What are you currently playing?

happyninja42

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RDR2 was the other big one, and Nioh to a lesser extent.
Wall of text below, spoiling for saving space in the thread.
Given how much people compare Nioh as being souls-like (that was in fact, how that game even got on my radar at all), I consider that part of my overall "the souls game design isn't great, or very fun" opinion. And I feel my criticisms of that game are valid. A game where I play a supernatural ninja, and I can't fucking jump outside of cutscenes?! Come on. 600 weapons inventory? What is this, diablo? That much weapon churn is just silly.

Yes I did criticize RDR2, because I didn't find the narrative structure fun. As I said, I took issue with the game forcing me to take part in the violent beating of an unconscious dude, taking away all my agency, while on the other side, trying to imply I actually have agency that matters in any significant manner. Maybe I'm weird, but I felt genuinely ill when the game just sat there on that screen, waiting for my input, with no escape for me as the player, other than hard closing the game mid-scene, or beating a helpless man near to death. I don't like that. I don't like playing a game that makes me do that. And since that was in like the first 2 hours of gameplay, (and things I've seen about what happens later), I don't feel like I would like the game. In fact I know I won't, which is why I stopped playing it. No amount of testicular detail on a horse is going to make me enjoy playing a character like that. Especially if the game disregards my attempts to NOT play a character like that, whenever it decides to disregard my input.

Perhaps you are confusing my tendency to try and explain in detail, with heated emotions on a subject? I admit I tend to type lengthy posts, that's mostly because I find most reviews/critiques that boil down to "game bad, writing sucks, the end" to be so useless as to simply be a waste of space and data. So I like to explain why something that I find flaw with, IS flawed. Yes, I go on at length, but really it's mostly just an ambient sense of annoyance, with bursts of frustration if the game is particularly shitty design, like souls-esque ones. And yes when I do things like link the "crazy pills" clip from Zoolander, it's not expressing actual anger, it's meant you know, for comedic purposes, just like the scene in question is. And despite what @NerfedFalcon said, I AM enjoying the game in some ways. Mostly having fun with my wife, making fun of the various silly bits of the game. Like how this world REALLY loves big black cocks. And it really likes me to take a big black cock from behind, and choke it out until it screams, and sprays out fluid. How they like to have me get gang banged by a group of big black cocks from all directions, but if I jump on the big black cock from above, and mount it forcefully, I can ride that cock to completion, and have a satisfying release. And yes, this comes up between us with EVERY cock fight. I also...every...time I trigger my "hoover vacuum loot" ability, I cry out "Wiiiiiind Tuuuunnneeeelllll!!" And run around like an idiot, sucking up money and items. Because all I ever imagine when using that ability is the horny priest from Inuyasha. Whenever I jump a long distance that is just ridiculous I always vocalize this. The bit at @ 1:52


I also dub in dialogue when the game is kind of silly. Like how in a conversation with one person, Wolf pointedly refuses to indicate he's a shinobi, even going so far as to do that grinding teeth in frustration "I...CANNOT...SAY" But then 20 minutes later when talking to another NPC, who flat out asks him "So are you a shinobi?" He just says "Yes." *blinks* Um...ok game. Nice consistency there xD Or how when Kuro talks about how I will have to follow a rooftop path to talk to an NPC and says "The way was built for shinobis...but I'm sure a resourceful man like yourself will manage just fine" And I dubbed Wolf saying "...yes my lord....because...I'm a shinobi. I mean....that's literally my title, my job, and how I'm bound to you....are you even my lord!? You must be an imposter!!"

But it's mostly fun in spite of the game, not because of it.

