It's 2012 and it
mystifies me why we're still using analogue sticks to aim in first person shooters, and "innovating" touchscreens for inventory management...when a simple mouse (invented in 1970's mind you) could easily trump ALL those gimmicks. These days a console is nothing more than a simplified computer, a proprietary box you must own to play exclusives.
Apparently console designers still haven't figured out that allowing people to attach a mouse+keyboard to their consoles would solve 99.9% of all interface/control issues and challenges. On top of that, it would open up entire GENRES to be fully playable on consoles which are borderline impossible to play today purely due to lacking the the controls to pull it off - RTS games, MMORPG's, dungeon crawlers like Diablo 3, etc. It also make FPS games a fuckload more intuitive to play....so the only question which remains is "WHY?!".
Callate said:
I wonder how long we'll have to wait before WiiU games start coming out wherein "not as annoying as it could have been" is high praise for the player's relationship with controller-interface issues?
I think the Wii set the bar so fucking low that Wii U looks almost godly compared to it, it seems more or less what has happened in this particular review...personally I can't wait to hear what Yahtzee has to say about this.
I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?