Amazingly they’ve kept the game free of that rotten chum. Actually maybe it’s not so bad if that’s the alternative.Take two exec: so what you're saying is RDO needs some kind of SHARC card?
Amazingly they’ve kept the game free of that rotten chum. Actually maybe it’s not so bad if that’s the alternative.Take two exec: so what you're saying is RDO needs some kind of SHARC card?
Currently reached past that point, both the Hostess club and the Real Estate grifts have proven themselves taking priority over the main story already. Something about having a growing army of collectable numbers to level up for exponential cash while enforcing it all with goofy violence appeals quite a bit for some hopefully-non-Freudian reason. (Having already bought a porno for a tiny boy and advised him how to hide it while simultaneously shaming a college girl for selling her undies, my moral compass dissolved into nothing but a primordial soup of ravenous XP and cash-chasing genes too)Running the Hostess Club actually the most fun part of yakuza 0, and generally considered to be a high point in the series I think Yahtzee even called it out. Its a whole sub-story in the game. The underground catfight thing wasnt for me.
The real estate thing was cool, but a little shallow in comparison to the Hostess. I still enjoyed it and honestly would totally a yakuza game focused on either. I also put off the main story because I was far more interested in running the club and real estate businesses. I really liked that actually talking & talking to people on the street and playing out their storylines actually had a meaningful fun impact to the Real estate & Hostess stories.Currently reached past that point, both the Hostess club and the Real Estate grifts have proven themselves taking priority over the main story already. Something about having a growing army of collectable numbers to level up for exponential cash while enforcing it all with goofy violence appeals quite a bit for some hopefully-non-Freudian reason. (Having already bought a porno for a tiny boy and advised him how to hide it while simultaneously shaming a college girl for selling her undies, my moral compass dissolved into nothing but a primordial soup of ravenous XP and cash-chasing genes too)
I played Halo CE on PC like a decade ago and I had a lot of the same feelings about it. I knew Halo was big so wanted to play it and after I finished it I was like "Wait, that was it? That's what everyone is so enamoured with?" I didn't think it was bad or anything but I'd played better shooters before and better since so it came across as average at best. To be fair I didn't play the MP because I just can't get into MP 90% of the time(I've had some fun with DS co-op and that's pretty much it).I've gotten to playing Halo 1 for the first time after nabbing the Master Chief Collection last year for cheap. Is it even necessary to say that this game hasn't aged well? Like at all? I get it, it's the usual Godfather thing of being the one to start it all, but there's issues here that can't be covered with that:
I'm going to keep playing, if only to finally see this piece of cultural history for myself, but so far my socks stay firmly on my feet. And if the rest of the game is as awful and repetitive as the second mission, chances are I won't even be able to take them off by the end of the game.
- I'm seriously confused as to how seriously I'm supposed to be taking the story. Is it supposed to be Star Wars or Starship Troopers? At the start of the campaign you're gathering up survivors of a crash landing on an alien world full of relentlessly hostile enemies. Yet all the NPCs constantly spout ridiculous one liners and whoop like 12-year olds when you get airtime with a vehicle. The small grunt enemies sound like jawas from Star Wars and flail around like they're doing a comedy routine. There's some massive tonal dissonance here between the desperate survival situation and NPCs who act like they're at a frat party.
- The vehicles handle like absolute ass, and this is one of those things you'd reasonably expect to be fixed over a decade after the original release. Every vehicle driven so far handles like a balloon elephant in an ice skating rink, and moves about as gracefully as a real one in an ice skating rink. Merely trying to turn one feels like piloting an icebreaker in the Suez canal, and most times it feels best to just use them as mobile MG turrets
- In another game the lack of separate objective markers would be appreciated, but here the environments are far too big and repetitive and diagetic signaling of where you're supposed to be going is far too limited, leading me multiple times to wonder where I was supposed to be going next in the very second mission
- I started on Heroic difficulty, the second highest option, but so far all it seems to do is make those red and blue bastards total bullet sponges. Which would be bad enough, but 1. to hit them reliably you pretty much have to be close enough to them so that they can hit you as well. 2. They have the same regenerating shield you do, and by the time you've depleted theirs they've done the same to yours, forcing you to seek cover. 3. And by the time your shield's recovered, so is theirs, leading to the whole thing starting again. It's rather comical really, and IMO would be a pretty solid basis for a skit about war.
I've gotten to playing Halo 1 for the first time after nabbing the Master Chief Collection last year for cheap. Is it even necessary to say that this game hasn't aged well? Like at all? I get it, it's the usual Godfather thing of being the one to start it all, but there's issues here that can't be covered with that:
I'm going to keep playing, if only to finally see this piece of cultural history for myself, but so far my socks stay firmly on my feet. And if the rest of the game is as awful and repetitive as the second mission, chances are I won't even be able to take them off by the end of the game.
