Well here is my idea for it, it would be an ZFPSMMORPG, try pronouncing that.
The game would begin with you randomly starting with anywhere from 8-14 real players, at least two players would be medics and the rest would be militia of some kind. They start in an abandoned building and need to move to a secure location, all they know is that it is directly east of their current location, however the street that is outside is a direct path to it. That would be approximately how it would happen, but the path and safe house would be different each time.
The game would mainly consist of easy scavenging missions, intermediate delivery missions,hard defensive missions where you have to help protect a starting safe house, expert missions where you clear a building (or destroy it), master missions where you actually need to hold the area from enemy's until reinforcements come in, and elite missions where you have to take out a highly urbanized building like a mall, stadium, or school. Although there would be variations on which ones you get those would be the main of each level, and having a different class would change the kind of missions your needed for, using a group makes it easier, but the more people you have the less money you get.
The game would also have a faction system, although in the beginning there are independent NPC safe houses that are your very first way point, but they can be bought out by other factions as a way to collect members faster. Factions can assign capitol safe houses that are main bases and choose leaders for minor safe houses. Leaders can assign missions for players to help their safe house with, because well established safe houses with a strong economy (Not a single house you moron.) are very well spaced and there are no quick ways to get from one to the other, the one you're at will become like a main base to you and you'll quickly learn to remember the names of the small active population their.In this way you'll all become closer you faction. A kind of localization for the personal player.
Sorry if their are errors, ^_^
The game would begin with you randomly starting with anywhere from 8-14 real players, at least two players would be medics and the rest would be militia of some kind. They start in an abandoned building and need to move to a secure location, all they know is that it is directly east of their current location, however the street that is outside is a direct path to it. That would be approximately how it would happen, but the path and safe house would be different each time.
The game would mainly consist of easy scavenging missions, intermediate delivery missions,hard defensive missions where you have to help protect a starting safe house, expert missions where you clear a building (or destroy it), master missions where you actually need to hold the area from enemy's until reinforcements come in, and elite missions where you have to take out a highly urbanized building like a mall, stadium, or school. Although there would be variations on which ones you get those would be the main of each level, and having a different class would change the kind of missions your needed for, using a group makes it easier, but the more people you have the less money you get.
The game would also have a faction system, although in the beginning there are independent NPC safe houses that are your very first way point, but they can be bought out by other factions as a way to collect members faster. Factions can assign capitol safe houses that are main bases and choose leaders for minor safe houses. Leaders can assign missions for players to help their safe house with, because well established safe houses with a strong economy (Not a single house you moron.) are very well spaced and there are no quick ways to get from one to the other, the one you're at will become like a main base to you and you'll quickly learn to remember the names of the small active population their.In this way you'll all become closer you faction. A kind of localization for the personal player.
Sorry if their are errors, ^_^