I think my biggest issue, is when games so blatantly disregard having their narrative match their mechanics, and it's so glaring, that it totally takes me out of the game as my brain tries to process why that seemed like a good idea to someone. Like my above mentioned issue with that "choice" in Sekiro. I'm sorry but that is just a completely stupid narrative, and gameplay design choice. On every level. And, since this thread is about discussing the games we are playing, and giving our thoughts on the pros/cons, I'm going to express those thoughts. The thing I find frustrating at this point with Sekiro, is that I am now kind of getting into the story. As stated, I have something of a soft spot for Samurai/Ninja stories, and the broadest of feudal japan setting type genres. And once Kuro stated the he's disillusioned with all this Dragon's Blood nonsense, and wants to end it, despite his cultures belief it's divine or whatever, I found myself invested in the story. It's still a very bare bones story, as they refuse to give any more than drip fed dialogue about the stuff going on. I dislike having to fight the game's mechanics, and obnoxious bosses that seem to just be peppered about the map as nothing more than roadblocks, to GET to their story. That and the painfully stereotypical amnesic, grumbly, scruffy bearded anime protagonist, that speaks only by repeating the last thing he heard as a question (The last thing he heard as a question?). It's the death of a thousand cuts to my enjoyment, which sucks, and so I express why I think that sucks. And no amount of "yeah but it felt so good when I finally killed Ridiculous Boss 27 after he killed me 124 times!' will offset that. So now my internal debate is, do I think the story of Sekiro, will be worth ploughing through fights that I don't enjoy, with characters that have minimal dialogue, said in the most obscuring of ways, to try and see how it's resolved? So far, I'm still on the side of "eh, fuck it, I'll just cheese these bosses and see where the story goes." That might change *shrugs* We'll see.
 
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Again, this might be seen as blasphemy to suggest Fromsoft get some outside help, but maybe get someone from Capcom to help tighten up some of those mechanics most games have nailed, but that Fromsoft is still strangely lagging behind on. Affording Fromsoft with the same leniency regarding their rusty mechanics as we did back when they were still 'the little studio that could' feels a little unwarrented since they're one of the most prolific game studios within the industry now
I remember a GameStop employee threw a hissy fit at me, because I suggested that idea one time. Though I shot a pitch saying Capcom or Platinum Games. Dude lost his mind. He went on wangsting about how then it wouldn't be a true Souls game. I told him whatever and then I went on about my day and bought a game.
 
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hanselthecaretaker

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It'd be nice if they could finally fix that though. Even not great action-RPGs have had competent aiming down for at least a decade.

Yeah, but it's a parry mechanic with consumable ammo. And while bullets are pretty easy to come by, you still never feel secure in it as a mechanic that's always available. It's a mechanic that like regular shield parrying requires practice, but unlike shield parrying practicing with the gun consumes ammo, which doesn't exactly inspire confidence in the player to practice. There's also the issue that even when locked-on the game has the nasty habit of having your shots just whiz by enemies when they slightly turn. Dark Souls had the same issue when using Soul Arrow.

Again, this might be seen as blasphemy to suggest Fromsoft get some outside help, but maybe get someone from Capcom to help tighten up some of those mechanics most games have nailed, but that Fromsoft is still strangely lagging behind on. Affording Fromsoft with the same leniency regarding their rusty mechanics as we did back when they were still 'the little studio that could' feels a little unwarrented since they're one of the most prolific game studios within the industry now.
Hopefully Elden Ring (are we calling it ER?) will fix these things to modern standards. I think the bullets were treated as consumables since it’d be too easy to abuse and spam otherwise. The shield parry from Souls carried risk of injury or death since it was a direct melee counter, but the gun parry can be used outside of melee range. Not sure what the excuse was for blood vials as consumables though, since they also had a carry limit.
 

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Nethack again. Got another ascension, that makes 9 total. Did an atheist priest this time, also no polymorphing, and no genocide. Not too fast, 17k turns, pretty slow considering I found a wand of wishing on the 2nd floor, but I lost my last atheist priest run 10 minutes from the high altar last time and didn't feel like repeating that experience so I took it a bit slower. Don't know if I'll play too much Nethack in the future from now on. After close to a thousand games, I think it's starting to get a little old. Problem is once you get started on a good run, it's pretty much the same every time, you can lose late in a run (and I have -_-) but generally once you get a good run going the game get's quite a bit easier, but still takes a long time to go through. I have a lot of fun in the early game, when there's danger around every corner, but once you're past a certain point it just feels like busy work to complete the game. I love Nethack, but I think I'll take a break for a couple years.
 

happyninja42

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Nethack again. Got another ascension, that makes 9 total. Did an atheist priest this time, also no polymorphing, and no genocide. Not too fast, 17k turns, pretty slow considering I found a wand of wishing on the 2nd floor, but I lost my last atheist priest run 10 minutes from the high altar last time and didn't feel like repeating that experience so I took it a bit slower. Don't know if I'll play too much Nethack in the future from now on. After close to a thousand games, I think it's starting to get a little old. Problem is once you get started on a good run, it's pretty much the same every time, you can lose late in a run (and I have -_-) but generally once you get a good run going the game get's quite a bit easier, but still takes a long time to go through. I have a lot of fun in the early game, when there's danger around every corner, but once you're past a certain point it just feels like busy work to complete the game. I love Nethack, but I think I'll take a break for a couple years.
Do you mean Nethack: Legacy?
 

