I thought the previous Souls games had good enough exploration that never felt "time waste-y". Very few devs can do open world design well IMO. I don't feel like scattering about Souls content across a big world that is filled with standard Souls mobs is good open world design. That's what I get from people's impressions of the game. I'm sure the game has good content to find but the ratio of looking for it and playing it isn't going to be a good ratio plus the open world being filled with Souls mobs would only increase the annoyance.
There are more build varieties than ever, and the main point of the open world is exploration, as this post makes a case for
If people want to just beeline to all the best stuff for constant dopamine hits then yeah, it’ll be annoying doing the in between stuff.
Even wonder why almost none of our peer countries ever put in place several policies the US put in? Even wonder why the WHO has been completely against a few policies the US has employed? Because most of the world's experts don't agree with the "research" and the "facts" conducted by the US.
America is neither united or responsible enough for other countries’s approaches, so we had to rely more on vaccines. Even then hospitals have been more strained than they should’ve been. It just goes to show how screwed we’d be if there was ever a more lethal virus if we could barely handle this one functionally.
Am I not allowed to dislike a game? I'm sorry that From never fixed any of the core issues I had with the 1st Souls game I ever played, like you want me to fight mobs of enemies but force me to use an antiquated lock-on system 2 generations later when it was antiquated 2 generations ago? You have big enemy boss fights but you can't make them more dynamic and interesting like Dragon's Dogma, Monster Hunter, or Horizon? Most devs suck at making open world games and I don't see how spacing out Souls content across a big world is improving the game. And filling that world with more standard enemy mobs is a good thing when combat was never something Souls has excelled at to begin with? What new ways can you approach combat scenarios (outside of mounted combat)? The Souls games were already open enough to allow for all the possible combat approaches in the game.
The lock-on fits the style of movement mechanics with needing to be constantly aware of the environment. Souls has never been an arena fighter and the buttons those kinds of games use for lock-on are already dedicated to more vital functions. It’s not that hard to hit R3 and flick the stick around to different targets, or simply not engage a whole mob if it’s going to be an issue. There are other ways around it.
I’ve seen enough youtube videos of people spamming attacks in MHW to realize I wouldn’t be interested in it personally. The kind of dynamic combat I’d like to see in games soon isn’t there. It just looks slow and cumbersome, while being too focused on grinding attack ratings. Has anyone ever beat the game without leveling up, or is it even possible? Many of the complaints I’ve read were answered by something like,
Well, yeah but it doesn’t really get good until the endgame content. Uh, so what the hell is the point of the whole game up until that point?
Bottom line is to each their own, because no matter how many times a different viewpoint or reasoning is presented it’s ultimately a grand exercise in futility.