Zero Punctuation: Spec Ops: The Line

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MonkeyPunch

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Feb 20, 2008
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I thought SOTL did a valiant effort with the story. It's what sets it apart from other shooters of its ilk. Sure the gameplay is really nothing to write home about, but that can sort of be forgiven.
I'm still playing through it at the moment, but I do enjoy the story.
Delicious Anathema said:
It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.
I still hear this comment made over and over again... (ironic in a way) but I don't see how a game like this could get any more colourful without turning ridiculous.
The scenery is actually fairly colourful and varied, but what do you want them to do apart from that? Make the sand pink? Have soldiers wearing neon orange camouflage?
There's a point where wanting a bit of colour in your games is fair request and there's a point where asking for more colour comes across as being a little pedantic.
I feel many people request colourful games automatically without thinking and regardless of the subject matter.
 

MB202

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Sep 14, 2008
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I couldn't help but notice that Yahtzee... paused quite a few times, sometimes mid-sentence...

ANYWAY, an FPS that actually effects you emotionally? I'd totally be all over that if I actually liked FPS's.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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Not as grim as Breath of Fire V: Dragon Quarter then? Seriously, that series got darker and darker as it when along. It's amazing how that game wasn't rated a 16+ because of all the grim darkness in it.
 

SnakeoilSage

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Sep 20, 2011
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I hereby recommend all hardcore hyper-realistic shooter fans go out right now and play this game in its entirety. The ones that resist will be clamped to their game-controllers with their head in a vice Clockwork Orange-style and the ones that get just a little to into it will be quietly led into the back and gassed with the meat being served to food pantries in the New York area alongside the 750 or so geese they euthanized because it interferes with the airport that wasn't there first.

Because if a game makes people depressed, guilty, shameful and physically ill, it should be the target audience. Enjoy your video gaming equivalent of plastic truck nuts, you miserable misanthropic tea-baggers.
 

roostuf

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Dec 29, 2009
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one-this review surprised me, now i want to buy the game thanks yahtzee.

two- MUST BUY NEW FUCKING BOOK!
 

Racecarlock

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Jul 10, 2010
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Well, there you go folks. You've got your nice introspective shooter about the horrors of war and blah blah blah. Now will you stop trying to make me feel guilty about enjoying halo please?
 

Dfskelleton

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Apr 6, 2010
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Now I almost feel kind of bad for looking over this with such mere disregard when Steam told me of it's arrival. I'm actually interested. In a war shooter, of all things.
Oh, and I loved Apocalypse Now, and I'd like to read Heart of Darkness once I get through the 10 or so unread books sitting on my shelf.

EDIT: YAHTZEE HAS A NEW BOOK!?
Fine, take my money.
 

Guffe

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Jul 12, 2009
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A NEW BOOK!!!!
So excited, also great review, seems like a game I won't be playing :p
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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DVS BSTrD said:
canadamus_prime said:
DVS BSTrD said:
canadamus_prime said:
DVS BSTrD said:
canadamus_prime said:
Oh so it's another dull grey brown... wait you kill Americans in this one? SOLD!!
.
.
.
.
I'm kidding, don't hurt me.
HA! I knew you damn maple leafs had it in for us!
It's time we settled this once and for all!
http://www.9wsyr.com/media/lib/17/1/0/a/10a3a245-4515-4580-a805-a8a4eb8e5bea/Story.jpg
Oh that calls for epic theme music.
I've got the perfect song!
<youtube=IhnUgAaea4M>
I was thinking something more like this:
Well if you lot are going to take credit for what the British did, we'll take credit for BEATING you!
<youtube=50_iRIcxsz0>
British my ass!
Well whatever, we're still bigger than you.
 

