I basically agree with the whole thing. I loved SoT, but the combat always came to a place where the challenge was mostly pitching more and more opponents who could block more and more of your attacks.
WW could very well have been my favorite game in the series if it hadn't been presented so tastelessly. It's like all of the designers sat in a room thinking about what was hard. Angst? Yeah, that's hard! Violence? Yeah, that's hard! Electric guitars? Yeah, that's hard! Women wearing hot clothing? Yeah, that's hard!
I did like the artistic qualities of cleaving an enemy and seeing the resulting cascade of blood and sand mesh together in a spray of red, yellow and orange, though. Maybe I'm odd like that.
I liked TT, but a lot less than I felt I should. I think it has to do with the fact that the whole scenario doesn't fit very well together. Like, even though you're in one of the largest cities of the time, there is a very distinctively marked path for you to follow for no obvious reason, alleys are are walled off arbitrarily, rooftops link neatly to only two other roof tops, and for some reason people put springy platforms on their walls... a lack of IMMERSION as it where.
The springy boards where kinds balanced by the speed kills you could do off of them, though. They were, to say, totally bitchin'.