That's been there since at least Spider-Man 2 on PS2. The combat in this new game is way less Arkham and more a refined polished version of Spider-Man 2's combat. It's also not the same icon as Arkham.Johnny Novgorod said:I think the Arkham comparison wouldn't be as aggravating if Insomniac had even bothered to create a new counter icon instead of copy-pasting Rocksteady's. Devil's in the details.
In regards to the Spidey-sense dodging, I'd say Yahtzee's just getting old, but I'm older then him and I had no problem with it at all. Especially once I got the proper upgrades for it.
I only found the brutes to be quite problematic, since they have that 3-hit homing combo that have remarkable range, where if you don't dodge at the last second they smack you.Something Amyss said:I also disagree on the Spider-Sense thing. I find it to be pretty responsive. The problem I have is the way all the bad guys have Mr Fantastic powers, so if you dodge a hair too early they will do a 180 to smack you in the face with their spider-seeking meathooks. It's annoying watching them rubber-band their way to you from half a room's distance.
Another problem I had was that I wish you could aim web throws, specifically webbed up enemies. The best strategy for dealing with enemies is to web them up and stick 'm to a surface. With regular goons you can air-launch them, web them up, and then pull them into the ground, but brutes you need to swing around. And the game makes it so you always aim webswings towards another enemy, when I just wanna plaster them against something or toss them off the building.