and more graphical enhancements added to them making the last ones look horrid over time.
So I was just thinking, some games are in 3D, but so well done, that they would never be graphically outdated because they aren't going for a realistic look. My main three examples are Zelda: Windwaker (which so many people shunned for its graphics), Digital Devil Saga 1+2, and the unreleased Borderlands.
Borderlands is a prime example because at first, it /was/ done realistically. Now they changed it over to make Borderlands more colorful and artistic. In my opinion, that makes the game have so much more life because it is no longer a simulation of reality (graphically) but rather an abstract, arty viewpoint on reality. The characters' looks haven't really changed either (look at some old Borderlands stuff on gametrailers.com). The only difference is they added flare and style instead of realism.
Windwaker was probably one of the worse selling Zelda games (ignoring Zelda II
) just because everyone wanted a realistic Zelda game (aka Twilight Princess). I also know that some people just hate cell shading. They think it makes it look cartoony when they want realism. That's fine, just expect to be buying a lot more games because you /need/ realistic graphics.
Digital Devil Saga 1+2 took a semi-realistic approach mixing cell shading and realism but the added cell shading made it beautiful and better looking than most PS2 games. The mature themes also helped make it less cartoony. I dare say that Shin Megami Tensei is one of the greatest artistic game series ever made.
So the point of all of this is saying that trying to make something look real will lessen your game's life expectancy considering how many gamers make graphics a large part of their decision making process. Hardcore gamers that are open minded will always try a game no matter the graphics but in this day and age, people consider graphics to make the game good. That's why text based games are dead.
What does everyone else think?
So I was just thinking, some games are in 3D, but so well done, that they would never be graphically outdated because they aren't going for a realistic look. My main three examples are Zelda: Windwaker (which so many people shunned for its graphics), Digital Devil Saga 1+2, and the unreleased Borderlands.
Borderlands is a prime example because at first, it /was/ done realistically. Now they changed it over to make Borderlands more colorful and artistic. In my opinion, that makes the game have so much more life because it is no longer a simulation of reality (graphically) but rather an abstract, arty viewpoint on reality. The characters' looks haven't really changed either (look at some old Borderlands stuff on gametrailers.com). The only difference is they added flare and style instead of realism.
Windwaker was probably one of the worse selling Zelda games (ignoring Zelda II
Digital Devil Saga 1+2 took a semi-realistic approach mixing cell shading and realism but the added cell shading made it beautiful and better looking than most PS2 games. The mature themes also helped make it less cartoony. I dare say that Shin Megami Tensei is one of the greatest artistic game series ever made.
So the point of all of this is saying that trying to make something look real will lessen your game's life expectancy considering how many gamers make graphics a large part of their decision making process. Hardcore gamers that are open minded will always try a game no matter the graphics but in this day and age, people consider graphics to make the game good. That's why text based games are dead.
What does everyone else think?