Having now finished ME2, I am rather disappointed. Maybe it's just cause the game doesn't hold up as well as modern games do, or maybe the common praise the game got as influenced me.
The levels are repetitive and the missions basically all follow the same path. Go to place, shoot the thing, mission complete.
But what really stood out to me was just how small the game was. Basically there are only 3 or so core missions, and every other mission is "Get Follower, make Follower loyal." That's it. So it sticks out as strange to me when your crew praises you for all you've done together and all you've been through, because you really don't go through anything with them. There aren't a bunch of Collector missions in which you find clues, track them down, and ultimately chase them down. Okay well there are, but it is exactly that many missions. Find them, get artifact to go to their home, and suicide mission. Everything else in the game is basically a side mission.
Now don't get me wrong, these characters and crew members are great and well written so I think that's why people don't notice how short the game actually is.
Though I would be lying to say that it wasn't still fun. It was a fun game overall, though there are some very strange difficulty spikes in odd places. The gameplay overall can sometimes fuck you out of ammo for no logical reason, and sometimes there is too much dialog. Otherwise ME2 is a solid 7/10 overall I'd say. Which might be blasphemy for some but looking at the game now, yeah it isn't the stand out I used to think.
Will start ME3 soon and see if I can actually finish that one because i never did. I think because ME3 is the same shit over again. Find crew, make crew loyal (as if they need a fucking reason at this point), if enough people are loyal you get good ending. That's it.
I see where you are coming from, and I definitely agree to a certain extent.
On one hand, I really love the recruitment/loyalty missions, as they add a lot of location variety (that I think surpasses the uncharted worlds in ME1), and I love that these missions are entirely dedicated to the personal stories of specific characters.
On the flip side, so much of the game is spent dealing with your companion's specific issues, that the Collectors kind of fall to the wayside.
There are also another couple of minor issues, like when you accept a loyalty mission from one of your companions, they will no longer interact with you on the Normandy in any meaningful way, until you complete it.
And another irritation, is how your crew burn through their available lines on the ship so quickly. Your crew only have enough lines to last about half of the game, and then they just spout the same "Can it wait for a bit?" line of dialogue, with nothing else left to say.
There is also that really contrived scene where once you install the Reaper IFF,
your entire roster of companions departs on a shuttle to some mystery mission, which just so happens to allow the Collectors to board your ship, and abduct the entire crew.
All in all, I think that Mass Effect 2 is definitely a superior game to the first in pretty much every way, and my only real gripes come down to some of the writing, or lack thereof.
You are right about the length of the game, though. Obviously you'd get a shitty ending, but if you just did only the mandatory missions, I wouldn't be surprised if the game lasted about dozen hours - if that.
On a somewhat related note, can we just talk about how much of a babe Garrus is? With the exception of Joker and Dr Chakwas, Garrus is literally the only squad member who you come across, who immediately drops everything for
you.
Liara is too busy for you, pissing off the Shadow Broker. Tali is (at first) too busy for you, doing Quarian shit. Wrex is too busy for you, leading his clan. Kaiden/Ashley now apparently hate your guts. Garrus is just "well, fuck what im doing. My girl Shepard is back - im going with her"
Fuck the rest of them, then.