Animal crossing, there's a few...mostly fall under "unnecessary time-wasting bullshit"
1.the text speed is so slow, has no autoplay and every dumbass loves to repeat themselves before every single option/change you want to select, plus all the characters are so dull, 1-note and less interesting than even children, yes those annoying little fuckwits may be incessant singularities of noise n mess but they can still surprise you with a random edgy, dark or spicy moment that'll cause your nan to choke on a biscuit out of shock. when I'm out picking fruits/collecting supplies and one of the airheaded tits start twinkling cos they spot me and
just have to tell me their latest CTE-induced whims, they chase me and I run from them,
I fucking ran, I ran so far away, I can't get away.
2. when they do catch me (and it's always 'when'

) occasionally they may ask to pass on a gift to the character they're stalking, and despite resisting temptation to sell the gifts every time, I do the deed and return only to be rewarded with a single solitary sodding fruit, of which hundreds already litter the ground around the island anyway. you cheapskate kunts I'm definitely selling the next tat you try that with
3. it's probably not a new gripe, but seriously not being able craft more than one of any item at a time is such a disrespect of the players time cos it ain't merely a button press hell no, it's a load out of menu to animation screen you get to """""""speed up""""""" by mashing buttons with, followed by a zelda-like "TA-DA!" animation of the crafted item then loading back into craft menu once more. & especially when you put a mechanic in the game literally encouraging to craft many of the same item with the 'daily double pay offer' that cycles through various crafting recipes the shop pays twice the normal cost off you for. it's such a basic obvious QoL feature that not including it at this point feels intentional, and whatever intent currently lurking behind this is....
don't. stop. do not give it life. cut off its oxygen. unplug the ventilator. liberate us and yourself
4. doing anything related to customisation in this game is a real bloody chore. want to put a cool new path down? ok champ but you gotta do every tile separately with the same animation, and uh oh whoops did you not move forward enough steps to count as being on the next tile? well another dreary animation has removed the tile you just put down, whoopsie doodles! hope that doesn't happen too often! oh wait, it happens
all the fucking time omg! I'm no mad, you're mad. don't print in the papers I'm mad!
5. the shopkeeper twins. ohh the twins. a distressing combination of an overly clingy dog and a racist supermarket security guard who refuses to let you out of his sight after he spots the colour of your skin. as soon as I enter those dreaded doors the kunts laser lock on to my position and swarm my ass following my every move, staring with unblinking eyes never looking away. do you want food?? water?? what the fuck do you want from me?? I try to reach for the milk in the store fridge only for them to leap in way with a "ahhh we see you're interested in our fridge products...yes we certainly have some fridge products for you if you so happen to desire purchasing any or some or all mayhaps...would you like to purchase some of our fridge products?"
aaaaarrrrrggggghhhhhggggghharrgh this is the tenth time today just gimme the fuckin milk!
Any time a game has your character crank something, and you have to move the analogue stick in a circular motion to simulate the crank. Worse when you're expected to match the position of the analogue stick with the crank on the screen. Look, I'm all for immersion, but you can have that one, games industry.
what gets me with those are the 3D third person games that sometimes have an Avant Garde interpretation of what counts as what direction at any particular time, and what speed counts as rotation also. sometimes I'll rotate the thumbstick with what I assume is a reasonable pace and direction only for the character to suddenly decide to turn the opposite direction midway through, and when I try correcting it often leads to a rather awkward confused back and forth moment lol