After doing six "souls" games back to back to back, I got to thinking about doing another series where I do other franchises. I don't know why I thought to do Final Fantasy because there are a lot of them and each one is much longer than a Souls game (mostly). But it's very clear now that 2021 has blown it's gaming load early and we are in for one hell of a dry spell. So now is as good of a time as any to start another project.
First I have to set a few rules, because there are lots of Final Fantasy games, from spin-offs and Mystic Quests, to MMO's and direct sequels. If I tried to do every single FF game, then I'd just die. So I have to set a path. I'm going to do mainline numbered Final Fantasy games and direct sequels like X-2, etc. Which means no Tactics, no Crystal Chronicles, or anything like that. Also I'll be skipping FF4:After Years since it's basically just FF4 again and from what I can find online everyone says it's not worth playing through if you recently played FF4. Finally I will have to skip FF11 because I really don't have time to dig into that MMO, as it's hardcore and old school to this very day.
Unlike the Souls playthroughs where I tried to get absolutely everything and platinum every game possible, (didn't plat DS3 because....no thanks) I will NOT be platinuming any of these games. The achievements in the FF games are utter grindfesty bullshit for the most part. However i will try to play through all possible content, which means super bosses, extra dungeons, or whatever else the game may have if reasonably possible. But unlocked every node on the sphere grid for every character in FFX? No thanks.
All those rules in place, I actually thought it was going to take me a bit longer before making this thread and talking about the first game in the series.
As it turns out Final Fantasy 1 is kind of short. Not only short but really barebones in almost every aspect. There is a story sort of, and there are a few dungeons to run through which feature some Nintendo-hard levels of nonsense. The best thing that could be said about Final Fantasy 1 is that it was a good proof of concept. The basics are there, but not much else and the game doesn't even have a Final Fantasy flavor yet. There are no Chocobos, no deep story, no leading villain, and a combat system that is basically held together with duct-tape.
For Final Fantasy 1 through 6 I will be playing the brand new Pixel remasters. These remasters are the best way to play these games on modern systems in an easy straightforward way. However FF1 is a bit too true to the remaster part. The pixel remaster doesn't have any of the extra content that previous versions of FF1 had, so there are no extra dungeons to fight, artworks to collect, beastiaries to fill, nothing. It's....well it's FF1 and nothing more. Which I guess is fine for my purposes here. But it does mean that the game is done in about 10 or so hours.
The real challenge with FF1 is building the right party and grinding in the right way. Levels matter a LOT in FF1 as you quickly can overpower the enemies in a given are with just a couple of levels. Things that would give you trouble at level 3, get absolutely destroyed when you're level 5. If you outlevel the badguys by only 1 or 2 levels, then you are golden.
At the begining of the game you pick the jobs your four warriors of light are going to be for your playthrough. Warrior, Monk, Thief, Red made, White Mage, and Black Mage. The white and black mages both specialize in either healing or blowing shit up magics, while the red mage does both but not as good. The thief is a weak warrior but helps the party run away. The warrior is a warrior, and the monk is a naked guy.
Whatever four jobs you pick, you spawn into the world map and you are on your way. Originally there were a lot of bugs in the game that prevented most of the game from working properly. Theives didn't do anything because the flee mechanic was bugged. Mages never got stronger because Intellect was bugged and didn't ever scale. Then there was the infamous pennicula of power which was a very early game area that spawned easy to kill high level monsters allowing you to power level like a beast.
In the pixel Remaster all of that is fixed. So you gotta play the game right and without most exploits. Which means you gotta deal with the bullshit. Yeah this game has some Nintendo bullshit to it, mostly when it comes to dungeon crawling. Every dungeon in the game has something in it that is a pain in the ass to deal with. Sometimes it's status effects that the spammed on your party every fucking fight. Other times the floor is literally lava and moving through the dungeon will gradually and continuously wear your party's hp down. Normally this wouldn't be a problem, just use your white mage to heal or stock up on items to prepare for it.
