Casual Shinji said:
Especially since it's kinda similar to Spec Ops: The Line (except way better), which he really liked. That too was a game that had way more going on then just its familiar setting.
The whole thing read (or... listened?) like an anti-Naughty Dog spiel. The frequent comparisons to the Uncharted series were completely unwarranted and unfair, especially when the style of gameplay, tone, narrative and characterisation barely ever syncs up between the two. It all just smacked of a refusal to be drawn in and take the narrative seriously due to preconceived notions of what a Naughty Dog game is, relying on the assumption that it must be shallow because of the developer. The image of Joel with the sign of 'This is the protagonist you like him' just screams how little effort has gone into investing in the game and its ideas.
There's also some flat out intellectual dishonesty. Saying Ellie has no use in gameplay just isn't true, given she throws items at enemies and eventually helps Joel in firefights. Elizabeth in BioShock Infinite had the exact same problem of floating through combat with nary a scratch, but he never found that to be an issue in that game.
I honestly expected better from Yahtzee.