So you might recall awhile back that I was ranting about Xenoblade 2. Well, having kept with it, I will say that I'm more...reciprocal to the game. That's not to say it's "good," but, well, random thoughts:
-I still don't really "get" the combat. I understand the principles - change Blade to change your style, chain together attacks based on element, etc., but I still can't shake the feeling that I'm doing something wrong. It really doesn't help that there's just so much stuff you have to shift through, and so many options. I get that it's weird to complain about there being too many options rather than too many, but I've never been a maths person. There's a reason why in this very post I can talk about stuff like lore and story far more than gameplay.
-It does help that I've done enough grinding that on average, every time I enter a new area, I'm generally a few levels above the monsters in said area.
-So, at this point in time, I'm up to Mor Adain (if you haven't played the game, that won't mean anyting to you, so don't worry). So...okay, I have problems with the story, but they're not the kind of problems I mentioned earlier. In part because so much time passes between cutscenes (in that you're encouraged to explore, take side-quests, etc.), that I've often forgotten certain plot points. If you asked me WHY the characters are in Mor Adain right now, I honestly can't remember. I know the ultimate goal is to get to Elysium because...reasons, but this particular segment of the journey? Yeah. I don't think that's the game's fault per se, but I think a key difference is that when exploration is encouraged in RPGs, there's still a clearly defined goal. For instance, ME1 has clear goals ("find Saren" - stop Saren ' stop the Reapers), while XC2's overall goal is "Pyra needs to get to Elysium to do something, and Rex has to follow her because she saved his life, Nia and Tora are just along for shits and giggles, and this guy Malos wants to wipe out humanity because he's an asshole." It really doesn't help by the fact that Pyra clearly knows more than what she's letting on, but the characters still won't ask her about it until certain points in the story.