Advancedcaveman said:
When something in a game has actual immediate consequences and you can screw up or fail, that leads to excitement. Isn't that kind of nice? Isn't it a good thing to be excited when you barely make it though something in a game?
If I wanted to achieve something, I'd be doing charity, political activism or science. I play games to be entertained. Dying five times in a boring jump'n'run sequence is not fun to me, finally mastering it doesn't feel like an achievement - it feels like I just wasted 10 good minutes.
If you don't want to use the Quick Save function - don't. If you want to get excited, use it badly, save when you just walked onto a grenade and have to take on four enemies with 10 health points left.
Quick saves also give you the option of just trying things. Like: can I jump off here? What happens when I try to attack that Zombie with a bulletpoint pen?
I hate games with vague checkpoints where I can't do that. "Ooh, everything has lasting consequences, isn't that cool?" No, that sounds like real life, the thing I'm trying to escape from.
Sorry. This is a semi-automatic rant. Been doing that since the original Alien vs Predator didn't ship with a quick save. And then I fought through this whole fucking mess, because I'm such a Predator-Nerd, and when I finished, they release a quick save patch. Grrr.
On topic:
ROTT was a weird game. All I remember is the dog thing and that your enemies occasionally begged for mercy when you had almost killed them -- and when you hesitated they attacked, teaching you a valueable lesson about mercy...