Zero Punctuation: Prince of Persia: The Forgotten Sands

Waif

MM - It tastes like Candy Corn.
Mar 20, 2010
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romxxii said:
Waif said:
When I first saw Prince of Persia, it looked like a great game to me. Though after dying from a fall no greater in length than the character himself, I began to wonder if this kind of platforming game was for me. I do like platformers, but I don't like dying from incomprehensible and unrealistic physics. It would be like running into a wall from 6 feet away, and then exploding on contact. It just didn't make sense to me at the time, and still doesn't. Though if they have fixed these kinds of things, I might give Prince of Persia a second chance.
Uhh, which Prince of Persia are you talking about exactly? Because those two things you mentioned above never happened in the original, the sequel, and the Sands of Time Trilogy, all of which I've finished several times. Perhaps it's from POP3D? Never did play that, so I wouldn't know. I've seen game footage of Forgotten Sands as well, and neither of those two events ever happened in that game.
Pretty sure it was the first one, though I was exaggerating the concept a little bit. It was dying from a fall of 6-8 feet which is still pretty bad. The running into a wall was just an analogy.

Like this.

and this

 

Vrach

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Jun 17, 2010
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Bah, played Sands of Time recently (after being bored and remembering his chat with Susan about it) and while I enjoyed the game, playing it after Assassin's Creed 2 felt like "oh so this is how AC2 would feel if it had no assassins".

While the combat functioned similarly to AC (block, wait for strike, click for counterattack or if you have to, bounce off against the walls to slash em), it felt incredibly boring, out of place and completely frustrating. If it's still there with just bigger numbers (God weren't they big enough?! >.<), think I'll give it a miss and wait for AC3.
 

sfried

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Dec 20, 2007
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"I tried running up the wall once and broke the light switch."

Seriously, Yahtzee? I hope you didn't do this when you were 20.
 

D64nz

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Jan 28, 2008
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Also note how when you die in the first clip it reveals the two trapped stone blocks which shake. Or at least I think thats what that meant. So long ago now......
 

Tantrix

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Apr 29, 2010
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Forgotten Sands is an insult to the Sands of Time series.
The combat was shit and obviously ripped of from GoW, the plattforming half-arsed and scrubby, the story is beyond lame as the twodimensional characters ad the fact the Sands of Time or the Dahaka have no involvement in this game, too short, TOO EASY, and nothing kills you which happens in this game(arrows flying at you, Ratash firing you with fireballs, whole castle falling apart). I fucking hate Razia for being a useless ***** and ruining the mystery of the SoT-universe in one cutscene. This is how you show your fans the middlefinger.

If you like this game, you are no fan to the Prince of Persia genre, since it's supposed to be hard and challenging, not casual GRAPHIXXARTSY.

Yahtzee, stop using the half-arsed EMO-card(you don't even know what emo means anyway) and start showing appreciation for WW. It doesn't have the "genius" as SoT has, but combat,plattforming and PLOT is alot better, no, superior to any PoP release afterwards. I rather see sequels like those than THIS. Deal with it.
 

Rabbi106

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Feb 15, 2009
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The first thing that annoyed me about the game, just from seeing the trailers, was the Prince's voice. I mean, it was so deep and growly. You know, like someone that feels like they need to qualify their bad-assery by having a "tough-sounding" voice that makes him sound like a total wanker (a British slang term that my Yankee self shouldn't be using but will anyways because it sounds funny). See, I don't think the Prince needs bad-assery qualification, because the qualification forms were signed a while ago when he got a dagger that lets him REVERSE TIME.

I had no problem with the original Sands of Time Prince's voice, and hell, they could've just gotten Nolan North like they always do. Also, it's the same voice actor as the original Sands trilogy, so why did he change his tone? I don't remember his voice being so stupid in the first 3 games. Anyways, I might get it, if I find the money somewhere.

P.S. In the movie, he actually has a name: Dastan. Stupid name is STUPID.
 

Antacid

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Apr 10, 2010
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Ebert is a solipsistic old troll and Yahtzee is a youthful and spritely one! I tip my hat to you, sir!
 

Demoliboy2

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Dec 21, 2009
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Was hopin for some E3 bashing, oh well, maybe in 2 weeks time (since next week will most likely be NMH2)
 

tobyornottoby

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Jan 2, 2008
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Benny Blanco said:
Also, Persians are not Arabs. They get a bit testy about that, like Scotsmen being mistaken for Irishmen by patronising Americans who then witter on about how they are "Irish too".
This. Real disappointment from Yathzee.
 

takia

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Oct 5, 2007
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Why does Yahtzee always displays the Xbox version of a game as opposed to the PS3 version? Xbox sucks.
 

Helmutye

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Sep 5, 2009
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Does anyone else feel that the sands of time idea--there is sand and it has power over time and the potential to make zombies and can be controlled with that dagger--really wasn't so interesting that it warranted four games and a movie to explore? Don't get me wrong, I thought it was marvelous when I played Sands of Time, and it was. That game had such a charming feel to it, like it was its own little self-contained fairy tale. It felt like one of the stories from 1001 Nights, and I thought they would use that kind of feel for the sequels (I got Sands of Time long after it was actually released, so I knew there were already sequels, and after playing Sands of Time I was very excited to try them). But instead they tried to drag it out, using the one idea that was really good from a 'this is a quick, simple story that is told with great skill and polish' perspective and trying to make it seem like some great, epic saga. But it really wasn't.

Sands of Time was like 'Goldilocks and the Three Bears.' But imagine if, after telling Goldilocks and the Three Bears, the author decided to cash in on his story's popularity and wrote a sequel about what happened to Goldilocks after she left the Three Bears' house, about her wandering through the woods and getting lost and swearing vengeance against the Bears, and then another sequel where she returned to the house of the Three Bears and basically went through the same story all over again, except this time she killed the bears and took over their house! That is what every Prince of Persia game after Sands of Time, and the movie, feels like to me. The stuff that happens after Sands of Time isn't really that important. It's just complicated nonsense that detracts from the original awesomeness.

It's also just like the Pirates of the Caribbean movies--the first one was really funny and very entertaining. It had this sort of modest charm to it--very simple story, very well told. But then they turned it into a trilogy, like there was some big epic story behind it. There wasn't! I saw the second one, and I thought it was absolutely, 100% garbage! There was nothing in that movie that was necessary, nothing truly new that made the story better (there were plenty of new things that made the story WORSE, of course). It took everything that was fun about the first one and made it forced and lame. It's nothing but a marketing formula, a trick that soulless, greedy jerks use to suck our hard-earned money away! Why do we fall for it?