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I remember a GameStop employee threw a hissy fit at me, because I suggested that idea one time. Though I shot a pitch saying Capcom or Platinum Games. Dude lost his mind. He went on wangsting about how then it wouldn't be a true Souls game. I told him whatever and then I went on about my day and bought a game.
*Me when people complain about dark souls mechanics*
200 (1) (1).gif
 

hanselthecaretaker

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Wall of text below, spoiling for saving space in the thread.
Given how much people compare Nioh as being souls-like (that was in fact, how that game even got on my radar at all), I consider that part of my overall "the souls game design isn't great, or very fun" opinion. And I feel my criticisms of that game are valid. A game where I play a supernatural ninja, and I can't fucking jump outside of cutscenes?! Come on. 600 weapons inventory? What is this, diablo? That much weapon churn is just silly.

Yes I did criticize RDR2, because I didn't find the narrative structure fun. As I said, I took issue with the game forcing me to take part in the violent beating of an unconscious dude, taking away all my agency, while on the other side, trying to imply I actually have agency that matters in any significant manner. Maybe I'm weird, but I felt genuinely ill when the game just sat there on that screen, waiting for my input, with no escape for me as the player, other than hard closing the game mid-scene, or beating a helpless man near to death. I don't like that. I don't like playing a game that makes me do that. And since that was in like the first 2 hours of gameplay, (and things I've seen about what happens later), I don't feel like I would like the game. In fact I know I won't, which is why I stopped playing it. No amount of testicular detail on a horse is going to make me enjoy playing a character like that. Especially if the game disregards my attempts to NOT play a character like that, whenever it decides to disregard my input.

Perhaps you are confusing my tendency to try and explain in detail, with heated emotions on a subject? I admit I tend to type lengthy posts, that's mostly because I find most reviews/critiques that boil down to "game bad, writing sucks, the end" to be so useless as to simply be a waste of space and data. So I like to explain why something that I find flaw with, IS flawed. Yes, I go on at length, but really it's mostly just an ambient sense of annoyance, with bursts of frustration if the game is particularly shitty design, like souls-esque ones. And yes when I do things like link the "crazy pills" clip from Zoolander, it's not expressing actual anger, it's meant you know, for comedic purposes, just like the scene in question is. And despite what @NerfedFalcon said, I AM enjoying the game in some ways. Mostly having fun with my wife, making fun of the various silly bits of the game. Like how this world REALLY loves big black cocks. And it really likes me to take a big black cock from behind, and choke it out until it screams, and sprays out fluid. How they like to have me get gang banged by a group of big black cocks from all directions, but if I jump on the big black cock from above, and mount it forcefully, I can ride that cock to completion, and have a satisfying release. And yes, this comes up between us with EVERY cock fight. I also...every...time I trigger my "hoover vacuum loot" ability, I cry out "Wiiiiiind Tuuuunnneeeelllll!!" And run around like an idiot, sucking up money and items. Because all I ever imagine when using that ability is the horny priest from Inuyasha. Whenever I jump a long distance that is just ridiculous I always vocalize this. The bit at @ 1:52


I also dub in dialogue when the game is kind of silly. Like how in a conversation with one person, Wolf pointedly refuses to indicate he's a shinobi, even going so far as to do that grinding teeth in frustration "I...CANNOT...SAY" But then 20 minutes later when talking to another NPC, who flat out asks him "So are you a shinobi?" He just says "Yes." *blinks* Um...ok game. Nice consistency there xD Or how when Kuro talks about how I will have to follow a rooftop path to talk to an NPC and says "The way was built for shinobis...but I'm sure a resourceful man like yourself will manage just fine" And I dubbed Wolf saying "...yes my lord....because...I'm a shinobi. I mean....that's literally my title, my job, and how I'm bound to you....are you even my lord!? You must be an imposter!!"

