Zombie Games

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Oct 11, 2010
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My Idea is this, you spend one day of the game in your home, doing everyday things like going to work, partying, whatever, then you hear a report on the news that there has been an outbreak, a zombie outbreak, everybody starts panicking and makes an attempt to evacuate the town, your first choice is whether or not to leave, and subsequently, who to go with, chances are most will choose to stay, slowly but surely attempting to zombie proof their house,the next few day you will see and hear nothing, simply going out and collecting supplies, occasionally encountering other survivors, then on the third day a car will drive through town and break down close to your house, if you choose to investigate, you will find an old man and a young sexy lady, already bringing ideas to the players head, and as the days pass you all head out and search for supplies together, until they come, hundreds of zombies moving through the town, if you're unlucky enough to be outside you will have to run and hide, resisting the temptation of shooting, thye do not leave though, and start swarming around a building down the street, hearing gunfire you see that there are people in that house, In the end the main idea is to get oput of the country (E:G Boats or planes) or to eliminate every zombie in the country (ooh big choice) and the main area of the game will be avoiding zombies, gathering supplies, and then hauling ass when the zombies find you, then subsequently finding another stronghold, and if they are manned, either killing all of the occupants or befriending them, your main problem will be friendly fire...(E:G being mistaken for the wlaking dead) and having to leave teammates behind when they get bitten or if you run out of resources. One possible scenario is a millitary base, fully manned and operational, but upon entering they demand that you give them all of your weapons to preserve order, infected get in and you are forced to start from scratch with no weapons or vehicles except what you can grab on your way out.
 

MrMoustaffa

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Oct 3, 2010
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Star Pancakes Muthaf said:
My Idea is this, you spend one day of the game in your home, doing everyday things like going to work, partying, whatever. Then you hear a report on the news that there has been an outbreak, a zombie outbreak. Everybody starts panicking and makes an attempt to evacuate the town.

Your first choice is whether or not to leave, and subsequently, who to go with. Chances are most will choose to stay, slowly but surely attempting to zombie proof their house. The next few day you will see and hear nothing, simply going out and collecting supplies, occasionally encountering other survivors.

Then on the third day a car will drive through town and break down close to your house. If you choose to investigate, you will find an old man and a young sexy lady, already bringing ideas to the players head. As the days pass you all head out and search for supplies together, until they come. Hundreds of zombies moving through the town, if you're unlucky enough to be outside you will have to run and hide. Resisting the temptation of shooting, thye do not leave though, and start swarming around a building down the street. Hearing gunfire you see that there are people in that house.

In the end the main idea is to get oput of the country (E:G Boats or planes) or to eliminate every zombie in the country (ooh big choice) and the main area of the game will be avoiding zombies, gathering supplies, and then hauling ass when the zombies find you. Then subsequently finding another stronghold, and if they are manned, either killing all of the occupants or befriending them. Your main problem will be friendly fire...(E:G being mistaken for the walking dead) and having to leave teammates behind when they get bitten or if you run out of resources. One possible scenario is a millitary base, fully manned and operational, but upon entering they demand that you give them all of your weapons to preserve order, infected get in and you are forced to start from scratch with no weapons or vehicles except what you can grab on your way out.
I showed this to an English Major friend of mine and he passed out. You need to break this down into normal sentences man.I did my best to not mess anything up, but a few of your ideas may have been screwed up in the editing crossfire.

That being said, this sounds like a solid enough idea. Yes its been done to death in the movies, but in this situation you would be able to make your own decisions and decide your outcome, giving it the possibilty to be an incredibly original game

Make it a huge open ended game like Fallout 3 (maybe not gameplay wise, as I would snap if I had to use VATS in a zombie game) and have tons of different endings. Give it a great variety of weapons, some interesting characters, and several key story decisions, and it would be one hell of a game.
 
Oct 11, 2010
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MrMoustaffa said:
Star Pancakes Muthaf said:
My Idea is this, you spend one day of the game in your home, doing everyday things like going to work, partying, whatever. Then you hear a report on the news that there has been an outbreak, a zombie outbreak. Everybody starts panicking and makes an attempt to evacuate the town.

Your first choice is whether or not to leave, and subsequently, who to go with. Chances are most will choose to stay, slowly but surely attempting to zombie proof their house. The next few day you will see and hear nothing, simply going out and collecting supplies, occasionally encountering other survivors.

