Nazulu said:
Why are these movie-licensed games so terrible most of the time? Do they hire morons for all of them? Do they screw them over with the release dates? Fucking hell! This shouldn't be ignored. It makes games look inferior to movies in some peoples miserable minds.
Also, I want to hear about more games with space combat which is another genre that's hidden under all the grey FPS garbage.
There are a few problems with licensed games, most of the time it has to do with the demands put on the developing team.
Most of the time the developers are put into crunch time to release the game alongside the movie release, so they have very little time to rush out a project.
Secondly, there's a problem with translating a two-hour movie into a 10-hour or however long game, so there needs to be a lot of filler that isn't necessarily relevant to the movie.
Thirdly, and I'm almost positive this happened with this particular game, publishers will push developers to throw in any mechanic that's popular into the game because they think it will get them sales.
Publisher: "Cover-based shooters are really popular right now. We need to have this in the game!"
Developer: "But sir, we're already two months into development and--"
P: "I don't care, we need to have it! Throw it in!"
Instead of being built around a core mechanic, it's an unfocused, half-assed amalgamation of whatever mechanics are popular at the time, with little thought put into how to implement them.