I wasn't going to comment, but I was quoted (more on that later), but, yeah, still playing XC2. I don't really have too much new to say, so here's some random thoughts:
-Credit where it's due, the music in this game is absolutely gorgeous. It might actually be the one area that XC2 might actually be better than XC1 in.
-So, pretty sure I've mentioned this, that XC2 manages to be exceptionally creative in its world (like XC1), but I'll give extra brownie points, such I'm on the Layfetian Archipelego (sp.), the conceit being (IIRC) that because of how the titans' are built, the clouds (of the Cloud Sea) are compressed to form roadways. So, yes, I've been making my way across cloud roads made possible by animals the size of continents. It's something that's utterly normal to people in the setting, but utterly alien to us.
-The plot is still...ugh. So, Morag's joined the crew now, and her motivation seems to be "yeah, I'll tag along, see how this turns out, report back to my superiors." Which is slightly better a motivation than Tora (whose motivation is "I'll go on an adventure because reasons), but...sigh. Everyone's motivation in this game for tagging along seems to be "yeah, why not?" Which would work, but considering that you've got some snot-nosed brat wielding a weapon that has sunk entire continents in the past...am I the only one questioning why more people aren't freaking out?
-Pyra and Rex have got to be one of the strangest written couples I've seen in most fiction, and I don't know if I mean that as a good or bad thing. The game ships them hard from the start, but the weird thing is, while that's still true, how it's handled is much better. Maybe I'm reading too much into this, but if the early stages of the game are the example of "puppy love," then the stages I'm at now feel more mature - Rex takes Pyra to see the graves of his parents, Pyra talks with Corinne's guardian who raises the idea of marriage, Pyra seems more confident overall (likely due to Mythra having emerged), etc. Even the weebo stuff seems to have faded. So, option 1, all of this is coincidental, or option 2, the game's actually handling a relationship better than I thought it would based on early encounters. As in, both characters are maturing, therefore their actions are more mature, and ergo, the writing is as well.
Or I'm completely wrong. Could be.
-Getting more of a feel for the combat, so that's neat.
-So, last thoughts for this post...again, I might be reading too much into things here, but at this point in time, if I had to sum up the theme of XC2 in one sentence, it would be "life, death, and decay." Bear in mind that if I had to sum up the theme of XC1, it would be "free will vs. determinism" (this isn't really a stretch, the game isn't subtle), but at this point in the game, again, I could be reading too much into things, but here's the sctick:
-Alrest is dying. This isn't a theory, it's outright stated at the start that this world is basically living on borrowed time - titans are dying, which means people have less land, which means war, which means more death (decay leads to death, which leads to destruction, and so on).
-Despite this, the people who seem content to live their lives seem to do better than the people who fight against it. Gormott and Latheria (or at least Fonsett Village) are generally content with life, and don't care about the upcoming war between Uraya and Mor Ardain. Meanwhile, Mor Ardain's becoming a wasteland (which has spurred their military expansionism, which has likely in turn caused their titan to die further as they mine it, and so on), while Uraya's people are subject to rationing. The irony is (and again, this is almost outright stated) that the two kingdoms would almost certainly benefit more from trade than war (Uraya has food, Mor Ardain has technology), and it would keep things going for longer, but no, war's treated as inevitable. Even in a roleplay session where Uraya's options are discussed, you can't even suggest that peace is an option. And this coming off a cutscene with two MA officers discussing a ruined titan/civilization (the emphasis being that the people tried to prolong their lives, and created the Flesh Eaters as a response), with one of the officers saying (paraphrased), "I look at these people...and I see ourselves." Mor Ardain's going down the same route that the people of the old titan went down (forget its name), but can't, or won't, change course, so the death of the world is hastened.
Then again, this is still the game with anime doll shit (see below), but if I'm right, then XC2 deserves some props - an antithesis to "rage, rage against the dying of the light" might not be the most insightful theme in the world, or even desirable, but it's a theme nonetheless. But every time I'm reminded of XC2's potential, I'm also reminded that this is an anime game, and we've got boobs, damn it! Every time I find something I like, the game finds a way to snap me out of it.
Speaking of which...