But it's mostly fun in spite of the game, not because of it.

I think my biggest issue, is when games so blatantly disregard having their narrative match their mechanics, and it's so glaring, that it totally takes me out of the game as my brain tries to process why that seemed like a good idea to someone. Like my above mentioned issue with that "choice" in Sekiro. I'm sorry but that is just a completely stupid narrative, and gameplay design choice. On every level. And, since this thread is about discussing the games we are playing, and giving our thoughts on the pros/cons, I'm going to express those thoughts. The thing I find frustrating at this point with Sekiro, is that I am now kind of getting into the story. As stated, I have something of a soft spot for Samurai/Ninja stories, and the broadest of feudal japan setting type genres. And once Kuro stated the he's disillusioned with all this Dragon's Blood nonsense, and wants to end it, despite his cultures belief it's divine or whatever, I found myself invested in the story. It's still a very bare bones story, as they refuse to give any more than drip fed dialogue about the stuff going on. I dislike having to fight the game's mechanics, and obnoxious bosses that seem to just be peppered about the map as nothing more than roadblocks, to GET to their story. That and the painfully stereotypical amnesic, grumbly, scruffy bearded anime protagonist, that speaks only by repeating the last thing he heard as a question (The last thing he heard as a question?). It's the death of a thousand cuts to my enjoyment, which sucks, and so I express why I think that sucks. And no amount of "yeah but it felt so good when I finally killed Ridiculous Boss 27 after he killed me 124 times!' will offset that. So now my internal debate is, do I think the story of Sekiro, will be worth ploughing through fights that I don't enjoy, with characters that have minimal dialogue, said in the most obscuring of ways, to try and see how it's resolved? So far, I'm still on the side of "eh, fuck it, I'll just cheese these bosses and see where the story goes." That might change *shrugs* We'll see.
Got it. Thanks for the colorful response lol.

So, the thing with Red Dead is basically, an arc needs to be established for the narrative. If the player could just “be good” right off the bat, there would either be no room for a character arc, or if there was one via cutscenes, it would clash heavily. Rockstar made concessions and tried to straddle the line of granting some agency as the game progressed, but only after certain mandatory events played out that reinforced the type of person Arthur began the game as, and of course had generally been beforehand.

The narrative through line and opportunities for player agency over the course of a lengthy game was a balancing act, as more of the latter could of course introduce further dissonance depending on how people treated others or chose to help or not. Most people generally would be inclined towards good though, so emotional the payoff would be greater. It’s ultimately why so many youtube essays have been cast about Arthur Morgan being one of gaming’s best written protagonists.

With Sekiro, the first thing to consider is it’s FROM’s first real foray into creating an actual protagonist vs a blank slate. The “choice” you encounter earlier was intended to be a pseudo-choice meant to further the narrative and set up future events (along with four possible chosen outcomes, but also dependent upon fulfilling certain quest requirements). It seemed pointless and stupid, but is likely a result of inexperienced dramatic writing. It makes me most curious about how Elden Ring will feel narratively with GRR Martin’s involvement. Hopefully he helped flesh that aspect out so it doesn’t feel so disjointed. Miyazaki (the director of all FROM’s recent games aside from Dark Souls 2) also mentioned how it helped with designing the gameplay progression, so we'll see.

I haven’t played many Souls-like or otherwise inspired by Souls games, so comparing any quirks or lack thereof regarding gameplay mechanics (lock-on, camera) is mostly lost on me. I’ve taken it in stride knowing there are still players who’ve done no death runs or even no hit runs in all of them, so clearly it’s possible to negate most of the drawbacks of any flaws there. I mentioned earlier that I’ve had more issues with God of War’s camera for example, but fighting Sigrun on the “Challlenge” difficulty still felt like a fair fight once I learned it.
 
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hanselthecaretaker

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On topic, somewhat coincidentally to the above, I’m currently alternating Sekiro and RDR2 Online. I left off in the former trying to find a way through the door to what I can presume will lead to the final boss, but there’s also that bull and carp to deal with too. So I’ll start with them to clean loose ends up.

