Personal opinions aside, whenever best Fallout is brought up it is usually New Vegas by people. Which may just show how lacking Fallout 3, 4, and 76 have been.I wasn't a big fan of New Vegas either, even setting aside its rushed state. "Here's some stuff. it kind of sounds cool, but there's no narrative hook or real story progression whatsoever" would be my best summary. Like th Beth open worlds aren't exactly great at progressing narratives, but New Vegas just never really did anything until the finale, when they prettymuch Bioware'd it into a good/neutral/evil choice (or you could do the 4th option to tell them all to sod off). At no poijnt prior to that does any story or even the world around you seem to be going on whatsoever.
Again setting that aside (I didn't play Doom because I didn't care enough and FF7R came out right after), Doom Eternal did top a lot of best games of 2020 list. There are very few (if any) outlets that gave the game shit as well. Eternal might have been too grandiose for the core concept of Doom, it's hard to argue that the game itself was just bad. So in fairness we'd have to count it as a "good" Bethesda published title.Eternal is... polarizing to say the least. Attempting to inject a grand space-fantasy storyline into Doom (complete with oodles of cutscenes, and one whole level thats basically slow walking while exposition dumps). A big argument that the new "tactical" gameplay (which boils down to memorizing which of 12 guns (24 wiht secondary fires) applies to which enemy) bogs everything down. Even more convoluted upgrade systems. Like you can see the attempt to expand on the experience.... but it all goes pretty antithetical to the core experience of visceral fast shooting. That and the ludicrous amounts of platforming, which is never going to be received well in an FPS ever (outside of those that were built ground up with those elements like Mirrors Edge or Dying Light (which inversely tend to have awful gunplay).