Ascendancy
The Far West
The Far West
Hello Everyone. I'm Anti-American Eagle, and this is the introduction to "the Far West."
So, to begin. Over the past couple of years I've been developing a ruleset and world to go along with it over the course of a couple of forums and several years to play nation/godgames with. The journey began on a forum known as "the Escapist," and has travelled from there to the Giant in the Playgrounds forum and then Mythweavers. I've taken a break for the past while from developing this, but with recent events I've scaled things back and begun again.
Ascendancy: The Far West is a game set on the same world and plane as the previous games but on a continent to the West, apart and away from old conflicts though still afflicted with the same foibles inflicted upon it by the gods. The rules function to allow players to play just about anything in a god/nation game type framework, playing anything from a god or empire, to trading guild or detective in this new world.
I'm looking to find a couple interested writers to play anything they would like to within this world, I'd like to aim for an american/pacific themed land but that's up to the players. I'll be playing Danko, the Painted Man, a demigod wandering the lands and helping people along his way.
In the ancient past the world was created by Primordial gods. These gods came from the Aetherial Sea (the realm of the dead), created a world from this realm and then ripped it out into what is reality. There is the continent of the North (the Arctic), the continent of the South (the Antarctic), the continent of the West (the new setting), and the continent of the East (the old setting, this isn't something to concern yourself with unless the players press the issue).
The Primordials disappeared, gods have come and went each time contributing something to the world and then leaving or fading away. The Western continent is (until players write up sheets) populated by the Quetzals (bird people who practice blood magic based on the aztecs), Coatls (amphibious serpent people), Shrage (skinwalkers), Luug (rock men), and the Vahariel (survivors from a war in the East who used magic and biotechnology to take over the south, who are vaguely maori inspired).
Gods exist, magic exists, man can surpass gods and gods can seek higher ascension. Player creations will be integrated into the world at the beginning and we'll go from there.
The Primordials disappeared, gods have come and went each time contributing something to the world and then leaving or fading away. The Western continent is (until players write up sheets) populated by the Quetzals (bird people who practice blood magic based on the aztecs), Coatls (amphibious serpent people), Shrage (skinwalkers), Luug (rock men), and the Vahariel (survivors from a war in the East who used magic and biotechnology to take over the south, who are vaguely maori inspired).
Gods exist, magic exists, man can surpass gods and gods can seek higher ascension. Player creations will be integrated into the world at the beginning and we'll go from there.
In the ancient past the world was created by Primordial gods. These gods came from the Aetherial Sea (the realm of the dead), created a world from this realm and then ripped it out into what is reality. There is the continent of the North (the Arctic), the continent of the South (the Antarctic), the continent of the West (the new setting), and the continent of the East (the old setting, this isn't something to concern yourself with unless the players press the issue).
The Primordials disappeared, gods have come and went each time contributing something to the world and then leaving or fading away. The Western continent is populated by the Quetzals, Coatls, Shrage, Luug, and the Vahariel.
Gods exist, magic exists, man can surpass gods and gods can seek higher ascension. Player creations will be integrated into the world at the beginning and we'll go from there.
The Primordials disappeared, gods have come and went each time contributing something to the world and then leaving or fading away. The Western continent is populated by the Quetzals, Coatls, Shrage, Luug, and the Vahariel.
Gods exist, magic exists, man can surpass gods and gods can seek higher ascension. Player creations will be integrated into the world at the beginning and we'll go from there.
- You begin with 12 AP.
- You gain 3 AP a week.
- You can stockpile up to 12 AP between each week.
- AP is spent to create concepts each week that give between +1 and +5 to a stat depending upon how many AP you spend.
- Concepts are the main focus of the system, you use them to alter and establish things about the gameworld.
- Concepts grant a bonus to one of the three statistics, each of which increase a bonus to a form of RCR.
- The three statistics are "Influence," "Wealth," and "Unity" each representing a resource.
- Every 12 points in a statistic unlocks a +1 synergy bonus to another statistic.
- Every 12 AP spent allows one to make a concept into an "Ascendant Concept," increasing your investment in said concept and control over it, and increasing all three statistics by +1 for each Ascendant Concept.
- RCR, or Random Conflict Resolution, is used to resolve conflicting narratives between players who either cannot come to an agreement on how said conflict should be resolved or who desire to have a degree of randomness to their plot.
- RCR is resolved using competing D20 rolls modified by Influence, Wealth, or Unity statistics gained using concepts.
- Effects of RCR rolls are determined by agreement between the involved parties, or by the GM (Anti-American Eagle).
- Examples of non-narrative effects include Negative concepts applied to the losing party or the theft of concepts from the losing party.
- You gain 3 AP a week.
- You can stockpile up to 12 AP between each week.
- AP is spent to create concepts each week that give between +1 and +5 to a stat depending upon how many AP you spend.
- Concepts are the main focus of the system, you use them to alter and establish things about the gameworld.
- Concepts grant a bonus to one of the three statistics, each of which increase a bonus to a form of RCR.
- The three statistics are "Influence," "Wealth," and "Unity" each representing a resource.
