Zero Punctuation: Scribblenauts

Xvito

New member
Aug 16, 2008
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Pretty good episode. I'll still be getting the game though...
 

DoctorWhat

v11.1 beta2
Apr 10, 2009
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AceDiamond said:
MrBacon said:
And all those epic battles you wanted to make when you heard about this game? You can only make characters fight if one of them is DEFINITELY evil, and one is DEFINITELY good...
So explain to me how you can use a lovecraftian horror (or a velociraptor) to fight off 3 soldiers who are most definitely evil?
OK, so maybe not everything follows that rule, but in general, good things seem to want to protect you and evil things try to attack you...
 

MajoraPersona

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Aug 4, 2009
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I personally prefer the Hot Air Balloon or Blimp over the Helicopter.

My least favourite level is one where you're told to pin down a giant without killing him. Twenty ropes and a shitload of walls later, it's still trying to kill me. Knocking it out by giving a cop a tranquilizer gun doesn't help much either.

And, yes, I found the same problem of losing creativity. Once you realize that rope solves half the problems, the incentive for trying things kind of wears off.

Drawbridge and Toy Balloons also work rather well, as does Chain. But I'll be damned if Winch actually does anything.
 

AceDiamond

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Jul 7, 2008
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MrBacon said:
AceDiamond said:
MrBacon said:
And all those epic battles you wanted to make when you heard about this game? You can only make characters fight if one of them is DEFINITELY evil, and one is DEFINITELY good...
So explain to me how you can use a lovecraftian horror (or a velociraptor) to fight off 3 soldiers who are most definitely evil?
OK, so maybe not everything follows that rule, but in general, good things seem to want to protect you and evil things try to attack you...
Wow what a shocker.
 

Swaki

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Apr 15, 2009
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oh i remember how hyped i was about this game, and when a friend of mine somehow got a copy before the danish release date and i got to try it for 45 min i was even more hyped, i was counting the seconds to release, and then i played it for another 45 min and it got boring, spawning things and watch them rub against each other loses its appeal really quickly and the puzzles weren't that interesting, never bought it and laughed when my friend wanted to sell it to me after he had played it for 4 hours.
 

geldonyetich

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Aug 2, 2006
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Watching Yahzees review about the awfulness of this game nonetheless was overpowered by the thought, "There's a DS game where you can write words and manifest objects (including Cthulu) in the game world? That's awesome." Sounds like something I'd at least rent.
 

abort_user

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Aug 4, 2009
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this game is pretty great and some of the puzzles are well thought out. though the thing that truly sold me on it was when i was supposed to make farm animals and i spawned a baby and a bear then the bear ate the baby and the farmer so i failed the mission.

but all these problems are true especially the movement physics. i cant tell you how many times ive died from spawning an object and trying to grab it but it being too small so i click slightly to the side and my guy goes running straight to his death.

ive been using bears for those levels where i need to kill things. perhaps now ill try cthuhlu.
 

Kloffy

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Feb 23, 2009
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Ph'nglui mglw'nafh Yahtzee R'lyeh wgah'nagl fhtagn.

A Mythos reference, hooray!
 

Shihoudani

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Oct 3, 2009
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Another excellent review! Somehow I could see this result from a mile away. The concept behind the game was nice but the end result left much to be desired.
 

Mr Thomsos

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Jun 17, 2009
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Thanks Yahtzee, I was just about to buy this game, thinking it would be odoules of fun >_<
 

Hallow'sEve

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Sep 4, 2008
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LMAO @ the credits
*FHTAGN!*
*FHTAGN!*

I dunno though, the game itself is still a remarkable feat. Being able to conjure just about ANYTHING seems incredible (the game has fucking CTHULHU). And you could always try to limit yourself, say by using words with only two syllables or five letters. I think the game is great if taken in the right context (like Electroplankton). I'm still gonna buy the game, but still, good job Yahtzee!

And as far as the whole "boulder" issue goes. That's the beauty of the game. Okay, so it's a bit fucked up that "Huge rock" =/= "huge boulder", but that's not the point. The point is that you could easily replace the boulder with a bridge or a jetpack. I can understand the whole "can't think of anything when given everything" symptom, but I don't think that's a credible reason to fault a game.

Having not played the game for myself, I can't actually form a real opinion of it. But even still, passing it off as a gimmick seems unfair, so with that in mind, OFF TO EB GAMES TO FIND A USED COPY!!
(because paying full price for anything is for rich folk)
 

thetragicclown

New member
May 29, 2008
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God damn it Yahtzee, will you stop bloody reviewing the one DS game I buy per year?! The TWEWY one was a pleasant and amusing surprise but now you're reviewing ones I haven't even had delivered yet!

*Shakes fist at Amazon and UK release dates)

Another entertaining review as always though, and I hope your new house in R'Lyeh is a nice one.
 

rize

New member
Jun 17, 2009
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Everything he said is true, but Scribblenauts can still be kinda fun for a while. The worst thing is definitely the "huge boulder" problem. I'm imagining a very large rock, but if I can't find the right word for it, I end up with something the size of a basketball. The most annoying this is the way that many levels start with such items already spawned almost as a way to teach you... but there's so many words that you can't remember which ones you really want. A note taking system might have helped (yes, I'm too lazy to go get a pen and pad).
 

solidstatemind

Digital Oracle
Nov 9, 2008
1,077
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Interesting. I really thought that Yahtzee would at least laud the game for being a somewhat original concept. I watched over a friend's shoulder while he played it for about 5 minutes, and while it looked alright, I was convinced that it wasn't really 'my kind' of game.
 

DoctorWhat

v11.1 beta2
Apr 10, 2009
962
0
0
AceDiamond said:
MrBacon said:
AceDiamond said:
MrBacon said:
And all those epic battles you wanted to make when you heard about this game? You can only make characters fight if one of them is DEFINITELY evil, and one is DEFINITELY good...
So explain to me how you can use a lovecraftian horror (or a velociraptor) to fight off 3 soldiers who are most definitely evil?
OK, so maybe not everything follows that rule, but in general, good things seem to want to protect you and evil things try to attack you...
Wow what a shocker.
I didn't mean it like that... I Meant, that if you summon 2 evil things, they'll both try to attack you and ignore each other, and vice versa.