I very much enjoyed XCOM 2. I'm on my third playthrough now. I do think they freshed things up from the first game quite a bit, with a pretty good balance (Up to the endgame, I'm always short on time and supplies to get everything I need, as I should be) . I also like the timed missions, because they do introduce a fun element of pressure. And as for it not matching the guerilla feel, most guerilla attacks rely on speed as well as stealth. There's something to be said for a shorter timer that only starts when you're spotted (although that introduces a painful element of luck, since the distance you have to travel in that time now depends on when you happen to meet your first patrol), but I'm fine with it like this.
On the bad side, the game is technically poorly pollished with bugs, glitches and long load times. And there are some problems with the balance of actions with penalties for failure, like melee (leaves your guy exposed) and hacking (buffs enemies or spawns more if you fail). Someone forgot the high-reward part of this high-risk stake: Melee attacks deal less damage and have higher miss chances than a shotgun blast, and even my super-buffed hacker (Colonel, Gremlin Mk III, upgraded skulljack for +25 to hack and a permanent +20 to hack as reward from an earlier hack attempt) had less chance of temporarily taking over a mid-tier enemy like a Heavy MEC than my Magus (with only the Alien Psi amp, no other specials) had of mind controling the strongest psionic enemy in the game permanently. And the psion doesn't buff the enemy when you fail.
Oh, and the story relies on some pretty bizare technobabble about DNA that I'm pretty sure makes no sense whatsoever.
On the bad side, the game is technically poorly pollished with bugs, glitches and long load times. And there are some problems with the balance of actions with penalties for failure, like melee (leaves your guy exposed) and hacking (buffs enemies or spawns more if you fail). Someone forgot the high-reward part of this high-risk stake: Melee attacks deal less damage and have higher miss chances than a shotgun blast, and even my super-buffed hacker (Colonel, Gremlin Mk III, upgraded skulljack for +25 to hack and a permanent +20 to hack as reward from an earlier hack attempt) had less chance of temporarily taking over a mid-tier enemy like a Heavy MEC than my Magus (with only the Alien Psi amp, no other specials) had of mind controling the strongest psionic enemy in the game permanently. And the psion doesn't buff the enemy when you fail.
Oh, and the story relies on some pretty bizare technobabble about DNA that I'm pretty sure makes no sense whatsoever.