Crysis makes Dishonored look like an open worldWasn't Crysis more of a linear shooter with slightly open levels that allowed a limited level of freedom in combat approaches?
I only vaguely remember playing Crysis 2 and I remember that none of the powers actually worked correctly and the difficulty was broken.
The first game is a semi-open ended, but is linear overall. Crysis 1 is basically the spiritual successor to Far Cry 1 and FC: Instincts. Crysis 2 is more linear, but more open levels, and Crysis 3 is still linear, but has more open elements from the first game.Wasn't Crysis more of a linear shooter with slightly open levels that allowed a limited level of freedom in combat approaches?
I never had the problem with the powers not working properly. Maybe you ran in to a game breaking bug? 2 and 3 are not perfect, but they're good games. They've aged better than a lot of cinematic shooters from 7th generation.I only vaguely remember playing Crysis 2 and I remember that none of the powers actually worked correctly and the difficulty was broken.
I distinctly remember the stealth power not working at all, and also remember that the bulletproof power would make you take more damage.I never had the problem with the powers not working properly. Maybe you ran in to a game breaking bug? 2 and 3 are not perfect, but they're good games. They've aged better than a lot of cinematic shooters from 7th generation.
"Slightly" only applies to Crysis 2Wasn't Crysis more of a linear shooter with slightly open levels that allowed a limited level of freedom in combat approaches?
I only vaguely remember playing Crysis 2 and I remember that none of the powers actually worked correctly and the difficulty was broken.
I never that had that happen either. For reference, I played 360 version. I never got in too much research with the PS3 and PC versions, but last I remember, they worked fine.I distinctly remember the stealth power not working at all, and also remember that the bulletproof power would make you take more damage.
"Can it run Crysis?" still being a legitimate question was not something I expected out of today.13 years later and Crysis still doesn't run well on modern hardware.
Crysis was made for a theoretical CPU that never came out. People thought that CPU clock speeds were going to get faster and faster and we'd be at 10ghz by now. Instead clock speeds mostly stayed the same and CPUs improved by having more cores and more threads. Unfortunately Crysis wasn't built for more cores and more threads, it was built for raw speed in a single core. Since there hasn't been a whole lot of improvement in that department and the remake doesn't fix that issue it's still a significant bottleneck to the framerate."Can it run Crysis?" still being a legitimate question was not something I expected out of today.
So was the first Far Cry.Wasn't Crysis more of a linear shooter with slightly open levels that allowed a limited level of freedom in combat approaches?
So these remasters did nothing to fix anything? Sounds like that make this an easy skip for me then.Crysis was made for a theoretical CPU that never came out. People thought that CPU clock speeds were going to get faster and faster and we'd be at 10ghz by now. Instead clock speeds mostly stayed the same and CPUs improved by having more cores and more threads. Unfortunately Crysis wasn't built for more cores and more threads, it was built for raw speed in a single core. Since there hasn't been a whole lot of improvement in that department and the remake doesn't fix that issue it's still a significant bottleneck to the framerate.
You would have to rewrite the entirety of the game's code from the ground up to fix the problem. That's a... ahem... far cry from simply updating it to take advantage of modern bells and/or whistles.So these remasters did nothing to fix anything? Sounds like that make this an easy skip for me then.
All the games seem to be running fine as far as I've seen so far. Take a look at ACG'S review. Crysis 2 and 3 especially shouldn't be having any problems. I've been mainly playing one on base ps4, and it's been running good. I do know on base consoles all the games run at a rock solid 30 frames per second, if you have a PS4 pro, Xbox 1X, or new gen consoles, everything's runs right at a solid 60 frames per second.So these remasters did nothing to fix anything? Sounds like that make this an easy skip for me then.
Mainly just the original and Warhead were what I’d consider suitably comparable, as the sequels ended up being way more in line with the typical linear and scripted cinematic shooters of 7th gen.Wasn't Crysis more of a linear shooter with slightly open levels that allowed a limited level of freedom in combat approaches?
I only vaguely remember playing Crysis 2 and I remember that none of the powers actually worked correctly and the difficulty was broken.
I do like how someone in the comments corrected the guy in the 2nd video:Mainly just the original and Warhead were what I’d consider suitably comparable, as the sequels ended up being way more in line with the typical linear and scripted cinematic shooters of 7th gen.
An oldie but goodie-
…does a better job of demonstrating the open ended sandbox gameplay than this one -
Other than that mistake, the man did a fine job. I can see and understand why he prefers FC3 over any of the other Crysis games. I'm the other way around, but everyone is different.John Cunningham
6 years ago
You completely missed the point of the open world in Crysis 1, which to be fair wasn't even technically an open world. It was actually comprised of open levels. These open levels allowed you to approach the objectives any way you ever wanted--any path, or any method. I played the game over a dozen times and each time felt different because not only did the suit powers and physics-based world allow the player to change their play style, but the open level design gave the player the freedom, the wiggle room, to really let these different play styles flex. Crysis 2 and 3 didn't go linear because they realized it didn't need to be open--they went linear because the consoles couldn't handle the sprawling level design of Crysis 1 without a major hit in performance and/or fidelity.
How was it on a carrier? I can't help but think it must have been 90% boredom for most people since day to day probably doesn't involve much beside drill.I played the first game(and Warhead) and none of the others. I liked it well enough at the time but never really played it again. It definitely loses something when it reaches the Alien Spaceship. I think I played the original Far Cry not long before.
On a side note, I was annoyed by the Interior of the Aircraft Carrier(and it's name) because of how poorly researched it all felt for that particular bit. Having been in the US Navy and spent Years on a Carrier made me realize how badly they kinda didn't care.
But overall it was entertaining.