NO! Can't do that. You see the magic system runs like Dungeons and Dragons, so instead of an MP pool you have spell slots and each level of spell can only be cast a few times before you run out. You can use ether's to restore spell charges but there is a problem there too. You inventory is very limited and ethers are hard and expensive to come by. So you end up having to go into a dungeon, figure out the bullshit inside (like poison, darkness, stone, etc) then you leave the dungeon to go prepare for that dungeon's specific thing. It's not a hard game by any means, but it is a bit tedious which is probably only there for padding to be honest.
The "story" plays out like a string of short D&D adventures. Princess is kidnapped go save her. Now a Witch loss her eye, go find an elf town, find out the prince is asleep, go get wtich's eye, witch gives you a potion to wake the prince, and on and on it goes. None of this really comes with any story either just minor blocks of texts like "Prince has been stuck in a slumber, if only there was a way to wake him." stuff like that.
So it's pretty bare bones, the big goal ends up being restoring the light to the four crystals that power the elements of the lands. Once you do you fight god, because in Final Fantasy games, you always fight god.
And just like that the game is over. Final Fantasy is a simple game that is pretty easy so long as you are buying equipment and spells at each new town and also leveling up your party here and there. If any enemies feel tough, just grind a level or two and you'll breeze through it.
It is also worth mentioning that halfway through the game you can meet Bahaumut and he will evolve your jobs like pokemon. Warrior becomes Knight, Mages becomes Wizards, Thieves don't matter, and Monks become....better monks? These beef your party up a bit for the end game but don't do anything else interesting except grant access to more gear and spells.
FF1 also has a super boss in the final tower there is a Warmech you can encounter as just a normal enemy. Which is bullshit, because if you aren't prepared to fight this thing, you die. However if you are leveled enough and properly equiped, it's a pushover. So it's basic, but it is nice to see super bosses have always been a FF staple.
All that being said, I probably wouldn't recommend anyone bother playing this game unless you are already a super FF fan, in which case you've already have.
EDIT: Playtime 11.5 hours. Character levels 44
First I have to set a few rules, because there are lots of Final Fantasy games, from spin-offs and Mystic Quests, to MMO's and direct sequels. If I tried to do every single FF game, then I'd just die. So I have to set a path. I'm going to do mainline numbered Final Fantasy games and direct sequels like X-2, etc. Which means no Tactics, no Crystal Chronicles, or anything like that. Also I'll be skipping FF4:After Years since it's basically just FF4 again and from what I can find online everyone says it's not worth playing through if you recently played FF4. Finally I will have to skip FF11 because I really don't have time to dig into that MMO, as it's hardcore and old school to this very day.
Unlike the Souls playthroughs where I tried to get absolutely everything and platinum every game possible, (didn't plat DS3 because....no thanks) I will NOT be platinuming any of these games. The achievements in the FF games are utter grindfesty bullshit for the most part. However i will try to play through all possible content, which means super bosses, extra dungeons, or whatever else the game may have if reasonably possible. But unlocked every node on the sphere grid for every character in FFX? No thanks.
All those rules in place, I actually thought it was going to take me a bit longer before making this thread and talking about the first game in the series.
As it turns out Final Fantasy 1 is kind of short. Not only short but really barebones in almost every aspect. There is a story sort of, and there are a few dungeons to run through which feature some Nintendo-hard levels of nonsense. The best thing that could be said about Final Fantasy 1 is that it was a good proof of concept. The basics are there, but not much else and the game doesn't even have a Final Fantasy flavor yet. There are no Chocobos, no deep story, no leading villain, and a combat system that is basically held together with duct-tape.
