- Feb 7, 2011
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Got back into playing Vermintide 2 with some friends.
I played it a bit back when it first came out, ran through the campaigns a couple of times, got the Witch Hunter to level 28, but the balance of the game wasn't great, leveling up took too long, and there just wasn't all that much content.
3 years later the game is much better. There's more campaigns and game modes, they fixed some of the balance issues, and some of the game modes don't depend on power level so the equipment drops don't matter making the game much more enjoyable.
Having a lot of fun with it. Having more fun with it than I was having with the Back 4 Blood beta, but I think they're kind of different games. Vermintide actually feels a lot like Left 4 Dead, except with special abilities and a much greater focus on melee. Back 4 Blood on the other hand feels like it's trying to be much more "tactical." The difficulty in Back 4 Blood is much more punishing, the friendly fire is more of an issue, health is at a premium and taking damage reduces your max health drastically, and you really need to have synergy with your team regarding the weapon types people use and your perk choices otherwise you'll get in each other's way and will always be low on ammo.
Vermintide isn't exactly a braindead arcade shooter. You need a lot of cooperation with your team, but it feels less punishing for not playing perfectly.
I played it a bit back when it first came out, ran through the campaigns a couple of times, got the Witch Hunter to level 28, but the balance of the game wasn't great, leveling up took too long, and there just wasn't all that much content.
3 years later the game is much better. There's more campaigns and game modes, they fixed some of the balance issues, and some of the game modes don't depend on power level so the equipment drops don't matter making the game much more enjoyable.
Having a lot of fun with it. Having more fun with it than I was having with the Back 4 Blood beta, but I think they're kind of different games. Vermintide actually feels a lot like Left 4 Dead, except with special abilities and a much greater focus on melee. Back 4 Blood on the other hand feels like it's trying to be much more "tactical." The difficulty in Back 4 Blood is much more punishing, the friendly fire is more of an issue, health is at a premium and taking damage reduces your max health drastically, and you really need to have synergy with your team regarding the weapon types people use and your perk choices otherwise you'll get in each other's way and will always be low on ammo.
Vermintide isn't exactly a braindead arcade shooter. You need a lot of cooperation with your team, but it feels less punishing for not playing perfectly.