- Every 12 points in a statistic unlocks a +1 synergy bonus to another statistic.
- Every 12 AP spent allows one to make a concept into an "Ascendant Concept," increasing your investment in said concept and control over it, and increasing all three statistics by +1 for each Ascendant Concept.
- RCR, or Random Conflict Resolution, is used to resolve conflicting narratives between players who either cannot come to an agreement on how said conflict should be resolved or who desire to have a degree of randomness to their plot.
- RCR is resolved using competing D20 rolls modified by Influence, Wealth, or Unity statistics gained using concepts.
- Effects of RCR rolls are determined by agreement between the involved parties, or by the GM (Anti-American Eagle).
- Examples of non-narrative effects include Negative concepts applied to the losing party or the theft of concepts from the losing party.
- If submitting on the Mythweavers forums, first see the "Dreams of the East" thread. Danko, the Vahariel, the Nautilan Council, and the other sheets are examples of character sheets. You need not follow their formats but that is generally what I am looking for in terms of subsmissions. For your character sheet, you begin with three Ascendant Concepts. One of the concepts is your main concept and should have a sheet of the length of Danko, the Vahariel, the Nautilan Council, or any of the sheets in the "Core Races" thread for it. Beyond this your other two concepts are secondary concepts, they are related ideas, organizations, or characters related to your primary concept that you wish to establish with your submission. These secondary concepts can be of the length of the others if you wish to write about them, or as small as a paragraph about the concept.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
- If submitting on the Giant in the Playground forums, first either see the "Dreams of the East" thread on the mythweavers forum or the Danko post in the setting thread on GITP. Danko, the Vahariel, the Nautilan Council, and the other sheets are examples of character sheets. You need not follow their formats but that is generally what I am looking for in terms of submissions. For your character sheet, you begin with three Ascendant Concepts. One of the concepts is your main concept and should have a sheet of the length of Danko, the Vahariel, the Nautilan Council, or any of the sheets in the "Core Races" thread for it. Beyond this your other two concepts are secondary concepts, they are related ideas, organizations, or characters related to your primary concept that you wish to establish with your submission. These secondary concepts can be of the length of the others if you wish to write about them, or as small as a paragraph about the concept.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
- If submitting on the Escapist forums, first either see the "Dreams of the East" thread on the mythweavers forum or the Danko post in the setting info I've posted. Danko, the Vahariel, the Nautilan Council, and the other nation sheets are examples of character sheets. You need not follow their formats but that is generally what I am looking for in terms of subsmissions. For your character sheet, you begin with three Ascendant Concepts. One of the concepts is your main concept and should have a sheet of the length of Danko, the Vahariel, the Nautilan Council, or any of the sheets in the "Core Races" thread for it. Beyond this your other two concepts are secondary concepts, they are related ideas, organizations, or characters related to your primary concept that you wish to establish with your submission. These secondary concepts can be of the length of the others if you wish to write about them, or as small as a paragraph about the concept.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
- If submitting on the Giant in the Playground forums, first either see the "Dreams of the East" thread on the mythweavers forum or the Danko post in the setting thread on GITP. Danko, the Vahariel, the Nautilan Council, and the other sheets are examples of character sheets. You need not follow their formats but that is generally what I am looking for in terms of submissions. For your character sheet, you begin with three Ascendant Concepts. One of the concepts is your main concept and should have a sheet of the length of Danko, the Vahariel, the Nautilan Council, or any of the sheets in the "Core Races" thread for it. Beyond this your other two concepts are secondary concepts, they are related ideas, organizations, or characters related to your primary concept that you wish to establish with your submission. These secondary concepts can be of the length of the others if you wish to write about them, or as small as a paragraph about the concept.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
- If submitting on the Escapist forums, first either see the "Dreams of the East" thread on the mythweavers forum or the Danko post in the setting info I've posted. Danko, the Vahariel, the Nautilan Council, and the other nation sheets are examples of character sheets. You need not follow their formats but that is generally what I am looking for in terms of subsmissions. For your character sheet, you begin with three Ascendant Concepts. One of the concepts is your main concept and should have a sheet of the length of Danko, the Vahariel, the Nautilan Council, or any of the sheets in the "Core Races" thread for it. Beyond this your other two concepts are secondary concepts, they are related ideas, organizations, or characters related to your primary concept that you wish to establish with your submission. These secondary concepts can be of the length of the others if you wish to write about them, or as small as a paragraph about the concept.
In general concepts should have atleast a paragraph attached to them, to describe what they are or are doing. Your character sheet is the same. Three concepts, one for your primary character or characters. These concepts can be anything (though the first should either be god, group, or individual). If you're not sure if it would fit or be allowed message me (Anti-American Eagle) and I'll talk to you about it.
Feel free to speak, discuss, and critique should you feel the need to.
Check the index thread for links to find anything not on these forums. Right now I'm developing a setting guide to be worked upon by myself and any players that come about as time permits. The rules are finished, and I have initial setting info in the "Core Races" and "Dreams of the East" threads in the mythweavers forum so that people have some idea of what I'm looking for.
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