This was one of my biggest complaints during my first playthrough of, sorry,
@happyninja42, Dark Souls. Ornstein has a particularly annoying attack wherein he can spear you from across the arena, and he's flying for all intents an purposes, though it's telegraphed as a leaping attack. Sucks the most when he opens the fight with it as you've just come through the fog gate, trying to orient yourself, and he's already in mid air on a rail directly for you. Talk about a disheartening way to begin a tough fight.
Or how enemy arrows in Dark Souls shamelessly home in on you. They've the actual gumption to put a contrail on each shot so you can
see how the arrows curve to find you. Meanwhile any arrows
you fire fly straight as, well, an arrow.
And another thing! Why is it enemies can fire arrows at any degree of the protractor while the player is for some reason handcuffed to a very limited range?? You can't fire straight up, straight down or anywhere close. Example, the archer in the Duke's Archives at the top of the long ladder near the bottom of the shortcut to the bonfire; the angle from him to you at the bottom is probably about 10 degrees. He can hit you while you're standing on the ground at the bottom of the ladder, but the camera restrictions absolutely forbid you from achieving such an angle to return fire. Basically, you have to accept you're going to catch an arrow to the ribs should you find yourself needing to climb up the ladder. Yeah, you could argue that not using the "zoom in" function, you're afforded a bit more leeway, but at the expense of not being able to aim at ALL! In my many playthroughs, I've tried to figure out the mechanics of firing arrows consistently without zooming in, but that's about as exact a science as guessing which color car is going to pass by your house next.