Got a couple milestone buckles in RDO; first was for a thousand kills with a revolver and then a few minutes later one for a thousand miles traveled. A couple levels away from maxing out the Bounty Hunter pursuit, then all that’s left is the Naturalist, which should be interesting as it allows you to play both sides, upping the risks from double crossings. Also considering spending my gold on the Prestigious Bounty Hunter license though as it apparently adds a lot to that role. OTOH I might end up just starting the new Blood Money update as it’s free. Figured playing through that I should have enough for either the Naturalist or the new Quick Draw pass. Also switched back to using free aim, even though it’s tougher to use against wolves on horseback. Makes you really consider your shots more carefully.
 
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Bad Girl is done. Now to grind for the #1 spot and to get the infinite battery for Tsubaki Mk. III. I got the final sword, but with that battery, I will never have to recharge manually. $999,999 is the asking price. I'm half way there, and I have to do the side missions that reward $90K several times over. I am so glad NMH2 ditched the stupid entry fee.
 

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Finished the 2nd Divine Beast(The Bird one) in Breath of the Wild. Yeah, definitely reminded me of the Elephant except this time I was shooting bomb arrows at laser turrets and the big gimmick ended up being tilting the dungeon. Which isn't a bad gimmick as far as things go but it's not terribly different then the first Divine Beast. I am incredibly amused by the thought of a bunch of Rito down below watching the Giant Bird over their city swerving back and forth like fucking crazy and wondering what the hell is going on.

Also found the Mast....er, Sword that Seals the Darkness though I can't draw it yet. I also found the snow bowling game so I can finally afford some of the expensive stuff, like the house in Hateno village(3000 would be insanely cheap in our world but insanely expensive in the game), found the carpenter working on Tarrey town(which I need a Goron to expand, so off to Death Mountain it seems).

While I appreciate the snow bowling game as a mini-game that provides a good income, I have to feel bad for the guy running it. His shack is in the middle of nowhere, each time I throw the snowball he presumably has to go down the big hill to retrieve it and everytime I play the game he needs to reset those big ass pins. He even gives me my fee back if I knock over 7 pins, and he loses money if I knock over more. Considering he's continually giving for 300 rupees for strikes and 100 for spares, I feel like I'm robbing the poor sod blind. I mean, I'm gonna keep doing it because arrows are expensive and I've got a house to upgrade but I seriously have to wonder what the hell is it in for him and just how he's supposed to make ANY profit it off. It's hard to imagine there is a steady stream of other travelers showing up when I'm not there to offset all the money I'm winning.

Also, on a side note it feels rather awkward in the cutscenes that the other characters are fully voiced and talk at Link a lot, but Link pretty much never says anything. I know this has been the case forever in this series but it's a lot more noticeable when the main characters are fully voiced and link is a mute for some reason.
 
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Rank #1 Jeane and the secret true final boss, Henry Cooldown are done! No More Heroes took me 14 hours and 12 minutes. Without the entry fees, you realize the game is not that long and can be beaten in half of that time. The sequel fixed this issue, but let to another problem where they would pad levels with a bunch of mooks in later ranking fights. Welp, on to NMH2 next. I might get back to Arkham City and some other games to spice it up.
 
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Replaying Guacamelee on hard difficulty. There's a Dark Souls joke about how "The true Guacamelee starts here" at the very beginning of a hard playthrough and that cracked me up more than any of the bullshit the sequel threw my way.
 

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Still playing Sonic Unleashed.

Fuck Eggmanland

Took me 75 minutes to beat it.

Fuck it.

Fuck it.

Fuck it.

That aside, the game is actually good overall. But for those who have played it...

Fuck. This. Level.
 

happyninja42

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Finished the 2nd Divine Beast(The Bird one) in Breath of the Wild. Yeah, definitely reminded me of the Elephant except this time I was shooting bomb arrows at laser turrets and the big gimmick ended up being tilting the dungeon. Which isn't a bad gimmick as far as things go but it's not terribly different then the first Divine Beast. I am incredibly amused by the thought of a bunch of Rito down below watching the Giant Bird over their city swerving back and forth like fucking crazy and wondering what the hell is going on.
:LOL:
Regarding the Divine Beasts, the general premise for all of them is basically the same. It's slight variations based on the element of course, but yeah, once you've done one Beast, you are pretty much familiar with all of them.


