In hindsight when the dust is settled, even considering the requirement of “sweating blood” to take advantage of the PS3 hardware, it will be looked back upon as being well ahead of its time. That alone is pretty remarkable. I mean, even being bottlenecked by the split RAM pipeline and 11th hour off the shelf GPU (it was originally going to use a custom Sony GPU for rendering pixels), there is still nothing like what Sony’s most talented first parties put out. Killzone 2 and its vast deferred rendering and post processing making it look nearly like a damn painting in motion, DOTS (dynamic object traversal system) gameplay in Uncharted 2/3, God of War 3/Ascension, pumping out uncompressed 7.1 LPCM audio when everything else was still using Dolby Digital, “future proof” firmware updates granting 3D Blu-ray playback when even stand-alone players that followed it were rendered useless, running freaking Linux for homebrew support, etc. Oh, and originally complete backwards compatibility.
It was ambitious to say the least, but more importantly it was plain interesting and valuable to those that cared, and something we’ll probably never see again.
Now? It’s great that load times are pretty much non-existent and the DualSense offers enhanced controller feedback, but things like “Tempest” audio could’ve probably still been done on a Cell chip from fifteen years ago. It’s just a shame that it took so much effort to leverage, because it was - and apparently still is - an exceptionally powerful piece of silicone.
But yeah, didn’t make the best business sense by a country mile in the end.