You see, i would argue that all the other changes to the game are irrelevant. It's still the same game. The combat system is exactly the same as when the game was first released and it is as "one dimensional" as ever. The only thing that i feel brings an appreciable difference to the game is new type combinations. Other than that it's just about loading your poke'mon up with a variety of moves with different types, so they can one shot things that they don't have a direct advantage over, or in the case of the flying pikachu, you need to think up something different than straight ground, but something like the traditional geodude would do the trick.Onyx Oblivion said:-snip-
And the game has changed a lot. The basic 8 gyms, 4 moves per pokemon, Rock/Paper/Scissors combat system hasn't. But the other mechanics have.
From the infinite TM use of B/W, to the infinite item bag after R/B/Y's STUPID limit, to the addition of Abilites in Gen 3, The Special split in Gen 2, the Special/Physical MOVE split in Gen 4, and even the removal/addition of new HMs for world exploration, to the key item mapping for easy Bike use.
I've honestly never been excited about any of the changes to the poke'mon games because none of them have dared to change the core game-play.
Limited bag space is only inconvenient, (actually i take part of that back, abilities added an extra layer to the game, but apparently an easily forgettable one), i can barely see the significance of a new list of HMs, key item mapping is just another convenience. I barely noticed the physical/special move split, it made scene but barely impacted the way i played the game.
I just see that list of changes as (mostly) having a minute impact on how i play the game. I'm really at the point where if i want to play poke'mon i'll just whip out one of my old copies of the game, i really would have little problem going back and playing my blue version over my diamond, which i only decided to get because my little brother and sister were getting it.