Zero Punctuation: Top 5 Games of 2013

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Gunner 51

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Johnny Novgorod said:
I own BioShock Infinite and STILL haven't played it dammit. What's wrong with me? For once in my life I buy a game on the same year it's released and it turns out to be GOTY material and I haven't even played it yet.
If you found yourself liking Elizabeth as much as I did, you'll never hear Pachelbell's Canon without shivering in empathic anger. I won't spoil it any further for you.
 

Johnny Novgorod

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Gunner 51 said:
Johnny Novgorod said:
I own BioShock Infinite and STILL haven't played it dammit. What's wrong with me? For once in my life I buy a game on the same year it's released and it turns out to be GOTY material and I haven't even played it yet.
If you found yourself liking Elizabeth as much as I did, you'll never hear Pachelbell's Canon without shivering in empathic anger. I won't spoil it any further for you.
I'm getting a lot of mixed emotions in this thread but I think I'll like it. I arrived pretty late at the 7th gen party so there're higher chances of me getting phazed by graphics and such. And I did play through Infinite until around my arrival to Columbia, to test the game, and looked very promising thus far. I don't mind plot holes or soi disant pretentiousness so long as the gameplay is fun.
 

York_Beckett

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I enjoyed Bioshock Infinite quite a lot. It felt like a fresh take on shooters altogether, with a strong story to back it up. It just invoked a strange feeling of a universe thrown off-balance, being created, torn down and re-created as you went along with it, and it worked quite well.

And there will always be people who don't enjoy certain games or movies etc, and we all have our reasons. I don't like Neon Genesis Evangelion. One of my friends doesn't like Silent Hill 2. Everyone has a say in it, I suppose.

But yes, I had a great time with Infinite. I'd say it's probably my game of the year as well.
 

Ovrad

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mrdude2010 said:
Ovrad said:
Daniel Lowery said:
Yeah, Ghosts was so bad that I couldn't even bare to finish it, and certainly deserves to be the worst of the year, while Ride to Hell deserves worst of all time.
And yet somehow Ghosts made it to the Escapist's "Reader's Choice Game of the Year", while a ton of great games didn't...
It's the same problem with democracy: we let idiots vote.
Sorry but that's not the point. The candidates were handpicked by the Escapist staff. During the voting, barely no one from the community actually voted for that horrible game.

I wonder if they just got lazy on their selection or put it there as a joke. Either way, it's a shame an actual good game didn't get the slot.
 

taltamir

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Did yahtze just point out the worst game ever and challenged developers to make an even worse one, claiming it would never be done?
 

Irumeru

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I enjoyed it, but I am frankly shocked XCom wasn't in the top 5. None of those were better, IMO, and Yahtzee praised it pretty highly.
 

Enlong

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Irumeru said:
I enjoyed it, but I am frankly shocked XCom wasn't in the top 5. None of those were better, IMO, and Yahtzee praised it pretty highly.
XCom: Enemy Unknown was on last year's top five.

The Bureau was a game he hated, and he didn't review Enemy Within.
 

TomWiley

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Oh come on, Ghosts wasn't that bad. A tad repetitive perhaps but certainly not bad.
 

Therumancer

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canadamus_prime said:
Therumancer said:
canadamus_prime said:
I haven't played most of those. Except for Bioshock: Infinite and I liked it. Although the ending kinda confused me.
Alright before I go into a general response here I'll give you the ending in a nutshell in the spoiler space below

SPOILER WARNING (in case it doesn't work)

The basic "gist" of "Bioshock: Infinite" is that there are limitless numbers of worlds where the conflict involving Columbia is raging, leading to things where it destroys the US or whatever. Succeeding or failing in any given world is more or less irrelevant since the problems continue in all the other worlds. Thus the struggle through the entire game is meaningless and the only real "solution" is to effectively kill off Booker during the crucial moment that potentially turns him into Comstock, ending the entire conflict. Of course doing this in ONE reality wouldn't matter so you basically have all Elizabeths everywhere in all realities everywhere strangling all Bookers everywhere. The Booker you play (where this realization is reached) heroically sacrifices himself towards that end, though I suppose the same couldn't be said for the other realities. It should be noted that as a result of this Elizabeth herself will arguably die, at least as we know her, or at least create one hell of a paradox (which the game seems to float around).

Of course there is *some* question as to whether this worked or not as at the very end we have a sort of flashback scene showing an altered timeline where Booker hears Anna (Elizabeth) crying, apparently surprised, leading one to believe she re-appeared after he supposedly sold her. Booker and Elizabeth thus apparently live on in at least one timeline. It remains to be seen if "Burial At Sea" will eventually resolve or further explain the ramifications
inherent in the "extra scene". At any rate that's the basics.

As I said from pretty much day #1 it was a cop out ending, they basically wanted to do something "profound" so they decided to go with a trippy "everything you did arguably does not matter" reality warper, which might have been cool if variations on it hadn't been done so many times before. I consider it a very, very, bad ending attached to an otherwise decent game.


-
Yeah, ok, however the game skilfully avoids explaining how, not only is there reality shifting, but also time travel involved. And one thing that bugs me is how Booker figures he can solve all his problems by just shifting to another reality where the problem is already solved. Also I'm rather unclear as to how people in one reality would feel the deaths of their counterparts in another reality. That doesn't make sense to me.
SPOILER

Well, their way of writing around this seems to be that Elizabeth actually makes most of the decisions and does the driving. I don't think time travel was ever really involved, so much as visiting different realities where different things had happened or where time had moved along at a different pace.

