I started the Artful Escape this morning. Man, Yahtzee was right- it's a game that forgot to put gameplay in it, lol.
And yet he'll still probably put that on his top 5 despite the lack of gameplay, or at least that's what he's been implying in his streams/podcasts. It wasn't really a banner year for new and innovative gamesI started the Artful Escape this morning. Man, Yahtzee was right- it's a game that forgot to put gameplay in it, lol.
That sums up like 90% of Ubisoft gamesFar Cry 6, it's okay.
Bought Sekiro: Shadows Die Twice on PC after seeing several streamers play it. I hadn't played it in over a year and I still had no PS5, so it was an easy purchase with 50% off. And yeah, it's very good. It has some of the best atmosphere out of any Fromsoft game. Hirata Estate especially is so oppressive and grim I love it.
The game has some serious balance issues though. Not necessarily in the sense that there's some super overpowered techniques that trivialize the game, but more in the sense that a ton of the stuff in the game feels like chaff that really struggles to justify its existence in the game. I've only played it twice through before, and even then I can completely ignore what feels like 90% of all the stuff the game hands out to me. The core systems are so good that you can get by perfectly fine using just them, and there's so little variety from playthrough to playthrough that the game isn't really forcing you to mix things up.
For example, Fistfuls of Ash. Yeah, you can use them to get a couple of cheap hits in, but it breaks the flow and rhythm of combat and the animation takes long enough that it can be a significant risk if used at the wrong moment. You can also never carry enough of them to make them a genuinely significant part of your combat tactics. Or ceramic shards: once you're familiar with the level design and enemy placement (ie. basically after a single playthrough), these become all but pointless, since you can always just lose your pursuers and retry the stealth. The game's level design is so linear that enemies pretty much never group up or mobilize in unexpected ways that would call for more creative tactics.
Or you can just not bother stealthing at all! The player character's mobility and speed outmatch that of 90% the enemies in the game so massively that it's often preferable to just sprint past every encounter. The game really doesn't provide enough incentive to fight a lot of the enemies. Money is pretty much always best used for buying coin purses, and the enemies drop enough consumables by default that you pretty much never run out, provided you even use them in the first place.
Oh god, I can't unsee that now.The most distracting thing about the faces was that you can see their molars as they are talking to you and it took me a long to figure out the reason that it was so weird: they don't have tongues, or it doesn't look like they do.
I figured she's gone completely round the bend, honestly. Though I was also annoyed that it was basically a zombie shooter for that 10-15 min, and even worse, you run into the same "zombies" in other places they have no reason to show up(like the Egyption Underworld).The game was decent on the whole, but the writing is very definitely 'Skyrim mod' quality. There were some exceptionally stupid sections like where you find the doctor woman who locked herself in the palace and she's talking about how she peeled the statue and it caused them horrific pain and made them go insane with rage so she did it, like, a hundred more times with no variation and it still did the same thing and she's upset by that.
Yeah, that's where the game took a bit of a hit for me. I can see what they were going for, because it's really obvious, but it just breaks the immersion pretty hard especially since then it opens up a bunch more questions and feels like it over explains a lot. I would have just preferred they left it a bit more ambiguous if Pluto was a god or something else entirely. I already got the Ancient Astronaut trope in spades from my time as an Assassins Creed Vet but AC is pretty Sci-fi schlocky half the time and I can kind of forgive them for doing it.The final reasoning for the golden rule was kind of silly as well. So the ancient alien needs to prove that humans can live without sin for a year but doesn't realize that turning everybody to gold after one mistake is completely counterproductive to his goals. What part of the wager said that he couldn't tell anybody what counted as a sin, or that he couldn't use the same group of people again and just reset the one year counter?
Well, presumably Galarious(?) tells everyone this "Oracle" showed up, went to the temple and suddenly everyone was freed from the city and if you had him run off the help the people beforehand, you're seen as a benign entity who freed and saved some of them. Maybe Everyone remembered the previous time loops in the process of being ported forward? I do agree the ending feels like it was more meant to give everyone closure then make a ton of sense. I noticed that none of them seemed to be particularly put off by the fact their pagan roman beliefs are effectively dead in the 21st century, and the christians in the group don't seem to have much commentary on everything that's happened over the last 2000 years as far as the church is concerned and it feels weird to see such optimism about the 21st century considering everything that's going on, especially as you can allude to the Pandemic in conversation, so this is supposed to be OUR timelineAnd personally I felt the time travel was poorly used. It never felt very effective thematically to me, it was just kind of there. There is next to no NPC scheduling, like in Majora's Mask, where you need to do things at specific times in order to change events, you can do almost anything whenever you want and everybody else's complete lack of knowledge of who you are is completely glossed over. Especially egregious in the true ending where everybody is so effusive with thanks and friendship towards you despite never actually having seen you before in their life. The game wants desperately for these characters to have a bond with you despite it not actually being possible. The game would have been better without time travel in my opinion.
Other than the tanks, and trigger being harder to push, it's your standard Far Cry 3-5 like game.That sums up like 90% of Ubisoft games
I stopped at 3 but I know enough about 4 and 5 and seen footage of 6 to know the games really don't look that different.Other than the tanks, and trigger being harder to push, it's your standard Far Cry 3-5 like game.
It's like they changed very little, and took very few risks. If you have played Far Cry 5, this will be a bigger version of it.
You know, even with the pandemic it's still probably a hundred times better to live in the modern day than in Roman times. It's like if you got suddenly beamed into the 24th century of Star Trek: The Next Generation. Yes there's Borg attacks and wars with Romulans and Klingons and whatever to worry about, but I think replicators and holodecks go a long way to make up for that.Well, presumably Galarious(?) tells everyone this "Oracle" showed up, went to the temple and suddenly everyone was freed from the city and if you had him run off the help the people beforehand, you're seen as a benign entity who freed and saved some of them. Maybe Everyone remembered the previous time loops in the process of being ported forward? I do agree the ending feels like it was more meant to give everyone closure then make a ton of sense. I noticed that none of them seemed to be particularly put off by the fact their pagan roman beliefs are effectively dead in the 21st century, and the christians in the group don't seem to have much commentary on everything that's happened over the last 2000 years as far as the church is concerned and it feels weird to see such optimism about the 21st century considering everything that's going on, especially as you can allude to the Pandemic in conversation, so this is supposed to be OUR timeline
And the fact they're a bunch of space commies.You know, even with the pandemic it's still probably a hundred times better to live in the modern day than in Roman times. It's like if you got suddenly beamed into the 24th century of Star Trek: The Next Generation. Yes there's Borg attacks and wars with Romulans and Klingons and whatever to worry about, but I think replicators and holodecks go a long way to make up for that.
Its an interesting little game with a nice style. As long as you don't hate Jazz it's worth checking out.Genesis Noir
I decided I'm not really in the mood to launch myself at some big or difficult game because Elden Ring will come out and dominate my life. So until then I am scrolling through Gamepass and trying out any small or indy game that got positive attention from The Escapist. I am a sucker for film noir and this is a short little point 'n' click so I'm firing it up today.
Fixed!It wasn't really a banner year for games
I love jazzIts an interesting little game with a nice style. As long as you don't hate Jazz it's worth checking out.
I kinda forgot about it until someone reminded me of it. Not because it was bad at all but I played it way back at the beginning of the year