Also found the Mast....er, Sword that Seals the Darkness though I can't draw it yet. I also found the snow bowling game so I can finally afford some of the expensive stuff, like the house in Hateno village(3000 would be insanely cheap in our world but insanely expensive in the game), found the carpenter working on Tarrey town(which I need a Goron to expand, so off to Death Mountain it seems).
Yeah I think you have to have....I think it's at LEAST 13 hearts to pull the sword? Maybe 14? Basically you need to have at least 1 increment of health left over once it drains it's minimum amount, I just forget what that adds up to off the top of my head. That sword is really handy for a few reasons. 1) You can use it on anything, and it's really strong, but if the enemy isn't an Ancient Corrupted type thingy (the various red glowing enemies of Ganon) it will suffer durability damage. The good thing, is that when it "breaks" all that happens is it goes on a 10 minute (real time) cooldown, before you can use it again. So if you don't fight much at all in melee, you could potentially just switch to that as your default weapon, and not have to worry about weapon churn.

I still used regular weapons, mostly because my brain kept saying "save that thing in case you get jumped by ganon troops", but the reality was that didn't happen much. You usually know damn well if you are going into a ganon infested zone.

While I appreciate the snow bowling game as a mini-game that provides a good income, I have to feel bad for the guy running it. His shack is in the middle of nowhere, each time I throw the snowball he presumably has to go down the big hill to retrieve it and everytime I play the game he needs to reset those big ass pins. He even gives me my fee back if I knock over 7 pins, and he loses money if I knock over more. Considering he's continually giving for 300 rupees for strikes and 100 for spares, I feel like I'm robbing the poor sod blind. I mean, I'm gonna keep doing it because arrows are expensive and I've got a house to upgrade but I seriously have to wonder what the hell is it in for him and just how he's supposed to make ANY profit it off. It's hard to imagine there is a steady stream of other travelers showing up when I'm not there to offset all the money I'm winning.
Just imagine that he's some insanely wealthy Hyrulian Megacorp Guy, like Bezos or whatever, and this is his winter resort home. And he's super bored and lonely, and is happy to just toss money at anyone that comes and keeps him company for a while. I mean he's clearly not worried about handing over the money, so he must have piles of it :p

Also, on a side note it feels rather awkward in the cutscenes that the other characters are fully voiced and talk at Link a lot, but Link pretty much never says anything. I know this has been the case forever in this series but it's a lot more noticeable when the main characters are fully voiced and link is a mute for some reason.
Yes, that is a really annoying component, especially since they bothered to give him grunting noises on such a frequency that it became his mode of communication. The "uh, uh , uh, uh" of him climbing, you hear SO much, it gets grating on the ears. I guess they feel they can't find voice actors to truly capture the spirit of the iconic character, after so many decades? *shrugs*
 
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Just imagine that he's some insanely wealthy Hyrulian Megacorp Guy, like Bezos or whatever, and this is his winter resort home. And he's super bored and lonely, and is happy to just toss money at anyone that comes and keeps him company for a while. I mean he's clearly not worried about handing over the money, so he must have piles of it :p
Well, now that you say that I really want to bankrupt him. :)
 
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Forums didn't let me post all my reply because....technical difficulties or something.

Yeah I think you have to have....I think it's at LEAST 13 hearts to pull the sword? Maybe 14? Basically you need to have at least 1 increment of health left over once it drains it's minimum amount, I just forget what that adds up to off the top of my head. That sword is really handy for a few reasons. 1) You can use it on anything, and it's really strong, but if the enemy isn't an Ancient Corrupted type thingy (the various red glowing enemies of Ganon) it will suffer durability damage. The good thing, is that when it "breaks" all that happens is it goes on a 10 minute (real time) cooldown, before you can use it again. So if you don't fight much at all in melee, you could potentially just switch to that as your default weapon, and not have to worry about weapon churn.

I still used regular weapons, mostly because my brain kept saying "save that thing in case you get jumped by ganon troops", but the reality was that didn't happen much. You usually know damn well if you are going into a ganon infested zone.
Yeah, I've been upping my stamina so far so I'm still a ways from having 13 hearts. It seems like Stamina upgrades are far more useful much of the time then heart upgrades because I can run more, glide further and it's much easier to restore hearts with almost everything I cook(while stamina restoration is a bit harder). I've told myself once I finish the 2nd stamina wheel I'm going to focus on hearts.