To begin with it's fairly straightforward where the plan is to simply visit a parallel dimension where a bunch of guns were constructed and bring them through to arm a revolution. However Booker winds up getting caught up in the events of that alternate world as opposed to the simple act of finding and bringing through some gun crates. This is where the game starts to really fall apart in terms of it's narrative, since really everything happening at that point is out of context of the beginning of the game, and any character you meet can be argued to be potentially very different from the ones Booker was dealing with to begin with. Basically the longer the game goes on, the less anything you do potentially matters because your no longer even working with the world you started with.

The "Future Elizabeth" meeting is one where she more or less pulled *A* Booker through, but half the point is that it's basically impossible to say if it's your Elizabeth, if your her Booker, and if it's simply a case where a couple of specific events match up. Something made clear when you see tons of alternative Elizabeths and Bookers during the finale.

Pretty much things wind up mattering so little your basic objective is "let's go to Paris" which makes sense because how do you even meet up with the people you think hired you when they are in a totally separate reality. The whole ending after the big skyship battle is pretty much a giant "Stop, okay this is just kind of pointless" moment because really the Comstock you whacked isn't even the guy from your original dimension, and really I was kind of wondering briefly if as a surprise it was going to turn out there wasn't a Paris in the dimension you were in (and say fly over empty ocean when you hit the coordinates) but it didn't go that far.

At the end of the day it seems like Booker is being kind of guided into the "solution" though he makes the decision to sacrifice himself. Presumably Elizabeth hatched the plan you see with other Elizabeths since you had them all converging at once.

Overall yeah... it's a mess, it makes a degree of sense, but it was a cop out "infinite paradox" ending. I get the impression that the developers made this game, couldn't think of a profound ending for it, so just basically squeezed out one of the most stereotypical "artsy" sci-fi resolutions.

Perhaps some of the DLC will wrap it up better, but I doubt it. Before you get into the "Anna crying" scene the basic gist of the thing is that nothing that happened during the game happened anywhere, and what's more as the "twins" point out even Booker's own recollections (what you think happened) could be considered spotty. Booker/Comstock and Elizabeth cease to exist, there is never a Columbia and apparently "real world history" happens as a result.
 

Irumeru

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Enlong said:
Irumeru said:
I enjoyed it, but I am frankly shocked XCom wasn't in the top 5. None of those were better, IMO, and Yahtzee praised it pretty highly.
XCom: Enemy Unknown was on last year's top five.

The Bureau was a game he hated, and he didn't review Enemy Within.
You're right. For some reason I thought he reviewed EW.
 

artphotodude

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Jan 12, 2014
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I am a bit surprised that Y-Man picked Bioshock Infinite as G.O.T.Y. There were some glaring flaws in it that just couldn't be ignored.

#1 What did Elizabeth think was going to happen when she supported the Rebels - Comstock would admit he was wrong and give minorities the right to vote?? Of course there was going to be a war.

"Nothing worse than a monster who thinks he's right with God"
- Mal (TV Show Firefly)

#2 How does the game go from making a tangible, passionate case regarding social inequality/slavery (arguably THE issue of our day) to a soft-science yarn-ball on the subject of alternate reality? What waste of great material.

#3 It was hard enough to believe that Andrew Ryan was able to scare up the resource to make Rapture from the bottom of the sea, but where exactly are the steel/wood/bronze mines in the clouds? OR, if anyone was importing that much material from the surface, how would nobody notice and start hiking commodity prices, thus making people on the surface go looking for someone to blame/sue/kill over it????


#4 Many props in the game are from much later in time (the radios are late 1930's/1940's design).

#5 W.T.F. is it with every building having a ticket booth (even in some of the homes). It is possible to reuse the same textures too much.

#6 The "Song Bird" plot line is lame. Not nearly well enough explained and its connection with Elizabeth is very arbitrary.

#7 Feels like a game that simply lost its way, or lacked firm direction to keep the pieces in sync. I would vote it "Biggest Disappointment of the Year".
 

thecthultist

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Jan 13, 2014
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Really glad to see Revengeance made it onto the list... the good side of the list, I mean. Also those description for each rank were by far the most entertaining of any top five list yet.
 

Arppis

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May 28, 2011
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Metal Gear Rising was awesome. Loved that game. Game of the year for me.

This year was pretty bad when you consider mainstream gaming.
 

Ringo666

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May 20, 2008
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Spec Ops wa really beautiful,but also had some of the cheapest deaths and walling mechanics in years :( still glad to experience it!
 

Ringo666

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May 20, 2008
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Spec Ops wa really beautiful,but also had some of the cheapest deaths and walling mechanics in years :( still glad to experience it!
 

Ringo666

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May 20, 2008
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so COD it's not about american heroes beeing righteous with the help of their little elf friends the europeans :p?
 

C14N

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May 28, 2008
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I'm surprised how hard he came down on Beyond: Two Souls. He basically said that David Cage's stories keep getting more "laughably bad" despite the fact that he gave Heavy Rain a pretty solid review and it has almost nothing besides story. I also bought Indigo Prophecy purely on recommendation from Yahtzee and that was a Cage game too.

"once it get's going Heavy Rain actually has some really good bits..that whole scene gripped me by the bellend...for what it's worth, Heavy Rain does get better later"