Ninja Gaiden Black/Σ and Metal Gear Rising are the only ones I know that gets this right.2. Hopeless boss fights. Fights typically early in the game that you can't win no matter what. I don't mind it if you could win and still end up logically going down so the plot could continue, but if you're going to make me play through a battle I just simply can't win no matter how hard I try or how strong I am at that point it would be better if you just squashed us in a cutscene instead.
I'm of a similar mindset, but I don't mind it if the game hints at it, or does a neat enough twist. IE, The Ninja Warriors series, Killer Is Dead, and Killer 7. That's said, I can never get in to Killer 7 for its gameplay.Unavoidable Downer endings. There's nothing I hate more than getting invested in a game world and then all the efforts I spent getting the protagonists to the end just ends up coming to nothing or worse, it would've been better if they did nothing at all. It's one thing if a Downer ending is just 1 among of slew of endings but an unavoidable Downer ending just leaves me thinking back on the game like: "Why did I bother?" And the game no matter how good isn't going to picked up again.
To add to downer ending: Getting a downer ending, because you failed to save one random hostage/civilian or you did not get the final weapon.
This means you: Lollipop Chainsaw and No More Heroes 1!
Last edited: