Zero Punctuation: Salt and Sanctuary

Darth_Payn

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Aug 5, 2009
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Galloping Syphilis? Good God! That's worse than Trotting Gonorrhea! And I haven't seen any porn where a guy eats a chocolate bar while getting a BJ, but I won't rule out its existence.
 

twcblaze

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Jun 18, 2009
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Bob_McMillan said:
Wait, is that the way you Western folk pronounce "chibi", or is Yahtzee just too English?
The latter. Most of the people I associate with at least pronounce it with hard E sounds like in "bee"
 

SmallHatLogan

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Jan 23, 2014
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twcblaze said:
Bob_McMillan said:
Wait, is that the way you Western folk pronounce "chibi", or is Yahtzee just too English?
The latter. Most of the people I associate with at least pronounce it with hard E sounds like in "bee"
I love Yahtzee's very English pronunciations of Japanese words. Not that I'm an expert on the language or anything but things like saying samurai "sam-you-rai" really stand out.
 

Logience

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Jun 25, 2014
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So Yahtzee's giving this game a pass for the same reasons as Resistance 3: Wearing the skinsuit of a game he likes.
 

otakon17

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Jun 21, 2010
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Wait...Salt and Sanctuary doesn't have a goddamn map?! WHY!? It's a 2D game they could at least give you a map you can find or a make a map as you explore but good LORD.
 

RedRockRun

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Jul 23, 2009
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He didn't mention the skill tree. That's a big difference than Dark Souls. Also he didn't mention how the game was made with the expressed intent of being Dark Souls in 2D.
 

Saltyk

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Sep 12, 2010
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This video is not Yahtzee reviewing me. Consider me disappointed.
 

Dalisclock

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This reminds me that I really need to play Dark Souls. If I didn't have 3 games on my immediate "Currently playing" list already, I'd fire it up tonight.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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Credit where its due, that Furry Jesus Christ image sounds far more horrific then anything encountered in any Souls game.

ClockworkAngel said:
This game is keeping me tide over until Dark Souls 3, even if in so many, many ways it's literally just "Dark Souls in 2D."
I do enjoy how it uses player corpses, though. Seeing them swinging from gallows or seeing their heads impaled on spikes in a boss's lair does more for me than Souls' bloodstains. (Not that I don't enjoy the bloodstains, mind.)
This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.
 

ClockworkAngel

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Nov 9, 2008
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Dragonlayer said:
This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.
I haven't seen every area in the game yet (like the Mire of Stench mentioned in the review), but so far I haven't seen anything like those areas from Darkest Dungeon or Bloodborne. The first area features a beach and you can see the ocean, but beyond that, nothing like what you've described.
But I can say that as I've played, I've always been aware of the fact that I'm on an island, with the sea all around. Some of the areas have a misty or dreary atmosphere that reminds me that the sea is nearby. And one area of the game is a castle where it's always storming, which makes me think of what it might look like from the shoreline, or what the sea might look like from the castle. However, that's all just kinda in my own mind, and not necessarily because of the game itself.

Also (as an unsolicited suggestion) if you like the atmosphere of the Fishing Hamlet and the Cove, and enjoy the idea of cruel and unfathomable seas, you might look into a game called Sunless Sea. It's a rogue-like of sorts where you captain a ship and explore a vast, unknowable ocean. It's slower-paced than DD or Bloodborne, however, with lots of text, but it has a lot of the same imagery.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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ClockworkAngel said:
Dragonlayer said:
This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.
I haven't seen every area in the game yet (like the Mire of Stench mentioned in the review), but so far I haven't seen anything like those areas from Darkest Dungeon or Bloodborne. The first area features a beach and you can see the ocean, but beyond that, nothing like what you've described.
But I can say that as I've played, I've always been aware of the fact that I'm on an island, with the sea all around. Some of the areas have a misty or dreary atmosphere that reminds me that the sea is nearby. And one area of the game is a castle where it's always storming, which makes me think of what it might look like from the shoreline, or what the sea might look like from the castle. However, that's all just kinda in my own mind, and not necessarily because of the game itself.

Also (as an unsolicited suggestion) if you like the atmosphere of the Fishing Hamlet and the Cove, and enjoy the idea of cruel and unfathomable seas, you might look into a game called Sunless Sea. It's a rogue-like of sorts where you captain a ship and explore a vast, unknowable ocean. It's slower-paced than DD or Bloodborne, however, with lots of text, but it has a lot of the same imagery.
Hmmmm....

How about the enemy design? Is it built on themes of horror from the deep: the zombified husks of drowned sailors, shambling misbegotten fishfolk, demoniacally possessed driftwood monsters, etc etc? Though I do like the sound of the dank atmosphere you describe, with the knowledge of the oppressive waters always in-mind.

I do have a copy of Sunless Sea, unfortunately it doesn't do anything for more - I bought it largely on the prospect of survival horror implied by the trailer of sailing over the eye of some underwater behemoth, but it doesn't even manage to be creepy, let alone horrifying. Just grinding for cash via repetitive package deliveries, and shooting giant crabs.

That said, the Zubmarine DLC *might* regain my interest.