Zero Punctuation: Scribblenauts

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Aptspire

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Mar 13, 2008
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In exactitude it was 'In his house at R'lyeh dead Yahtzee waits dreaming' from Call of Cthulhu
 

Vicioussama

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Jun 5, 2008
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ah thank you lol, I figured it was a lovecraft reference but I've never read his stuff :\ I should. What I have learned about Cthulu and such sounds cool
 

Gutterpunk

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Mar 5, 2008
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AlexFromOmaha said:
sramota said:
Great... A DS game... Because that's what I'm dying to get, a kiddie game for a DS...
Thanks..
Next week can we get a game anyone cares about and actually on some level talks about... And likes?
This is uninformed, to say the least.

Scribblenauts cleaned up at E3. Tons of awards. Lots of chatter. So, yeah, it's a game that people care about and talk about.
And you know why that is? No one tried it. They gave it awards based on videos and game play sample from 5th cell.

I'm sorry, but the Incredible Machine was better than Scribblenaut, and it's 20 years old.
 

MowDownJoe

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Apr 8, 2009
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I laughed at that little rant about why you can't create alcohol.

And I don't know what it is about this game... I hate the controls, as they're truly abysmal, yet I can't pull myself away from the damn game.
 

Chaotic Neutral

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Oct 7, 2009
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It's not "Ka-THOO-loo," damnit.

Lovecraft himself explained the pronuciation. It's more along the lines of "KHLOO-loo," with the first syllable pronounced like you've got a vicious throat infection. The common mangling of the name is just one more reason to hate Chaosium for what they've done to the mythos.

That out of the way, the fact that the game allows you to summon him is awesome. Shame the controls sound terrible, but it might be worth buying when it hits $20.
 

L4Y Duke

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Nov 24, 2007
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Ammadessi said:
In addition, giving human-like characters a reason to be in the game would have helped too. Spawning a pirate and a ninja is fun and all, but during the puzzle and action levels spawning humans is simply pointless. Except engineers can flip switches, or something.
I just use 'em as button-weights. Alongside other such things as 'weight', 'clone', 'robot', 'zombie' and 'corpse'.
 

ila

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Jul 29, 2008
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Lord_Seth said:
Finally pointing out? Every single review I've seen of the game complained about the controls.
Yes but also every single review passes it off like a non issue because they can spawn a golf club and hit God with it.
 

Blanks

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Mar 17, 2009
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It's definitely a fun game, but you just need the imagination to do it, yahtzee lacks that although i do remember going through an entire level that looked like it should have been done in a certain complex way but then i used my logic finished it my way which was like 2 items rather that 6 or something

Don't dis Drawn to Life, i mean who hasn't wanted to create their own character and weapons ...although it was a kinda childish game it was still great and fun

In Closing: When are you going to review Dissidia, afraid you'll enjoy it?
 

MpSai

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Jun 25, 2008
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I played a bit of Scribblenauts. It was amusing but I doubt I'd ever play it again. Controlling the character was godawful, they really should have let you use the D-pad for that. I ended up using the same items over and over again too (my biggest abuse was a jetpack) because some of them didn't work like you'd think they would so what's the point?

Summoning scuba diving equipment allowed my character to dive, but when I came to a puzzle where I had to get a guy on a boat safely through a lightning storm summoning a lightning rod did jack shit. What's up with that?
 

forever saturday

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Nov 6, 2008
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Yahtzee said everything that went through my mind when I played this game. To wit:

1. It sounds like it would be fun to have the power to summon anything. But when you actually can you kinda get put on the spot. You suddenly can't think of a single thing to do.

2. Maxwell controls like a cow. With roller skates. And alcohol poisoning.

3. Ropes and glue are almost impossible to use.

4. There are a lot of levels where the obvious solution doesn't work.

5. There are actually a lot of things you can't summon, so when you actually get an idea it doesn't work half the time.

6. A lot of things don't do anything at all. Or at least not what you expect them to.

7. Once you summon a living thing you have no control over what it does. So Cthulhu would always attack me.

8. Its actually not that fun to stick a panda on a pogo stick. Its fun to imagine, but once you see it its just boring.

In the end, it was a waste of $30. I've always said that I never buy games until I hear they're good. I broke that rule for this and payed the price (which was $30).
 

Anitoon

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Jun 18, 2008
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Telling them to look up what fun means was the coldest this I ever heard you say.
 

Therumancer

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Nov 28, 2007
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If he's serious about Cthulhu being something you can summon that's awesome, but still it's not my kind of game.
 

geldonyetich

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I actually resubscribed to GameFly to give this game a try. Whether or not the gameplay mechanics are all that hot, and even if the physics are an exercise in aggravation, I think the sheer delight of seeing how many words actually produce something would be great for a lark.

It sounds like I'd probably need to enforce a "do not use the same word twice" rule to make the game remotely challenging, though.