For Final Fantasy 1 through 6 I will be playing the brand new Pixel remasters. These remasters are the best way to play these games on modern systems in an easy straightforward way. However FF1 is a bit too true to the remaster part. The pixel remaster doesn't have any of the extra content that previous versions of FF1 had, so there are no extra dungeons to fight, artworks to collect, beastiaries to fill, nothing. It's....well it's FF1 and nothing more. Which I guess is fine for my purposes here. But it does mean that the game is done in about 10 or so hours.
The real challenge with FF1 is building the right party and grinding in the right way. Levels matter a LOT in FF1 as you quickly can overpower the enemies in a given are with just a couple of levels. Things that would give you trouble at level 3, get absolutely destroyed when you're level 5. If you outlevel the badguys by only 1 or 2 levels, then you are golden.
At the begining of the game you pick the jobs your four warriors of light are going to be for your playthrough. Warrior, Monk, Thief, Red made, White Mage, and Black Mage. The white and black mages both specialize in either healing or blowing shit up magics, while the red mage does both but not as good. The thief is a weak warrior but helps the party run away. The warrior is a warrior, and the monk is a naked guy.
Whatever four jobs you pick, you spawn into the world map and you are on your way. Originally there were a lot of bugs in the game that prevented most of the game from working properly. Theives didn't do anything because the flee mechanic was bugged. Mages never got stronger because Intellect was bugged and didn't ever scale. Then there was the infamous pennicula of power which was a very early game area that spawned easy to kill high level monsters allowing you to power level like a beast.
In the pixel Remaster all of that is fixed. So you gotta play the game right and without most exploits. Which means you gotta deal with the bullshit. Yeah this game has some Nintendo bullshit to it, mostly when it comes to dungeon crawling. Every dungeon in the game has something in it that is a pain in the ass to deal with. Sometimes it's status effects that the spammed on your party every fucking fight. Other times the floor is literally lava and moving through the dungeon will gradually and continuously wear your party's hp down. Normally this wouldn't be a problem, just use your white mage to heal or stock up on items to prepare for it.
NO! Can't do that. You see the magic system runs like Dungeons and Dragons, so instead of an MP pool you have spell slots and each level of spell can only be cast a few times before you run out. You can use ether's to restore spell charges but there is a problem there too. You inventory is very limited and ethers are hard and expensive to come by. So you end up having to go into a dungeon, figure out the bullshit inside (like poison, darkness, stone, etc) then you leave the dungeon to go prepare for that dungeon's specific thing. It's not a hard game by any means, but it is a bit tedious which is probably only there for padding to be honest.
The "story" plays out like a string of short D&D adventures. Princess is kidnapped go save her. Now a Witch loss her eye, go find an elf town, find out the prince is asleep, go get wtich's eye, witch gives you a potion to wake the prince, and on and on it goes. None of this really comes with any story either just minor blocks of texts like "Prince has been stuck in a slumber, if only there was a way to wake him." stuff like that.
So it's pretty bare bones, the big goal ends up being restoring the light to the four crystals that power the elements of the lands. Once you do you fight god, because in Final Fantasy games, you always fight god.
And just like that the game is over. Final Fantasy is a simple game that is pretty easy so long as you are buying equipment and spells at each new town and also leveling up your party here and there. If any enemies feel tough, just grind a level or two and you'll breeze through it.
It is also worth mentioning that halfway through the game you can meet Bahaumut and he will evolve your jobs like pokemon. Warrior becomes Knight, Mages becomes Wizards, Thieves don't matter, and Monks become....better monks? These beef your party up a bit for the end game but don't do anything else interesting except grant access to more gear and spells.
FF1 also has a super boss in the final tower there is a Warmech you can encounter as just a normal enemy. Which is bullshit, because if you aren't prepared to fight this thing, you die. However if you are leveled enough and properly equiped, it's a pushover. So it's basic, but it is nice to see super bosses have always been a FF staple.
All that being said, I probably wouldn't recommend anyone bother playing this game unless you are already a super FF fan, in which case you've already have.
EDIT: Playtime 11.5 hours. Character levels 44
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