Zero Punctuation: Spec Ops: The Line

bells

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Jul 10, 2009
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For anybody looking for this game, Amazon had it on 50% off and i'm pretty sure others will have it on discount too.

I was told that the Steam Sales goes up today, and this game might be cheaper there too.

Either way, i felt that the PC version had a bit better controls, so give it a check on that version. the game is not really all that heavy.

It's totaly worth a buy on a discounted price (cause it's pretty short)
 

gyrobot_v1legacy

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Apr 30, 2009
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Scrustle said:
Didn't expect Yahtzee to like this at all.

It sounds like exactly the kind of game the modern shooter genre needs right now. So many of them are about nothing but fetishising guns and violence purely for the sake of it. We need a bit of a reality check.
If it was, your squad would be coming back alive and well, but in Modern Warfare, your squad has the lifespan of a mayfly. Modern Warfare is just as depressing as Spec Ops The Line.

And it isn't really Merica fuck yeah anymore, Modern Warfare would be more like Expendables if it was.
 
Nov 24, 2010
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i like the review, i like it if its a bit serious (but obvious last-fart was obvious)

diclaimer: my english is crap. i could order a beer or ask where the tlets are, but speakion about serious stuff, thoughts and this is very difficult. because of words and because of grammar-thinking in german and translating without a babelfish doesn't cut the mustard. although i hope its somewhat understandable..^^
i thought about the game as well-how can a game be critical about senseless killing if the main mechanic of game is to kill enemies? isn't it unimportant which color or whatever these enemies are? if a game is about the horrors of war and violence, why is violence THE way and mechanic of solving the game then?

i think the game would be more interesting, if you character could choose to avoid violence as he progresses.. (maybe fallout might be a example-you can try to sneak past enemies an try so solve problems without using 9mm or such stuff) i mean, he sees all of this and his own part of it, but does he ever try to use, well, non lethal weapons? hitting the enemy, using k.o gas (this is Dubai-they got an army and i think you might buy taser and such stuff(Non-deadly-weapons) there-or steal them because nobody cares while this kind of crisis occurs)
it seems that mr. Main-character never has a chance to not use violence.. But i think i have to play further...(Although i don't know/played the whole game, i think i can think about it, about the story, the setting etc)

a shooter "should" be fun, but if the game criticizes his own modus operandi but also wants the gamer to like it..its strange..
it reminds me of shadow of the colossus-the same-you have to kill these creatures for what? you don't know, you don't know the girl(as gamer-and you are playing, its your emotion..) and although you feeing pity and sadness, you kill these living creatures.
because the game wouldn't progress... if i think bout it-a game forces you often to act as the "game" wants you too. you are limited in your decisions, you can choose a or b, but not c.
you can shoot or not-if you shoot(a), the game progresses, if you don't(b), you´ll die and the game is over.. but there is no c .. An example of the opposite might be heavy rain
the game and the story progresses, there are more then 1 main character and there is more freedom but more chances to fail.)

that would be interesting.. an this point you have to act "wrong" you cant find a way to lessen the impacts of you acting.
e.g-use K.O gas in a closed environment, wait until enemies lay down and handcuff them. you might act right but maybe other enemies or maybe surviving Dubai citizen will find them and release them and you ll have to face them again or you might come to know that the enemies were freed and killed their rescuers...then you might feel responsible for this and start acting more straight and might mutilate or kill the next enemies.. then yourself had the illusion of changing and (and thats the point) you tried,were proven wrong (because this was an mistake)and this might be a reason for you to chance your in-game-behavior, but then you are really responsible because you have chosen to act like you did, e.g to kill (because if your not, then you might make a mistake, miss one of the enemies or other brainfarty actions.. and might pay for it later.. and you might face the question, which life weights more-the life of your enemies or someones or might face the question whether violence is 1. necessary and 2.justifiable..

argh, its really hard to me to translate such thoughts in english.. if i sound like a 3 year old-sry^^
 

Loonerinoes

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firmicute said:
i think the game would be more interesting, if you character could choose to avoid violence as he progresses..
On this I can say that you actually do have that choice several times. Sometimes there are even more than just 2 choices, but always with these choices there is one significant limiting factor:

The choices you make are inherently tied to what Walker is - and Walker is a soldier. Soldiers are not men of peace. They are men of war. And all the choices you make are limited by that simple fact.

That said there are some truly awesome moments when you're given, what at first appears to be a binary choice, but in actuality you can use the game mechanics for a third choice. Like...

When you are told to choose to shoot one of two hanging and gagged people, based on the nature of their crimes, but the peaceful reaction from you is to shoot at both of the ropes and release them both!

Or towards the end where you feel like you have no choice whatsoever, whereas in fact the game mechanics allow you a peaceful way out, such as...

Your squadmate egging you on to give the word to open fire on civilians to proceed in the game, whereas you can instead fire into the air and disperse the crowd without casualties

So rest assured...this game acknowledges the desire not to hurt people whom you feel you don't have to. But having said that...no matter how much you try to do good, the bottom line remains the same. You play as a soldier. And a soldier is not a man of peace. He is a man of war. And therein his talents lie - in opposition to peace.

But these choices do exist within the game to illustrate the point - do you embrace that fact or go against it? When do you do so? Why did you do so? And understand, that even if you did something that looked peaceful...was it really worth it in the end? Or did you pay too much attention to the little pictures of those civilians and not enough to the big picture of what being a soldier really means?

No matter what your answers are to these questions, though, suffice it to say that with the game's ending the insanity and horror of it all will become apparent no matter which way you go in war. And yet, right there at the very end...you'll be given an extremely powerful way of expressing wether you think that, as a soldier, you truly did the best you could...or if you feel like you could've done more.
 

LifeMakesMeLOL

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May 12, 2012
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Wow.

I was going to completely overlook this game, but I'm actually excited to play it now. It's rare for a "modern" shooter to look at war from the other side of the coin, and even rarer for a game to apparently do it well.
 

Sparrowsabre7

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Mar 12, 2008
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And he didn't even mention the fact Nolan North was voicing Walker... must've been a really immersive story for him to overlook that =P
 

Balkan

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Sep 5, 2011
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Therumancer said:
bla bla bla
Right and wrong are non-existing terms . Thats the games message .
There is no difference betwen whats right and whats necessary .
The main character turns out to be evil , because he thought that his deeds help people .
 

kouriichi

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Sep 5, 2010
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Yahtzee? Recommend a modern cover-based shooter!?! Isnt this somewhere on the Mayan Calendar?

I kid, im glad this was as Grimdark as i heard its going to be. Its a nice change of pace really.
 

Akexi

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May 15, 2008
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I did not want to laugh at the fart jokes, but did I? Yeah, I shamefully did. Overall awesome review and I really should think about picking this game up.
 

KarlMonster

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Mar 10, 2009
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You know, watching Yahtzee's video review, there is a moment at the end where he totally distracts me from the video review. If he was talking about a grim, but awesome story, I'll have to concentrate on the review again, because ...

Well, you know the bit where he's saying that compared to SO:tL modern games are dull and insensitive, where Ye Olde Games like DOOM were elegant in the simplicity of their plot? And then he refers to that as 'gaming childhood' and holds up this big technicolor lollipop?

Every time I see that technicolor lollipop, I instantly flashback to "Meet the Pyro". That seriously breaks the flow of the review for me. In a way, I'm afraid that the two may become linked in my mind - even though I don't have immediate plans to play SO:tL. Also, I can't help but feel vaguely suspicious that Yahtzee intentionally put the technicolor lollipop in the video to create an empathic link to another disturbing video. "Do you believe in majik?...."