I decided to NOT pre-order, which made me join the beta a few days late, with only two days to play the game. I find early beta access to be an incredibly stupid incentive. But that's a discussion for another time.
As it is with any beta gameplay, there were tons of technical bugs and glitches. I won't cover them in this impression. I'm sure you can find out more on thos on youtube or battlefield subreddit. No, I want to focus on the gameplay itself.
First off, the loadout customization is not available on the main menu. They can only be customized in-game, before spawning into the game. I find this feature to be stupid; I mean you want to take your time to customize the loadout to fit your gameplay style, so why not give player some time to do so and not during in-game, when every second counts? And you are restricted to one gadget of your choice + one forced gadget. This felt rather annoying, as I am used to freely choosing two gadgets in BF3 and 4. It restricts the creativity of the player and what you have is more or less same as 127 other players in the game. All guns are available for all specialist, and I think that ruins the theme; I meant with a specialist that looks like this, who carries a recon gadget, do you think he would wield a loud, full auto LMG?
Speaking of which, I do not understand the point of specialists. I mean I understand that they are inspired by previous BF games' classes, but why give them the character and distinctive designs when there isn't even a single player to explore who these guys are? In a multiplayer-only game, do you think anyone would give two shits about where they come from, and why they are fighting in the battlefield? Because everyone is forced to use the same 4 specialists, I had a hard time telling if they were enemies or allies. The uniform design of both sides is almost non-existent, and the only way to tell which side you are on is by checking the scoreboard or squad menu. When the full game comes with hardcore mode, I can already see the confusion causing problems.
This game also takes a lot of element from BFV, reviving your team, how to get into vehicle, map secto division, etc.Vehicle controls feel weird. And at first I thought this was just because I always sucked at aircraft controls, but even ground vehicles control really weird. It's hard to explain. Spawn locations are a mess. Sometimes you can get spawn killed because the game puts you on a big open space where an enemy was just waiting. The map is big and there are key locations here and there, but otherwise it just feels so.... empty. There are multiple towers in the game, and players can just camp there until someone flys an entire squad on top of it. There are no convinient and other ways to get up there, so this means there's a potential to just lockdown an entire sector by camping.
On top of this game trying to be a $60 multiplayer-only bullshit, which already earns a huge minus from me, the game is just.... okay. Like, I wouldn't pay this game anything more than $40, let alone $60. Due to the game having no single player campaign and therefore no focus on the setting, I have no idea and confused on why US and RU are fighting again. And it's not like Overwatch where the game had comics, animated shorts, and outside materials for the world-building.
The worst part is that under all these flaws, there is a solid game hidden. It is still chaotic, big-open fps game that you and your friends can have fun with. But This is in no way worth $60. Since the beta is near the end, that's even a lesser reason to pre-order the game.
As it is with any beta gameplay, there were tons of technical bugs and glitches. I won't cover them in this impression. I'm sure you can find out more on thos on youtube or battlefield subreddit. No, I want to focus on the gameplay itself.
First off, the loadout customization is not available on the main menu. They can only be customized in-game, before spawning into the game. I find this feature to be stupid; I mean you want to take your time to customize the loadout to fit your gameplay style, so why not give player some time to do so and not during in-game, when every second counts? And you are restricted to one gadget of your choice + one forced gadget. This felt rather annoying, as I am used to freely choosing two gadgets in BF3 and 4. It restricts the creativity of the player and what you have is more or less same as 127 other players in the game. All guns are available for all specialist, and I think that ruins the theme; I meant with a specialist that looks like this, who carries a recon gadget, do you think he would wield a loud, full auto LMG?
Speaking of which, I do not understand the point of specialists. I mean I understand that they are inspired by previous BF games' classes, but why give them the character and distinctive designs when there isn't even a single player to explore who these guys are? In a multiplayer-only game, do you think anyone would give two shits about where they come from, and why they are fighting in the battlefield? Because everyone is forced to use the same 4 specialists, I had a hard time telling if they were enemies or allies. The uniform design of both sides is almost non-existent, and the only way to tell which side you are on is by checking the scoreboard or squad menu. When the full game comes with hardcore mode, I can already see the confusion causing problems.
This game also takes a lot of element from BFV, reviving your team, how to get into vehicle, map secto division, etc.Vehicle controls feel weird. And at first I thought this was just because I always sucked at aircraft controls, but even ground vehicles control really weird. It's hard to explain. Spawn locations are a mess. Sometimes you can get spawn killed because the game puts you on a big open space where an enemy was just waiting. The map is big and there are key locations here and there, but otherwise it just feels so.... empty. There are multiple towers in the game, and players can just camp there until someone flys an entire squad on top of it. There are no convinient and other ways to get up there, so this means there's a potential to just lockdown an entire sector by camping.
On top of this game trying to be a $60 multiplayer-only bullshit, which already earns a huge minus from me, the game is just.... okay. Like, I wouldn't pay this game anything more than $40, let alone $60. Due to the game having no single player campaign and therefore no focus on the setting, I have no idea and confused on why US and RU are fighting again. And it's not like Overwatch where the game had comics, animated shorts, and outside materials for the world-building.
The worst part is that under all these flaws, there is a solid game hidden. It is still chaotic, big-open fps game that you and your friends can have fun with. But This is in no way worth $60. Since the beta is near the end, that's even a lesser reason to pre-order the game.
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