Then on the third day a car will drive through town and break down close to your house. If you choose to investigate, you will find an old man and a young sexy lady, already bringing ideas to the players head. As the days pass you all head out and search for supplies together, until they come. Hundreds of zombies moving through the town, if you're unlucky enough to be outside you will have to run and hide. Resisting the temptation of shooting, thye do not leave though, and start swarming around a building down the street. Hearing gunfire you see that there are people in that house.

In the end the main idea is to get oput of the country (E:G Boats or planes) or to eliminate every zombie in the country (ooh big choice) and the main area of the game will be avoiding zombies, gathering supplies, and then hauling ass when the zombies find you. Then subsequently finding another stronghold, and if they are manned, either killing all of the occupants or befriending them. Your main problem will be friendly fire...(E:G being mistaken for the walking dead) and having to leave teammates behind when they get bitten or if you run out of resources. One possible scenario is a millitary base, fully manned and operational, but upon entering they demand that you give them all of your weapons to preserve order, infected get in and you are forced to start from scratch with no weapons or vehicles except what you can grab on your way out.
I showed this to an English Major friend of mine and he passed out. You need to break this down into normal sentences man.I did my best to not mess anything up, but a few of your ideas may have been screwed up in the editing crossfire.

That being said, this sounds like a solid enough idea. Yes its been done to death in the movies, but in this situation you would be able to make your own decisions and decide your outcome, giving it the possibilty to be an incredibly original game

Make it a huge open ended game like Fallout 3 (maybe not gameplay wise, as I would snap if I had to use VATS in a zombie game) and have tons of different endings. Give it a great variety of weapons, some interesting characters, and several key story decisions, and it would be one hell of a game.
I'm channeling Yahtzee :p
 

MrMoustaffa

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Oct 3, 2010
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haha ok but just so you know I warned you, most people wont read a wall of text like that. It literally hurts the eyes. I just broke it all up so its easier to read
 

Sn1P3r M98

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May 30, 2010
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Good idea. You could present it to a developer possibly? I'm not sure if they take suggestions.
 

Scarecrow

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Jun 27, 2010
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Star Pancakes Muthaf said:
My Idea is this, you spend one day of the game in your home, doing everyday things like going to work, partying, whatever, then you hear a report on the news that there has been an outbreak, a zombie outbreak, everybody starts panicking and makes an attempt to evacuate the town, your first choice is whether or not to leave, and subsequently, who to go with, chances are most will choose to stay, slowly but surely attempting to zombie proof their house,the next few day you will see and hear nothing, simply going out and collecting supplies, occasionally encountering other survivors, then on the third day a car will drive through town and break down close to your house, if you choose to investigate, you will find an old man and a young sexy lady, already bringing ideas to the players head, and as the days pass you all head out and search for supplies together, until they come, hundreds of zombies moving through the town, if you're unlucky enough to be outside you will have to run and hide, resisting the temptation of shooting, thye do not leave though, and start swarming around a building down the street, hearing gunfire you see that there are people in that house, In the end the main idea is to get oput of the country (E:G Boats or planes) or to eliminate every zombie in the country (ooh big choice) and the main area of the game will be avoiding zombies, gathering supplies, and then hauling ass when the zombies find you, then subsequently finding another stronghold, and if they are manned, either killing all of the occupants or befriending them, your main problem will be friendly fire...(E:G being mistaken for the wlaking dead) and having to leave teammates behind when they get bitten or if you run out of resources. One possible scenario is a millitary base, fully manned and operational, but upon entering they demand that you give them all of your weapons to preserve order, infected get in and you are forced to start from scratch with no weapons or vehicles except what you can grab on your way out.
Thats pretty cool, but you really need to break things like this up in the future.
 

hittite

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Nov 9, 2009
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I'd play it. it sounds fun. Actually, no, it sounds hellish, but hey, that's the point. I'd still play it.
 

Beach_Sided

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Jun 25, 2010
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Well I'm a big fan of horror/zombie apocalypse stories and games, and to be honest as much as I like your idea it is not original at all. You have written a synopsis of the film '28 Days Later', only really altering the beginning slightly.

You should read 'World War Z'.....

http://en.wikipedia.org/wiki/World_War_Z


.... and then use that as inspiration for a game.
 

spartan1077

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Aug 24, 2010
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That sounds amazing if done correctly. You need to let the player make choices and be impacted by the choices they make. You would want them to feel bad if they have to leave a survivor behind and you would have to put that strain on them so they might be like okay I can just ration out my food instead of killing her off. With the right weapons, (realism is key in a zombie game for weapons) and the right emotional attachment to the characters, I think you can be a billionare!