You know, sometimes pre-ordering will get you lucky. Amazon delivered my copy of Far Cry 6 this morning a day early. They must know I'm the greatest reviewer that nobody has ever heard of and hooked me up.
So Far Cry 6 then.
Well Far Cry 6 takes the series from Montana somewhere in the 5th game to Not-Cuba for the 6th entry in the mainline series. Right off the gate my biggest problem with Far Cry 5 is fixed in 6 in that your character is voiced fully. The Deputy was impossible to relate too and the plight of rural Montana was impossible to get into for me, with a silent protagonist. So i was happy to see my character talking with people and getting immediately invested in the goings on of Not-Cuba.
Originally I thought we were going to play the son of the big bad guy played by that Breaking-Bad guy, whom we saw plastered all over the promotional material of the game. But no you play a member of the rebel group trying to take the Not-Cuban leader down. What is very different about Far Cry 6 from other Far Cry games is that the big bad evil guy in this game isn't really important to you. Vaas, Pagan Min, Joseph Seed, all of these bad guys knew you and were actively after you throughout the majority of previous FC games. But not here. I'm four hours into the game and I'm 99% sure that the Not-Cuban leader doesn't even know I exist. Sure he knows that the rebels are taking down his men in places, but the majority of his story seems to be around grooming his son to grow up and take his place, and the actions we take as a player aren't of much concern to him right now. I'm sure that will change later though.
And that is it for the differences of Far Cry 6. Other than the story, if you've played any of the previous FC games, then you know what FC6 is gonna be. And it's pretty fun, all things considered. People can bang on about Ubisoft's copy/paste formula all they want, you gotta give it to them in one regard...the shit works. FC6 isn't special, but it is exactly what you would expect and want from a FC game and maybe that is fine. Ubisoft games are starting to become like fast food games for me. They'll never break the mold or really stand out, but they are pretty reliable to be exactly what i expect and fun enough to get me by for a while, so I don't know that I can even complain about them.
Okay maybe there is one thing that sucks. For whatever reason, maybe for the sake of trying to be different, FC6 includes different ammo types. A system a lot like that shitty Wolfenstein game with the twin daughters, in which you have a few different ammo types that work on different enemies. That system in here in FC6 and it's still bad. Heavy ammo for armored dudes, Heavier ammo for trucks and helicopters, and light ammo that is worthless outside of armorless gits who should be in a gunfight anyway. The system creates unneeded management that just ruins a lot of the run and gun fun of previous FC games. And sometimes the game will throw shit at you when you've just run out of the proper armor type to deal with them, like the AI knows how to fuck you over. Fuck you AI.
There are admittedly a lot of toys to load yourself out and with planning the ammo thing isn't much bigger of a deal than maybe using a gun you aren't a big fan of for certain fights. This might really end up pissing me off later, but for now I'm only mildly annoyed by it.
TL;DR Far Cry 6 is more Far Cry and it's fun for what that usually is. A bit of extra systems on the top that are pointless like a bad pizza topping, but not ultimately experience ruining.
So Far Cry 6 then.
Well Far Cry 6 takes the series from Montana somewhere in the 5th game to Not-Cuba for the 6th entry in the mainline series. Right off the gate my biggest problem with Far Cry 5 is fixed in 6 in that your character is voiced fully. The Deputy was impossible to relate too and the plight of rural Montana was impossible to get into for me, with a silent protagonist. So i was happy to see my character talking with people and getting immediately invested in the goings on of Not-Cuba.
Originally I thought we were going to play the son of the big bad guy played by that Breaking-Bad guy, whom we saw plastered all over the promotional material of the game. But no you play a member of the rebel group trying to take the Not-Cuban leader down. What is very different about Far Cry 6 from other Far Cry games is that the big bad evil guy in this game isn't really important to you. Vaas, Pagan Min, Joseph Seed, all of these bad guys knew you and were actively after you throughout the majority of previous FC games. But not here. I'm four hours into the game and I'm 99% sure that the Not-Cuban leader doesn't even know I exist. Sure he knows that the rebels are taking down his men in places, but the majority of his story seems to be around grooming his son to grow up and take his place, and the actions we take as a player aren't of much concern to him right now. I'm sure that will change later though.
And that is it for the differences of Far Cry 6. Other than the story, if you've played any of the previous FC games, then you know what FC6 is gonna be. And it's pretty fun, all things considered. People can bang on about Ubisoft's copy/paste formula all they want, you gotta give it to them in one regard...the shit works. FC6 isn't special, but it is exactly what you would expect and want from a FC game and maybe that is fine. Ubisoft games are starting to become like fast food games for me. They'll never break the mold or really stand out, but they are pretty reliable to be exactly what i expect and fun enough to get me by for a while, so I don't know that I can even complain about them.
Okay maybe there is one thing that sucks. For whatever reason, maybe for the sake of trying to be different, FC6 includes different ammo types. A system a lot like that shitty Wolfenstein game with the twin daughters, in which you have a few different ammo types that work on different enemies. That system in here in FC6 and it's still bad. Heavy ammo for armored dudes, Heavier ammo for trucks and helicopters, and light ammo that is worthless outside of armorless gits who should be in a gunfight anyway. The system creates unneeded management that just ruins a lot of the run and gun fun of previous FC games. And sometimes the game will throw shit at you when you've just run out of the proper armor type to deal with them, like the AI knows how to fuck you over. Fuck you AI.
There are admittedly a lot of toys to load yourself out and with planning the ammo thing isn't much bigger of a deal than maybe using a gun you aren't a big fan of for certain fights. This might really end up pissing me off later, but for now I'm only mildly annoyed by it.
TL;DR Far Cry 6 is more Far Cry and it's fun for what that usually is. A bit of extra systems on the top that are pointless like a bad pizza topping, but not ultimately experience ruining.