- I'm seriously confused as to how seriously I'm supposed to be taking the story. Is it supposed to be Star Wars or Starship Troopers? At the start of the campaign you're gathering up survivors of a crash landing on an alien world full of relentlessly hostile enemies. Yet all the NPCs constantly spout ridiculous one liners and whoop like 12-year olds when you get airtime with a vehicle. The small grunt enemies sound like jawas from Star Wars and flail around like they're doing a comedy routine. There's some massive tonal dissonance here between the desperate survival situation and NPCs who act like they're at a frat party.
- The vehicles handle like absolute ass, and this is one of those things you'd reasonably expect to be fixed over a decade after the original release. Every vehicle driven so far handles like a balloon elephant in an ice skating rink, and moves about as gracefully as a real one in an ice skating rink. Merely trying to turn one feels like piloting an icebreaker in the Suez canal, and most times it feels best to just use them as mobile MG turrets
- In another game the lack of separate objective markers would be appreciated, but here the environments are far too big and repetitive and diagetic signaling of where you're supposed to be going is far too limited, leading me multiple times to wonder where I was supposed to be going next in the very second mission
- I started on Heroic difficulty, the second highest option, but so far all it seems to do is make those red and blue bastards total bullet sponges. Which would be bad enough, but 1. to hit them reliably you pretty much have to be close enough to them so that they can hit you as well. 2. They have the same regenerating shield you do, and by the time you've depleted theirs they've done the same to yours, forcing you to seek cover. 3. And by the time your shield's recovered, so is theirs, leading to the whole thing starting again. It's rather comical really, and IMO would be a pretty solid basis for a skit about war.
I never played multi and had a blast playing the series over and over again.I played Halo CE on PC like a decade ago and I had a lot of the same feelings about it. I knew Halo was big so wanted to play it and after I finished it I was like "Wait, that was it? That's what everyone is so enamoured with?" I didn't think it was bad or anything but I'd played better shooters before and better since so it came across as average at best. To be fair I didn't play the MP because I just can't get into MP 90% of the time(I've had some fun with DS co-op and that's pretty much it).
It put me off trying any of the rest of them(granted, PC didn't get most of them until a couple years ago) and even hearing people talk about the Lore/Story in the Halo games tends to bore me to tears despite a friend who loves the games telling me the Story is really, really good(if you read the books). I still can't for the life of me keep the forerunner/precursor thing straight and question why they would pick two similar terms like that for two different groups, despite watching Nick try to explain Halo to Yathzee on podcast once.
Oh yeah, that game is really cool.I'm playing this adorable pinball/Metroidvania hybrid called Yoku's Island Express. Fun, cheery, colorful, chill, rife with secrets. Can't recommend it enough.
Hard disagree about the vehicles, they handle great, the controls for them are just very different than other games. This also isn't a racing game, nor are you being asked to drive through precise courses or navigate traffic.I've gotten to playing Halo 1 for the first time after nabbing the Master Chief Collection last year for cheap. Is it even necessary to say that this game hasn't aged well? Like at all? I get it, it's the usual Godfather thing of being the one to start it all, but there's issues here that can't be covered with that:
I'm going to keep playing, if only to finally see this piece of cultural history for myself, but so far my socks stay firmly on my feet. And if the rest of the game is as awful and repetitive as the second mission, chances are I won't even be able to take them off by the end of the game.
- I'm seriously confused as to how seriously I'm supposed to be taking the story. Is it supposed to be Star Wars or Starship Troopers? At the start of the campaign you're gathering up survivors of a crash landing on an alien world full of relentlessly hostile enemies. Yet all the NPCs constantly spout ridiculous one liners and whoop like 12-year olds when you get airtime with a vehicle. The small grunt enemies sound like jawas from Star Wars and flail around like they're doing a comedy routine. There's some massive tonal dissonance here between the desperate survival situation and NPCs who act like they're at a frat party.
- The vehicles handle like absolute ass, and this is one of those things you'd reasonably expect to be fixed over a decade after the original release. Every vehicle driven so far handles like a balloon elephant in an ice skating rink, and moves about as gracefully as a real one in an ice skating rink. Merely trying to turn one feels like piloting an icebreaker in the Suez canal, and most times it feels best to just use them as mobile MG turrets
- In another game the lack of separate objective markers would be appreciated, but here the environments are far too big and repetitive and diagetic signaling of where you're supposed to be going is far too limited, leading me multiple times to wonder where I was supposed to be going next in the very second mission
- I started on Heroic difficulty, the second highest option, but so far all it seems to do is make those red and blue bastards total bullet sponges. Which would be bad enough, but 1. to hit them reliably you pretty much have to be close enough to them so that they can hit you as well. 2. They have the same regenerating shield you do, and by the time you've depleted theirs they've done the same to yours, forcing you to seek cover. 3. And by the time your shield's recovered, so is theirs, leading to the whole thing starting again. It's rather comical really, and IMO would be a pretty solid basis for a skit about war.
