Hey, no worries! I had some fun with it for a while, I'm just generally unpleasable so don't feel bad.Sorry for recommendation : (
Are you playing regular or lightspeed edition?
I'm playing lightspeed edition.
Hey, no worries! I had some fun with it for a while, I'm just generally unpleasable so don't feel bad.Sorry for recommendation : (
Are you playing regular or lightspeed edition?
Oh man, the facial animations are so bad! It's completely hilarious. There's one woman, Sentia I think, who seems to permanently have one eyebrow cocked and looks cross eyed and I don't think it was intentional.I've never played skyrim but I can totally see some of the skyrim jank still in there, such as every time you talk to someone and the weird Bethesda face thing going on. Early on you can walk along a path and be stopped by invisible walls keeping you on the path so you can go jump into the nearby river.
Hummm then I guess I'll push crying sun then, no skill tree and has you play trough the game you can change ship which modify your battle strategy (its very like FTL), although there's not quite as many ship type sadly. Game is a bit easy though.Hey, no worries! I had some fun with it for a while, I'm just generally unpleasable so don't feel bad.
I'm playing lightspeed edition.
The vestal priestess lady has a weird look on her face as well, which is a wee bit distracting considering how important she is to the story.Oh man, the facial animations are so bad! It's completely hilarious. There's one woman, Sentia I think, who seems to permanently have one eyebrow cocked and looks cross eyed and I don't think it was intentional.
I keep seeing on sale and every time I do I look at reviews and a lot of people saying it's just not nearly as good as XCOM for a number of reasons. Also apparently the baddies get super tanky later on making it a chore to take any of them down.I grabbed Phoenix Point. Its like... souless Xcom. There is just something about it, its more of an indie game but really feels like its using check boxes. The story iis kinda interesting and the factions are... certainly factions, enemy design is fine, armor is fine, most of it is just fine, but something just feels souless and I'm not really sure how to put it into words aside from the aforementioned check boxes. Although, I do like that shooting calculates each shot so your not firing a burst and either missing or hitting like with Xcom.
One of the key points for your fight against the monsters is that they evolve so that the attacks you always use will become less effective. But, also your guys are more tanky then in a game like xcom, even the new ones, where just 2 or 3 hits would kill anyone not well equipped. Seems like your agents in Phoenix Point can take much more damage, although they also get hit much more since spray and pray works better in this then most xcom type games. I would hope that later on there are still gaps in the armor to aim at, but time will tell.I keep seeing on sale and every time I do I look at reviews and a lot of people saying it's just not nearly as good as XCOM for a number of reasons. Also apparently the baddies get super tanky later on making it a chore to take any of them down.
The most distracting thing about the faces was that you can see their molars as they are talking to you and it took me a long to figure out the reason that it was so weird: they don't have tongues, or it doesn't look like they do.The vestal priestess lady has a weird look on her face as well, which is a wee bit distracting considering how important she is to the story.
The game was decent on the whole, but the writing is very definitely 'Skyrim mod' quality. There were some exceptionally stupid sections like where you find the doctor woman who locked herself in the palace and she's talking about how she peeled the statue and it caused them horrific pain and made them go insane with rage so she did it, like, a hundred more times with no variation and it still did the same thing and she's upset by that.Finished Forgotten City last night, including all 4 endings. While it's overwhelming at first, once you get a hang of the time loop mechanic and what you need to do, it's just a matter of making it happen. the game luckily helps you out with a number of quality of life features. Notably most items you find stay in your inventory once you restart a loop and are reusable, so you don't have to go through the hassle of getting them again, your knowledge carries between time loops so the dialogue can reflect this(and this tends to confuse the NPCs because they've never seen you yet you're talking to them like you know them). The game is also nice enough to darken the dialogue options you've already used so you don't have to redo all the conversations every loop. Most importantly, there's a dude who meets you every time you reset the day and you can task him with solving a number of problems(once you've solved them the first time, that is) which means you don't need to go do them yourself every loop, so you can get straight to business. It helps you also have a "To do" list to help you keep track of everything and items will disappear when fulfilled which helps remove the clutter. And of course, you can restart the loop at any time by just stealing something(or killing the most annoying nearby resident once you have a weapon) and hoofing it back to the time portal, so you don't have to wait out the clock on every loop until someone inevitably fucks up and gets everyone dead.
There's a couple of "Dungeons" you have to traverse(only once though) and while they're fine, the gameplay is a little bit of a drag because there's combat in them. And by combat I mean it's basically "run across Zombie, Zombie runs at you blindly, shoot zombie with bow and arrow to make zombie die" while exploring and it feels like a holdover from skyrim(and it's unclear why your character knows how to use a bow considering you're from the modern era and none of the backgrounds you can pick imply experience with a bow and arrow). Luckily none of them are terribly long and you have a quick save/load available it's just there that there's little reason for combat to be in the game in the first place.
There's some nice plot twists here and there and it keeps the game interesting. The best one being when it's revealed The City you're in is the Underworld/Afterlife and the woman you meet at the beginning is actually Charon, not "Karen", but they sound almost identical. Which means you and everyone in the city is already dead which explains a lot about what's going on. The canon ending does throw the whole thing for a bit of a loop and I'm not entirely onboard with it but overall I enjoyed it and the 6 or so hours to finish it.
Looks like I'll be jumping into Tails of Iron next as it looks fun and it's one of the games I was looking forward to all year.