KICdude

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May 29, 2012
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Matt King said:
KICdude said:
Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.
oh fuck me is it a guilt element, it is seriously the first time i have ever felt guilt playing a game, mainly because of how your squad react to you and while it may not be that bad while playing when you get to the end and everything you have done get's revealed and the truth and misery becomes apparent (aswell as the short little sequence after the ending) you will feel so fucking guilty and will lose any feeling of being right or just
Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right direction
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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The game does have a good story. Too bad it's only a 6 hour long campaign, but it does have some replay value. I had a feeling he would like the game. It is based on Heard of Darkness after all.
KICdude said:
Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right direction
It is definitely a turn in the right direction. I wish more games did something like that. We should be able to feel guilty when we kill a bunch of people. Another brilliant thing Spec Ops: The line did was letting you execute wounded enemies. It feel right because they are suffering, but it is also gruesome and hard to watch because even though they can't be saved they still want to live.
 

Matt King

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Mar 15, 2010
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KICdude said:
Matt King said:
KICdude said:
Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.
oh fuck me is it a guilt element, it is seriously the first time i have ever felt guilt playing a game, mainly because of how your squad react to you and while it may not be that bad while playing when you get to the end and everything you have done get's revealed and the truth and misery becomes apparent (aswell as the short little sequence after the ending) you will feel so fucking guilty and will lose any feeling of being right or just
Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right direction
but then i remember i'm killing americans, so i stop giving a fuck
 

Lunar Templar

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Sep 20, 2009
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o.o

o.0?

0.0!!

he LIKED it o.o;; a modern set 'relistic shooter'? and he LIKED it o.0

guess i should probably give it a look then, since Yahtzee and i tend to hate modern FPSs with the amount of fervor

synobal said:
quote unrelated
like your avatar
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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MonkeyPunch said:
Delicious Anathema said:
It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.
I still hear this comment made over and over again... (ironic in a way) but I don't see how a game like this could get any more colourful without turning ridiculous.
The scenery is actually fairly colourful and varied, but what do you want them to do apart from that? Make the sand pink? Have soldiers wearing neon orange camouflage?
There's a point where wanting a bit of colour in your games is fair request and there's a point where asking for more colour comes across as being a little pedantic.
I feel many people request colourful games automatically without thinking and regardless of the subject matter.
"Brown shooter" has become synonymous with "Modern shooter that doesn't appeal to what I like". Hell, I've seen people bash Halo of all things for being a "grey-brown shooter".

OT: Interesting that it managed to implement a powerful story, compared to the swaths cut by other shooters on the market today. Still don't think I'm interested in getting the game itself, but nice to know it's not absolutely terrible in every way possible.
 

jmarquiso

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Nov 21, 2009
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Zero Serenity said:
I actually played the demo for this and found the gameplay quite lacking if being utterly annoying. The chemistry of the characters was lacking (maybe it's because it's the demo) and frankly I couldn't feel invested in it. But that being said, I did enjoy this review since it has something Yahtzee is very good at and that is the juxtaposition of being funny. Grim games can work, but really, if it's not fun to play (and I would even go sofar as to say if a horror game isn't fun) then really what is the point? Immersion? Not on my count. It's impossible to get immersed in a game you're hating. The shooting is bland, the contextual flashbang is mind-boggling and I hadn't the feeling the plot was up to much.
Accounting from most of the reviews, the demo doesn't actually showcase the major selling point of this game - which is the story and the choices made in this story. That was my mian problem with the demo -

Turrent Sequence, Gears of war Gameplay, something with sand, oooh some interesting plot, sandy shooter, etc.
 

Zero Serenity

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Nov 21, 2009
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jmarquiso said:
Accounting from most of the reviews, the demo doesn't actually showcase the major selling point of this game - which is the story and the choices made in this story. That was my mian problem with the demo -

Turrent Sequence, Gears of war Gameplay, something with sand, oooh some interesting plot, sandy shooter, etc.
My problem is that a demo should get me interested enough to rate it on the four point graph for me (Day One Buy, Later Buy, Borrow, Not Bothering) higher than not bothering. The game kinda felt like my time with Uncharted (a game I also didn't like) with more sand. So, some demos are just absent, but really, a lot of demos could really use help. Selling the story in the demo strikes of "doing it wrong". Sell the fun if there is any.