Just wait til the last 1/3 or so, if you think levels are repetitive now. I’m convinced half the reason it was so popular and made such an impact is because it was Microsoft’s big foray into the console market, and they needed it to be big. $o they hyped the hell out of it and took advantage of the fact that there was little else like it on consoles at the time. I mean sure there’s Goldeneye, Perfect Dark, Timesplitters, etc. but while terrific in their own rights none of them had a larger than life feel to some of the open ended stuff found in Halo, or the benefit of being the center of a huge launch event..
I'm going to keep playing, if only to finally see this piece of cultural history for myself, but so far my socks stay firmly on my feet. And if the rest of the game is as awful and repetitive as the second mission, chances are I won't even be able to take them off by the end of the game.
Have you gone back and played any of those old games? They really haven't aged as well as Halo did. Halo was the first time it felt good, like really good to play a console fps game, they managed to get the autoaim and tracking just right so felt like you were playing like a bad ass and less like auto aim was helping you succeed or had to rely on a weird control aiming method.Just wait til the last 1/3 or so, if you think levels are repetitive now. I’m convinced half the reason it was so popular and made such an impact is because it was Microsoft’s big foray into the console market, and they needed it to be big. $o they hyped the hell out of it and took advantage of the fact that there was little else like it on consoles at the time. I mean sure there’s Goldeneye, Perfect Dark, Timesplitters, etc. but while terrific in their own rights none of them had a larger than life feel to some of the open ended stuff found in Halo, or the benefit of being the center of a huge launch event.
Microsoft got kinda lucky that all the stars aligned so well, as it made any of the game’s shortcomings easy to be drowned out amidst the sea of newness that surrounded it all.
I still say Timesplitters 3 is better and more fun than all of the Halo games combined.Timesplitters, etc
True story - I had a third shift surveillance job that was so quiet and boring we ended up bringing in an Xbox and managed to beat Time Splitters 2 and project snowblind before it got taken away from us.I still say Timesplitters 3 is better and more fun than all of the Halo games combined.
I vaguely remember playing Timesplitters 2 at a friend's a couple of times, and we had more fun playing that than Halo.True story - I had a third shift surveillance job that was so quiet and boring we ended up bringing in an Xbox and managed to beat Time Splitters 2 and project snowblind before it got taken away from us.
Time splitters 2 is one of the most fun games I've ever played. I've never played time splitters 3, but 2 was definitely better than Halo. Halo was cool and had it's moments, but I think if Halo ever had a big weakness it was goofy cover shooting. Despite not playing it in like 20 years I clearly remember getting kind of tired of the enemies hiding behind shields and walls and just sitting there so I had to play this dumb song and dance of rushing around to flush them out.
It felt less smartly AI driven and more just a hindrance between me and fun at times.
I think there's a healthy balance between the chaos of enemies blindly running at you ala serious Sam and games like gears and Halo that drag out fight sequences with at times, tiresome cover based shooting which kills the pacing of delivery of "fun".
Watching Nick play Halo infinite I feel like they added more shit but it's still basically the same game. I watched a plot synopsis online and realized I just don't care enough to load it even though it's free on gamepass.
I will say, for any of gamers on here gamepass ultimate is a $1 for 3 months on PC ATM and I believe halo infinite is included. I just loaded outer wilds or whichever one is the obsidian rpg so if money is an issue it's only $1
This is one aspect where I've found the game to be quite frustrating and feeling somewhat at odds with itself. The regenerating shield would seem to incentivize more methodical play, taking cover and picking your shots carefully. But the way the enemies move around and constantly seem to be in every direction is way more in line with faster-paced shooters like Doom or Painkiller. I was stuck for quite a while on the hangar section in the spaceship level, because 1. all the jackbrained NPC squadmates had died, which I don't believe the encounter was balanced around, and 2. the multiple spawnpoints, enemies being above as well as around you, their hectic movement and tons of cover made it hard to even tell where they were. When I finally cleared it I didn't feel like I'd played better, merely that the enemies hadn't moved to more advantageous positions. It's also become clear that often times the game will tell you to wait while Cortana is hacking something, but what you actually need to be doing is killing every last enemy. Given the often big and open environments this has already turned several scenarios into tediously looking for the one last random grunt running around somewhere.I think there's a healthy balance between the chaos of enemies blindly running at you ala serious Sam and games like gears and Halo that drag out fight sequences with at times, tiresome cover based shooting which kills the pacing of delivery of "fun".
Oh fuck.Just wait til the last 1/3 or so, if you think levels are repetitive now