Tiny, insignificant details in games that really bother you

BrawlMan

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Look, I'm all for immersion, but you can have that one, games industry.
Don't you want that realistic IMMERSION, @Xprimentyl?

Related to that, waggling the analog sticks back and forth to get out of the grab or for other "immersive" moments. Too many of these are doing these too often, or damage the analogue sticks and make stick drift happen even faster. These controllers are way over priced. I'm not spending seventy dollars on a new controller.
 
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Meximagician

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The later Tales of... games by Namco (I think this started with Tales of Vesperia, not sure) added "attachments" which are little cosmetic trinkets you can add to your characters. Depending on the game, these can be highly customizable: color, size, exact placement, and which part of a character's skeleton the attachment follows.

Problem is, I then spend a few minutes placing an attachment so it doesn't awkwardly clip into a character's limbs/hair/clothes/etc, only for the game to have clipping in the base animations and models. I normally wouldn't even notice but the attachments draw attention to it.

- - -

Also, anytime a character's hair can be customized but is then forced to change due to wearing headgear. If a game's setting allows for a spiked Mohawk, then it stands to reason someone in that setting owns a hat/helmet/spacesuit/etc with holes for their hair (or at least it's own, external spiked Mohawk).
 
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Drathnoxis

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In Silent Hill: Shattered Memories everybody is constantly making reference to how hard it's snowing and that the snow has basically caused the whole town to shut down and everybody to take shelter. IT'S BARELY SNOWING! It's a gentle snowfall, not a blizzard!
 
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NerfedFalcon

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The RIG suits in Dead Space (and its remake, which I'm focusing on here) show the general condition of the wearer in a light-up strip on the back. If all the lights are on, they're perfectly healthy, and as lights turn off, they're doing worse. This is used to justify Isaac's health bar within the world rather than making it a non-diegetic HUD element. However, this only seems to apply to Isaac himself; there's a number of times you encounter survivors who are clearly not in a good way, yet their RIGs show them as being completely healthy (including, for instance, the guy completely missing his legs) before suddenly shutting off as soon as they stop moving.
 

Meximagician

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The RIG suits in Dead Space (and its remake, which I'm focusing on here) show the general condition of the wearer in a light-up strip on the back. If all the lights are on, they're perfectly healthy, and as lights turn off, they're doing worse. This is used to justify Isaac's health bar within the world rather than making it a non-diegetic HUD element. However, this only seems to apply to Isaac himself; there's a number of times you encounter survivors who are clearly not in a good way, yet their RIGs show them as being completely healthy (including, for instance, the guy completely missing his legs) before suddenly shutting off as soon as they stop moving.
Come to think of it, search, rescue, and triage would be much easier if the critically-injured-but-still-alive folks were lit up like Christmas trees, while Stubbed-Toe Stew blends into the background. So it's both inconsistent and silly.

Maybe the CEC wanted healthy workers more visible so they could be micromanaged more efficiently.
 
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BrawlMan

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As much as I love Shadows of the Damned: HR, there are still some in-game cut-scenes you can't skip, so not all of them are skippable. Such as the Big Boner sections. You die, you have to go through the Johnson "shcawing, shcawing, shcawing!" cut-scene again. This only a problem if you're not good at the first section, as that has the longest cut-scene. The rest are much shorter, but you have to do three these. These sections are one hit and you die, if the giant demons are too close to you. Think of them as tower defense with a crotch position gun.

 

NerfedFalcon

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Streets of Rage 4's alternate soundtrack is honestly pretty disappointing. Almost all the tracks are pulled from SoR2 with none I can recall from 1 or 3, and they don't really fit the locations that well. Honestly, don't even bother with it; Deriviere et al made an incredible soundtrack already.
 
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BrawlMan

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Streets of Rage 4's alternate soundtrack is honestly pretty disappointing. Almost all the tracks are pulled from SoR2 with none I can recall from 1 or 3, and they don't really fit the locations that well. Honestly, don't even bother with it; Deriviere et al made an incredible soundtrack already.
They couldn't get any songs from 3 due to licensing, rights, and creative ownership issues. Hence why some of the original tracks in SoR4 have an SoR3 flavor to them. Songs are used from SoR1....but they're all from the Game Gear version! That was the biggest WTF ever! If you have the PC/Steam version, you can mod whatever songs you want into either soundtrack.