-Looks at thread- Well, that was awkward, wasn't it?RisenStorm said:Another funny review.
Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.
Oh and first, I guess.
Maybe with how it has big, exotic fauna that look straight out of the age of the dinos, but that's just one aspect of the game. Fighting for instance is like they took FFXII but made it competent, there are a ton of party members to recruit that have their own sub-missions and issues, exploration is plentiful with a bunch of hidden nooks and crannies in the geography (which can become STUNNINGLY surreal at times), you can invest in arms manufacturers for better gear, and some passive online aspects for getting some goodies. And then of course we have the Skells which add a whole new layer to things with the ability to fly and have a different set of mechanics.FPLOON said:So... it's basically open-word Monster Hunter only with even less direction, which adds to the game's overall exploration feel? Does it, at least, come with a [game] manual of some kind?
Other than that, that's one anti-climatic robot fairy...![]()
To be fair, though I think Yahtzee is clever and I generally enjoy his stuff, it's really part of a larger trend in game criticism that has a pretty terrible attitude. It's the idea that creatives deserve an onslaught of mockery, beratement, and hostility for the offense of not appealing to one's personal whims and fancies with a work they put their heart and soul into, often at the sacrifice of health and family. A sliver of consideration here goes a long way, and it's no surprise that fans of these works get defensive in the place of the work's creators when they see this kind of snark.RisenStorm said:Because anytime Yahtzee harshly criticizes a beloved game, tons of salt results from its fanbase, which tends to forget that Yahtzee is a critic first and foremost.
Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.Aiddon said:And then of course we have the Skells which add a whole new layer to things with the ability to fly and have a different set of mechanics.
Not sure which difficulty you where on, but I was ejecting from my skell in virtually every battle to prevent it from getting blown up. Though I feel like an idiot for getting it destroyed falling off a cliff (I was trying to get to the probe in Oblivia you need to fly to).OfficialJab said:My skell experience was different from Yahtzee's - while it did get broken from time to time I found it absurdly powerful and no fun to use. You just spend your massive fortune to get one for each team member and play cooldown bingo for the rest of the game. I was at 101 hours played when I realized I wasn't "having" "fun".
Except they don't due to how Arts are allocated, the reliance on fuel, how Overdrive functions differently depending on which Skell model you're using, and Bind which is where you can lay down big damage by freezing the enemy. A Skell fight is always going to be different than an on-foot one.TerranV said:Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.
Don't forget having limbs blown off, Cockpit mode refreshing cooldowns, super weapons, and aggroing much larger monsters while cruising last the little ones.Aiddon said:Except they don't due to how Arts are allocated, the reliance on fuel, how Overdrive functions differently depending on which Skell model you're using, and Bind which is where you can lay down big damage by freezing the enemy. A Skell fight is always going to be different than an on-foot one.TerranV said:Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.
I actually dug the mob level thing most of the time. Having story quests marked as low level that require you to somehow make it past level 60 mobs was a gigantic pain in the ass (fuck all infiltration missions in that game, and that toxic cave thing with those undead lookin mobs that aggroed from a million yards away). It made the world feel like, ya know, a world. Everything isn't all segregated in neat little level zones where this is where the low level mobs are and this is where the high level mobs are. Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.Zontar said:Not sure which difficulty you where on, but I was ejecting from my skell in virtually every battle to prevent it from getting blown up. Though I feel like an idiot for getting it destroyed falling off a cliff (I was trying to get to the probe in Oblivia you need to fly to).OfficialJab said:My skell experience was different from Yahtzee's - while it did get broken from time to time I found it absurdly powerful and no fun to use. You just spend your massive fortune to get one for each team member and play cooldown bingo for the rest of the game. I was at 101 hours played when I realized I wasn't "having" "fun".
Thankfully never had the problem of pissing off a tyrant. Game really is odd with the level placements of mobs, had level 50-90 tyrants spawning around NLA and a good third of them where hostile. I love this game but good god who designed the mob placement where the last place in the game to explore will have level 10 mobs everywhere. The only place I remember there being a logical level balance was in where the game starts and NLA.
Wait people actually drive them around? I walk around since I have coverage over the three lower continents that's so wide I may as well have full coverage (even if the game interprets "80% of probe locations visited" as ""40% coverage" in those areas) and I'm a real sticker for not wasting fuel. I only call the damn thing when I see a mob I want to use it to help me kill.shintakie10 said:Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.
Driving in and of itself does not use fuel, only battling while in it.Zontar said:Wait people actually drive them around? I walk around since I have coverage over the three lower continents that's so wide I may as well have full coverage (even if the game interprets "80% of probe locations visited" as ""40% coverage" in those areas) and I'm a real sticker for not wasting fuel. I only call the damn thing when I see a mob I want to use it to help me kill.shintakie10 said:Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.
Well potential increases the power of TP based arts and healing skills so having a lot of it is certainly a good thing, especially if you want to run the OP Ether Blossom Dance Build.shintakie10 said:Pretty fair review I'd say.
I loved the hell out of the game, but the complete and utter lack of documentation was a gigantic pain in the ass. What does potential do? I have no fuckin clue, but I have a ton of it!
What are all those icons on the bottom right when you equip gear? One of thems a -70 and one is a 30. Not sure that means, I assume -70 is bad, but I havent noticed anything majorly detrimental to my gameplay so...go with it!
For the most part the quests are during downtime and the story doesn't pick back up till you accept the story quest.Groverfield said:I've got to ask. When the game tells you to stop and sidequest for awhile to boost your level, is it at a point in the plot where there's downtime, or is it on a cliffhanger? When a game stops and says "WE URGENTLY NEED YOU TO HERO UP AND DO THE NEXT QUEST" in a story, but then tells you that you can't because you're not high enough level, I call bullshit. Game, you say that there's an ogre about to smash the village, now I have to go off and kill bigger ogres -because I can- before it's safe for me to fight that one that's an imminent threat? Nope.