Canadamus Prime said:
Johnny Novgorod said:
Canadamus Prime said:
Procedural generation only really worked in the Diablo games and even then not really.
I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.
Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?
Well, "every Roguelike and Roguelite" should remove most of those, but there are indeed quite a lot where it works.
But I think the important thing why it works in those is that they aren't trying to tell a linear story (with or without sidequests) within the same map - either they throw you into a new map every few minutes and tell you to just do your usual thing and the story is then continued with side-objectives (XCOM 2 and Fortnite STW do that) or just don't have a proper plot to begin with and just have a start and end, maybe with some general lore thrown in.