I still hear this comment made over and over again... (ironic in a way) but I don't see how a game like this could get any more colourful without turning ridiculous.Delicious Anathema said:It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.
British my ass!DVS BSTrD said:Well if you lot are going to take credit for what the British did, we'll take credit for BEATING you!canadamus_prime said:I was thinking something more like this:DVS BSTrD said:I've got the perfect song!canadamus_prime said:Oh that calls for epic theme music.DVS BSTrD said:HA! I knew you damn maple leafs had it in for us!canadamus_prime said:Oh so it's another dull grey brown... wait you kill Americans in this one? SOLD!!
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I'm kidding, don't hurt me.
It's time we settled this once and for all!
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Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right directionMatt King said:oh fuck me is it a guilt element, it is seriously the first time i have ever felt guilt playing a game, mainly because of how your squad react to you and while it may not be that bad while playing when you get to the end and everything you have done get's revealed and the truth and misery becomes apparent (aswell as the short little sequence after the ending) you will feel so fucking guilty and will lose any feeling of being right or justKICdude said:Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.
It is definitely a turn in the right direction. I wish more games did something like that. We should be able to feel guilty when we kill a bunch of people. Another brilliant thing Spec Ops: The line did was letting you execute wounded enemies. It feel right because they are suffering, but it is also gruesome and hard to watch because even though they can't be saved they still want to live.KICdude said:Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right direction
but then i remember i'm killing americans, so i stop giving a fuckKICdude said:Man maybe its a message .... or something that will make us figure out that shooting people is bad. I mean how many Russians have we killed and not felt sympathy. It might be a turn in the right directionMatt King said:oh fuck me is it a guilt element, it is seriously the first time i have ever felt guilt playing a game, mainly because of how your squad react to you and while it may not be that bad while playing when you get to the end and everything you have done get's revealed and the truth and misery becomes apparent (aswell as the short little sequence after the ending) you will feel so fucking guilty and will lose any feeling of being right or justKICdude said:Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.
like your avatarsynobal said:quote unrelated
"Brown shooter" has become synonymous with "Modern shooter that doesn't appeal to what I like". Hell, I've seen people bash Halo of all things for being a "grey-brown shooter".MonkeyPunch said:I still hear this comment made over and over again... (ironic in a way) but I don't see how a game like this could get any more colourful without turning ridiculous.Delicious Anathema said:It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.
The scenery is actually fairly colourful and varied, but what do you want them to do apart from that? Make the sand pink? Have soldiers wearing neon orange camouflage?
There's a point where wanting a bit of colour in your games is fair request and there's a point where asking for more colour comes across as being a little pedantic.
I feel many people request colourful games automatically without thinking and regardless of the subject matter.
Accounting from most of the reviews, the demo doesn't actually showcase the major selling point of this game - which is the story and the choices made in this story. That was my mian problem with the demo -Zero Serenity said:I actually played the demo for this and found the gameplay quite lacking if being utterly annoying. The chemistry of the characters was lacking (maybe it's because it's the demo) and frankly I couldn't feel invested in it. But that being said, I did enjoy this review since it has something Yahtzee is very good at and that is the juxtaposition of being funny. Grim games can work, but really, if it's not fun to play (and I would even go sofar as to say if a horror game isn't fun) then really what is the point? Immersion? Not on my count. It's impossible to get immersed in a game you're hating. The shooting is bland, the contextual flashbang is mind-boggling and I hadn't the feeling the plot was up to much.
My problem is that a demo should get me interested enough to rate it on the four point graph for me (Day One Buy, Later Buy, Borrow, Not Bothering) higher than not bothering. The game kinda felt like my time with Uncharted (a game I also didn't like) with more sand. So, some demos are just absent, but really, a lot of demos could really use help. Selling the story in the demo strikes of "doing it wrong". Sell the fun if there is any.jmarquiso said:Accounting from most of the reviews, the demo doesn't actually showcase the major selling point of this game - which is the story and the choices made in this story. That was my mian problem with the demo -
Turrent Sequence, Gears of war Gameplay, something with sand, oooh some interesting plot, sandy shooter, etc.