It kind of feels like that's what Markiplier's been doing in between monsters. Talking about what makes a human and whatnot.vallorn said:And now I kind of want to see one of those overreacting youtubers yell "Arrgh! It's so existential!" on a video...
Y'know if you're going to toss out spoilers and even use a spoiler function, well use the thing correctly. Yahtzee managed to say his piece without spoiling anything, at least you could have the grace to do so as well. I mean good for you, you figured out the plot and all, whatever, but there are some people who haven't even played it yet and probably want to. And please don't give me "this is the internet, spoilers happen" bs, have some restraint.Silentpony said:*snip*
Actually what I 'spoiled' is literally the first 3mins. Really. The whole apartment, above ground, brain scan thing? Literally the first playable level.Imperioratorex Caprae said:SNIPSilentpony said:*snip*
All the best horror does that, I think. The ideas in Silent Hill 2 were the scariest thing in the game. The monster in Alien was probably the least scary thing in a rather terrifying movie. Hell, Spec-Ops scared me shitless, and there wasn't a single monster. It's a mark of good writing, I think.Imp Emissary said:To be honest, the existential elements were kind of scarier that the monster ones. Especially since what really makes some of the monsters scary are the existential bits about "what they are" and what not.
Over all I think the game did it's job. Gave a lot of food for thought.
At least Markiplier can sometimes be bothered to share his experience with the game or the thoughts he has regarding his experience. He does lose to Gopher, though, who's pretty much the polar opposite of the typical reaction-cam YouTuber, and who actually lets himself be immersed.Malbourne said:It kind of feels like that's what Markiplier's been doing in between monsters. Talking about what makes a human and whatnot.vallorn said:And now I kind of want to see one of those overreacting youtubers yell "Arrgh! It's so existential!" on a video...
In Amnesia, at least, the monsters were an extension of the story. In Soma, they do feel a bit like an afterthought, or a sidethought. That said, I do appreciate the game revealing early on what would probably have been a twist in a more condensed horror game.
I'd say when he's willing to write off a game by Frictional, his favorite horror game developer ever (after maybe the team that made Silent Hill 2), as Pewdiepie bait, it's probably safe to say he's written off the whole genre.Michael Prymula said:He never said that, but there are plenty of games like Daylight that seem to be solely for the purpose for streamers on Twitch to overreact to(like Jim Sterling said in his video "The Rise of Youtube Fodder).Steve the Pocket said:I guess Yahtzee has joined the crowd of "Some people on YouTube play scary games and overreact to them, therefore all scary games only exist to keep those people in business now".
And honestly that is the biggest pile of bullshit I've heard in a while. Come on, dude, you're smarter than that.