And yesh, the weapon durability thing creates this "Too awesome to use" problem where I tend to save my best weapons for...sometime in the future when I'm facing something difficult(like guardian weapons for guardians and blights). And then there's the problem with finding a good weapon but I'm full up so I have to decide which one to drop. It doesn't help I want to keep the sledgehammer to mine minerals, an axe to chop trees and at least one guardian weapon to fight ancient/blight monsters. At least I know I can find hammers in certain places and guardian weapons can be farmed from "Strength test" shrines.

I finally found the korok guy to upgrade my slots but forgot the number of seeds needed increases with every slot. Booo.
 
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happyninja42

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Forums didn't let me post all my reply because....technical difficulties or something.


Yeah, I've been upping my stamina so far so I'm still a ways from having 13 hearts. It seems like Stamina upgrades are far more useful much of the time then heart upgrades because I can run more, glide further and it's much easier to restore hearts with almost everything I cook(while stamina restoration is a bit harder). I've told myself once I finish the 2nd stamina wheel I'm going to focus on hearts.

And yesh, the weapon durability thing creates this "Too awesome to use" problem where I tend to save my best weapons for...sometime in the future when I'm facing something difficult(like guardian weapons for guardians and blights). And then there's the problem with finding a good weapon but I'm full up so I have to decide which one to drop. It doesn't help I want to keep the sledgehammer to mine minerals, an axe to chop trees and at least one guardian weapon to fight ancient/blight monsters. At least I know I can find hammers in certain places and guardian weapons can be farmed from "Strength test" shrines.

I finally found the korok guy to upgrade my slots but forgot the number of seeds needed increases with every slot. Booo.
Yeah the number of seeds you need gets silly over time. I didn't do a lot of just random fighting of things, because like you, I found stamina more useful, which tailored my gameplay more towards exploration than combat. But eventually you will have a good number of hearts. I think I too stopped stamina at 2 rings, because after that, seemed excessive in MOST cases. But the exceptions could easily be circumvented with stamina food, to replenish and give you that temporary stam boost. So if I was deciding to climb Mt. Holy Shitballs That's Tall, from top to bottom, I just made sure to cook a good stack of stamina food, and was good to go. Invariably you will learn to mountain goat it, and find little spots to stand on and replenish your stam mid-climb. So it's not that big of an issue.

And yeah, the weapon thing is weird, but like I suggested earlier, the "test of strength" shrines (thank you for stating their name, I forgot) are easily farmed every blood moon for a new supply if you've been going to town with weapons for a while.
 
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Dalisclock

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Yeah the number of seeds you need gets silly over time. I didn't do a lot of just random fighting of things, because like you, I found stamina more useful, which tailored my gameplay more towards exploration than combat. But eventually you will have a good number of hearts. I think I too stopped stamina at 2 rings, because after that, seemed excessive in MOST cases. But the exceptions could easily be circumvented with stamina food, to replenish and give you that temporary stam boost. So if I was deciding to climb Mt. Holy Shitballs That's Tall, from top to bottom, I just made sure to cook a good stack of stamina food, and was good to go. Invariably you will learn to mountain goat it, and find little spots to stand on and replenish your stam mid-climb. So it's not that big of an issue.

And yeah, the weapon thing is weird, but like I suggested earlier, the "test of strength" shrines (thank you for stating their name, I forgot) are easily farmed every blood moon for a new supply if you've been going to town with weapons for a while.
Yeah, I start climbing death mountain and was doing pretty good until I started running into "TOO HOT" and started catching on fire, so I kept trying to find a way up or something because I started from the Woodland area on the West/Southern side. What I didn't realize was that if I had started from the Southeastern side, I would have found the stable with the lady who sells you flame potions to help you get up the mountain. And since I had already unlocked the Volcano tower I could start from there and save myself some time.

I found I can buy flame armor in Goron City but that's also pricey. So back to the bowling game I go to grind more money. I do find it interesting the Gorons sell flameproof armor but you have to be able to reach their city to actually buy it, which feels like a weird economic fail. I mean, yeah, if you made it there you do feel the urge to buy it ASAP, OTOH, you need to make it up the mountain past the monsters and horrible heat which you would think would limit sales somewhat. And I can only imagine the poor sods who can't teleport away to grind cash to buy the armor.

Yes, I am criticizing the economy of a zelda game. Because I clearly have nothing better to do.
 
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