Zero Punctuation: The Last Guardian

PhiMed

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Nov 26, 2008
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I'm still probably going to get it.

I've been wanting to play this thing for years.
 

darkrage6

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May 11, 2016
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Alright! So happy to see Yahtzee shit on this game! Jim Sterling also found it very dissapointing.
 

Igor-Rowan

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Apr 12, 2016
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I miss Yorda, yeah she didn't help, but if I lost I would become less frustated than I would if she was actually helping because it would be my fault, unlike other escorts that simply don't know their place. I like I am wrestling with taming Trico and he isn't a giant walking platform I must constantly instruct, and there were theories that maybe he/she/it would obey you more the more you petted its head, it hasn't been totally debunked.

I love that the Last Guardian doesn't bow down to the clich?s of "boy finds friendly creature" that plague cinema, you know which ones: the beast gets exhiled, the boy gets hurt, the beast rampages, but snaps back to the power of friendship and everything is fine until an out-of-nowhere disaster forces them to separate in order to teach a lesson about growing up and letting it go. I swear, I see this setup way too often it's almost like the indie SCSW (Small Child, Scary World) genre in gaming.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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I can't stop laughing at his Trico. Red-breasted hen body, German Shepard head with cat ears, and baked chicken legs.
 

Silentpony_v1legacy

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Jun 5, 2013
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Johnny Novgorod said:
Didn't Ueda leave The Last Guardian mid-production? Did he come back? I forget now.
He was talking about it being complete with only touch ups and polish left back in E3 this year, so he must have had some connection going.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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I can understand people getting frustrated when Trico accidentally gets you killed by missing a catch, but the very rare times it happened to me I actually found it pretty amusing. I remember there's one point where he picks you up and tosses you onto his back, but during my third playthrough -- either by me having nudged the analog stick or chance -- I missed his back and fell to my death. That was the best laugh a game had given me this year.

And yeah, the title is rather meaningless, seeing as there's no real last of anything. Unless they mean that thing at the end, but that's a stretch. But I guess that's what you get when western marketing redubs a Japanese title. Shadow of the Colossus was Wander and the Colossus, and The Last Guardian was something along the lines of Trico the Man-Eating Monster.
 

Imre Csete

Original Character, Do Not Steal
Jul 8, 2010
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Seems like this game missed its chance by not coming out years earlier, when all those little kid vs. scary world indie games were all the rage.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Johnny Novgorod said:
Didn't Ueda leave The Last Guardian mid-production? Did he come back? I forget now.
He quit Sony during developement, but was kept on as a freelance developer. I think this happened along with a bunch of other members from Team Ico quitting, because during the games' intro credits it says genDESIGN next to certain developers' names, and genDESIGN is apparently Ueda's new studio.
 

Darth_Payn

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Aug 5, 2009
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Judas Rocking Priest, it's been 9 years since The Last Guardian was first announced? I thought this project was shitcanned for good after 3. Is the giant dog-bird-thing really that fussy while playing? Yahtzee makes this game sound like Team ICO's own Duke Nukem Forever. Which is hilarious.
 

Igor-Rowan

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Apr 12, 2016
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Darth_Payn said:
Judas Rocking Priest, it's been 9 years since The Last Guardian was first announced? I thought this project was shitcanned for good after 3. Is the giant dog-bird-thing really that fussy while playing? Yahtzee makes this game sound like Team ICO's own Duke Nukem Forever. Which is hilarious.
When games like Duke Nukem Forever and Too Human suffer lots of delays on top of a change in platform, people now tend to approach carefully games that have the slightest hint of delay.
 

Silvershock

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Jul 12, 2013
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See, I thought Ico was an absolutely appalling game, so all these comparisons to it in both setting, controls and narrative do not bode well for me. You can coat your game in as much vague "atmosphere", as many camera sweeps and as much eye-searing bloom as you like*, but if your controls are a bag of angry cats, your camera is atrocious and your AI is brain-dead, your game ends up being a pretentious over-hyped pile of garbage.

SotC was pretty alright, I guess.




*Remember that Ico also took them so long to make that a whole new console came out, so they tried to hide the hideous PS1 graphics with BLOOM BLOOM SO MUCH BLOOM. I first played it on a plasma TV. My optician is still furious.
 

PunkRex

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Feb 19, 2010
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Having a Cocker Spaniel who's a complete twat who never listens to me, I feel like I can relate to this MC.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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*Obligatory "you played it wrong" comment*

Now I'll break the sarcasm and actually talk about how it was played wrong: you don't need to order Trico to jump from platform to platform every freaking time. Once he starts, he'll keep going until an obstacle stops him from jumping.
 

Airon

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Jan 8, 2012
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The outro comic almost had me passing out from laughter.

Definitely the best this year for me. Have a great holiday Yatzee.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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CaitSeith said:
*Obligatory "you played it wrong" comment*

Now I'll break the sarcasm and actually talk about how it was played wrong: you don't need to order Trico to jump from platform to platform every freaking time. Once he starts, he'll keep going until an obstacle stops him from jumping.
There's also the issue that if you spam commands at him in quick succession you disrupt his "thought process". Even if it's the same command, if you re-issue it before giving him time to process it it'll reset his assesment of the situation.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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Casual Shinji said:
CaitSeith said:
*Obligatory "you played it wrong" comment*

Now I'll break the sarcasm and actually talk about how it was played wrong: you don't need to order Trico to jump from platform to platform every freaking time. Once he starts, he'll keep going until an obstacle stops him from jumping.
There's also the issue that if you spam commands at him in quick succession you disrupt his "thought process". Even if it's the same command, if you re-issue it before giving him time to process it it'll reset his assesment of the situation.
Yeah, I couldn't had worded it better. Whatever that simulated behavior was intentional or not, it's certainly counterintuitive against the recent years of gaming experience with responsive (althrough frequently incompetent) AIs.