AFAIK the requirements to trigger the round table invitation are either resting at a grace site in a land other than Limgrave or defeating Margit and resting afterwards.View attachment 5772
I mean with the exception of the graces I put red slashes through, this was how much I had done before what's her name brought me to Roundtable, and it required me to kill this random boss.
It was around this point in the game where I felt the regular enemies became just fucking nonsensical bullshit and started running straight to bosses. Gold knights, Crimson rot knights, and more stop staggering to attacks and will just kill you in two hits. It isn't worth fighting at that point so i would run around gathering what I could from items on the floor or whatever and ran my way to bosses. If I died, I died, once I found where the boss it was easy and I moved on.Well, I've got into Leyndell, & have started exploring the subterranean "shunning grounds" underneath. The game's made a bit of a jump in difficulty. Those golden-armoured Leyndell knights with their lightning spears can fuck right off.
Sometimes I really have to wonder what kind of agreement BN/FROM have with Dark Horse.Hill of Swords from Berserk
Elden Ring Also, the sword the dude is holding is an obvious Dragon Slayer expy too
For one, they would have to ask Hakusensha, the original publisher for Berserk. Dark Horse just licenses it from them for English release.Sometimes I really have to wonder what kind of agreement BN/FROM have with Dark Horse.
That's the point the game actually got fun. 2/3rds of my late game was hanging out in the royal capital and the haligtree castle sherpaing people.It was around this point in the game where I felt the regular enemies became just fucking nonsensical bullshit and started running straight to bosses. Gold knights, Crimson rot knights, and more stop staggering to attacks and will just kill you in two hits. It isn't worth fighting at that point so i would run around gathering what I could from items on the floor or whatever and ran my way to bosses. If I died, I died, once I found where the boss it was easy and I moved on.
I hate that fight.Max plays -
I found it after defeating Margit, and it kinda annoyed me. Not just because its apparently a core mechanic hidden behind hidden requirements, but because its SO obtuse.AFAIK the requirements to trigger the round table invitation are either resting at a grace site in a land other than Limgrave or defeating Margit and resting afterwards.
I feel like you would appreciate the shadaversirty video a page back. He goes on for like an hour how he loves the story but hates how opaque it is.I found it after defeating Margit, and it kinda annoyed me. Not just because its apparently a core mechanic hidden behind hidden requirements, but because its SO obtuse.
I had never heard of Margit, never heard of Stormhill castle, had no clue who any of these mooks were, and then this big general man is all "You shall not pass!" and I was all "I won't? Why? Who are you? What's going on? Why are we fighting?", I kill this guy for no good reason, and then this whimsical ***** is all "Oh that was a test, let me take you to the starting point of the game 20 hours in." and...why? Why is Roundtable hidden behind arbitrary restrictions? Why did the big general man attack me? Why did beating him prove something to what's her face?
I get that the lore is purposefully obtuse, but in the other games at least there was a hint of a story. You're a hunter, go and hunt monsters and stop other monsters. Good. Great. The Lords of the Flame refuse to do their duty and end the world, so you have to go kill them and end the world. Little more obtuse, but sure its using understandable words and concepts.
Elden Ring? Seek the Elden Ring. Okay...why? What is the Elden Ring? Why would I want it? Why would someone want to stop me? Why is everyone hostile if they're not infected with beast blood or driven crazy by the prolonged heat-death of the universe? Why is there a magical deer god boss, who admittedly is one of the most gorgeous and cinematic bosses I've ever seen ever, and why is it trying to stop me from exploring an underground river I didn't even know existed? Can't we talk with over beers and salt licks?
Like just as far as the plot has been explained, it hasn't really justified why everyone and everything is hostile from the word go, nor why killing random bosses unlocks random abilities. That's the best word I have for Elden Ring so far. Random. I'm sure From has some great big bible of lore, but they sure as shit haven't shared it with the players.
*googles*I feel like you would appreciate the shadaversirty video a page back. He goes on for like an hour how he loves the story but hates how opaque it is.
Hell, I just found out the in game explanation of the death rune requires you to do an npc questline that takes you too an optional area you might not have even discovered or thought it was a late game area and he doesn't tell you that you need to go there to progress the questline.
So to find out about the vital nugget of lore about the death rune, you need to go search the spooky basement you might not realize is even there before an npc you might not have talked to tells yiu about it. Or go in YouTube and watch the story trailer. Which requires turning the game off and knowing it exists.
From has great lore but they hide it in dark file cabinets in haunted basements behind false walls in death fortresses. And some fans will get really mad at you if you suggest said vital points if lore should be a little more accessible then the incredibly hidden and convoluted process it sometimes is
Just made it myself - I got really lost in the city and ended up blundering into two major boss fights before more or less falling off a roof and down a well to find the sewers. I'm glad I did though - those sewers are honestly the most tense and exciting part of the game for me thus far. Not knowing where I'm going combined with the urgency that comes with getting jumped by Basilisks and watching my flask supply steadily dwindle as I run in circles has made it really fun for me. Right down to the pratfalls into pits by holes that I could have seen but just didn't because I saw a shiny and let myself get sloppy.Well, I've got into Leyndell, & have started exploring the subterranean "shunning grounds" underneath. The game's made a bit of a jump in difficulty. Those golden-armoured Leyndell knights with their lightning spears can fuck right off.
Speaking of, was this you lol? -Just made it myself - I got really lost in the city and ended up blundering into two major boss fights before more or less falling off a roof and down a well to find the sewers. I'm glad I did though - those sewers are honestly the most tense and exciting part of the game for me thus far. Not knowing where I'm going combined with the urgency that comes with getting jumped by Basilisks and watching my flask supply steadily dwindle as I run in circles has made it really fun for me. Right down to the pratfalls into pits by holes that I could have seen but just didn't because I saw a shiny and let myself get sloppy.
Thanks to those sewers I am, for the first time ever in a From game, actually using those fucking rainbow stones. And for the first time this game I'm actually using my flask of physik and paying attention to mixing it because once you're down to a single health flask having the ability to be extra durable for a little while is really attractive.
Also, I've found yet another fun fact: if you frostbite the Basilisks they don't seem to be able to hop or do their breath attack anymore. They just sort of slowly crawl around. I might actually try to get my hands on a frostbite giving ash/spell because slowing guys down is super useful.