Eh, it's a mixture of both really, depending on the particular story being told. Rogue Squadron for example, is pretty much scifi. If the story has anything to do with the Force, and those who use it, then yeah, it's starting to put on it's fantasy pants.Or because, you know, Star Wars is fantasy? People who think that Star Wars is sci-fi are just flat-out wrong. Just because it's set in space doesn't make it sci-fi.
But, there are still lots of elements of it, that are about as stereotypically scifi as you can get, so I don't think they can be entirely discounted.
OT: Binary Domain. This game, apparently has a really adamant fanbase, and after playing it, I can understand why. It was a pretty standard, middle tier over the shoulder shooter game. But, it had a lot of interesting mechanics to it. The combat was simultaneously cool and fun, but also kind of hilariously silly at times. The way the ending was calculated, was determined in part by your relationship with your squadmates. So, in short, if you didn't take the time to bring them all out to play, and boost your rep with them via gameplay, it would make the ending worse, by various degrees. They changed up the setting and layouts of the maps a lot, making it really enjoyable.
Jon's reaction in this video, basically sums up my thoughts. It's a kind of cocaine influenced shovelware, but....it really does a lot with the characters, and genuinely was a lot of fun to play.
Agreed. I thought DA 2 was a perfectly good game. I actually replayed that one a few times, to try the different playstyles, and a few variations on endings. I usually don't like a game enough to replay it at all, much less multiple times. I loved the dwarf companion you had, especially when he started vocally narrating what your character was doing in public, like he was dictating his memoires. "Hawk said defiantly to the drunken thug." "Ok seriously man why are you saying that?" "Hmm? Oh, sorry, just working on my phrasing for my novel about you." Just super funny to me. I actually do that IRL as a result of that. I use it to kind of break the ice with people who are slightly awkward. If they respond to a question hesitantly, I'll say "She said with hesitation." Which usually makes them laugh, and loosen up, to explain what they are hesitant about.Dragon Age II. I bought it about a year after release, having heard nothing but how much of a disappointment it was compared to the first, how meh all the characters were, how much they repeated environments, and so on. However, I found that while the environments did indeed get repeated a lot, and the gameplay was definitely dumbed down from the original, the lower stakes of the story was actually pretty refreshing, giving me the feel of a man/woman simply trying to make their way in the world rather than trying to be some big grand hero/ine, and I couldn't disagree more with the people who felt the new party members were disappointing.